Controller of a track on either a conveyor belt or a tracked vehicle. The system should be attached to a model. If implementing a tracked vehicle, use also TrackedVehicle system. More...
#include <TrackController.hh>
Public Member Functions | |
TrackController () | |
Constructor. More... | |
~TrackController () override | |
Destructor. More... | |
void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override |
Configure the system. More... | |
void | PreUpdate (const gz::sim::UpdateInfo &_info, gz::sim::EntityComponentManager &_ecm) override |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. More... | |
virtual | ~System ()=default |
Destructor. More... | |
Detailed Description
Controller of a track on either a conveyor belt or a tracked vehicle. The system should be attached to a model. If implementing a tracked vehicle, use also TrackedVehicle system.
The system is implemented along the lines of M. Pecka, K. Zimmermann and T. Svoboda, "Fast simulation of vehicles with non-deformable tracks," 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2017, pp. 6414-6419, doi: 10.1109/IROS.2017.8206546. It does not provide 100% plausible track drivetrain simulation, but provides one that is provably better than a set of wheels instead of the track. Only velocity control is supported - no effort controller is available. The basic idea of the implementation is utilizing the so called "contact
surface motion" parameter of each contact point between the track and the environment. Instead of telling the physics engine to push velocity towards zero in contact points (up to friction), it tells it to maintain the desired track velocity in the contact point (up to friction). For better behavior when turning with tracked vehicles, it also accepts the position of the center of rotation of the whole vehicle so that it can adjust the direction of friction along the desired circle. This system does not simulate the effect of grousers. The best way to achieve a similar effect is to set a very high <mu1>
for the track links.
Examples
See example usage in worlds example/conveyor.sdf and example/tracked_vehicle_simple.sdf .
System Parameters
<link>
Name of the link the controller controls. Required parameter.
<debug>
If 1, the system will output debugging info and visualizations. The default value is 0.
<track_orientation>
Orientation of the track relative to the link. It is assumed that the track moves along the +x direction of the transformed coordinate system. Defaults to no rotation (0 0 0
).
<velocity_topic>
Name of the topic on which the system accepts velocity commands. Defaults to /model/${model_name}/link/${link_name}/track_cmd_vel
.
<center_of_rotation_topic>
The topic on which the track accepts center of rotation commands. Defaults to /model/${model_name}/link/${link_name}/track_cmd_center_of_rotation
.
<max_command_age>
If this parameter is set, each velocity or center of rotation command will only act for the given number of seconds and the track will be stopped if no command arrives before this timeout.
<min_velocity>
/<max_velocity>
Min/max velocity of the track (m/s). If not specified, the velocity is not limited (however the physics will, in the end, have some implicit limit).
<min_acceleration>
/<max_acceleration>
Min/max acceleration of the track (m/s^2). If not specified, the acceleration is not limited (however the physics will, in the end, have some implicit limit).
<min_jerk>
/<max_jerk>
Min/max jerk of the track (m/s^3). If not specified, the acceleration is not limited (however the physics will, in the end, have some implicit limit).
Constructor & Destructor Documentation
◆ TrackController()
TrackController | ( | ) |
Constructor.
◆ ~TrackController()
|
override |
Destructor.
Member Function Documentation
◆ Configure()
|
overridevirtual |
Configure the system.
- Parameters
-
[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PreUpdate()
|
overridevirtual |
Implements ISystemPreUpdate.
The documentation for this class was generated from the following file: