ForwardStep Class Reference
ForwardStep is a feature that allows a simulation of a world to take one step forward in time. More...
#include <ForwardStep.hh>
Classes | |
class | Implementation |
class | World |
Public Types | |
using | Input = ExpectData< ApplyExternalForceTorques, ApplyGeneralizedForces, VelocityControlCommands, ServoControlCommands > |
using | Output = SpecifyData< RequireData< WorldPoses >, ExpectData< ChangedWorldPoses, Contacts, JointPositions > > |
using | State = CompositeData |
Public Types inherited from Feature | |
using | RequiredFeatures = void |
By default, a blank feature will not require any other features. If your feature does require some other set of features, then you should inherit the FeatureWithRequirements class, and provide it with a list of the Features that you require. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Feature | |
template<typename SomeFeatureList , bool = false> | |
static constexpr bool | ConflictsWith () |
By default, a blank feature will not conflict with any other features. If your feature does conflict with some other set of features, then you should inherit the FeatureWithConflicts<...> class, and provide it a list of those conflicting features. More... | |
Detailed Description
ForwardStep is a feature that allows a simulation of a world to take one step forward in time.
Member Typedef Documentation
◆ Input
using Input = ExpectData< ApplyExternalForceTorques, ApplyGeneralizedForces, VelocityControlCommands, ServoControlCommands> |
◆ Output
using Output = SpecifyData< RequireData<WorldPoses>, ExpectData<ChangedWorldPoses, Contacts, JointPositions> > |
◆ State
using State = CompositeData |
The documentation for this class was generated from the following file: