BaseLensFlarePass< T > Class Template Reference
Base Gaussian noise render pass. More...
#include <BaseLensFlarePass.hh>
Public Member Functions | |
| virtual | ~BaseLensFlarePass () override |
| Destructor. | |
| void | SetLight (LightPtr _light) override |
| Set the light that generates lens flare. | |
Public Member Functions inherited from LensFlarePass | |
| LensFlarePass () | |
| Constructor. | |
| virtual | ~LensFlarePass () |
| Destructor. | |
| virtual const math::Vector3d & | Color () const =0 |
| Returns the color set in SetColor() | |
| virtual void | Init (ScenePtr _scene)=0 |
| Initializes the Lens Flare Pass with given scene. | |
| virtual uint32_t | OcclusionSteps () const =0 |
| Returns the number of steps set in SetOcclusionSteps() | |
| virtual double | Scale () const =0 |
| Returns the scale set in SetScale() | |
| virtual void | SetColor (const math::Vector3d &_color)=0 |
| Set the color of lens flare. | |
| virtual void | SetOcclusionSteps (uint32_t _occlusionSteps)=0 |
| Set the number of steps to take in each direction when checking for occlusions. | |
| virtual void | SetScale (double _scale)=0 |
| Set the scale of lens flare. | |
Public Member Functions inherited from RenderPass | |
| virtual | ~RenderPass () |
| Destructor. | |
| virtual bool | IsEnabled () const =0 |
| Get whether or not the render pass is enabled. | |
| virtual void | PreRender (const CameraPtr &_camera)=0 |
| See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render. | |
| virtual void | SetEnabled (bool _enabled)=0 |
| Set to enable or disable the render pass. | |
| virtual void | SetWideAngleCameraAfterStitching (bool _afterStitching)=0 |
| WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result. | |
| virtual bool | WideAngleCameraAfterStitching () const =0 |
| See SetWideAngleCameraAfterStitching() | |
Public Member Functions inherited from Object | |
| virtual | ~Object () |
| Destructor. | |
| virtual void | Destroy ()=0 |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
| virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
| virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
| virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering. | |
| virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object. | |
Protected Member Functions | |
| BaseLensFlarePass () | |
| Constructor. | |
Protected Attributes | |
| LightPtr | light |
| Light that generates the lens flare. | |
Detailed Description
template<class T>
class gz::rendering::BaseLensFlarePass< T >
class gz::rendering::BaseLensFlarePass< T >
Base Gaussian noise render pass.
Constructor & Destructor Documentation
◆ BaseLensFlarePass()
template<class T >
|
protected |
Constructor.
◆ ~BaseLensFlarePass()
template<class T >
|
overridevirtual |
Destructor.
Member Function Documentation
◆ SetLight()
template<class T >
|
overridevirtual |
Set the light that generates lens flare.
- Parameters
-
[in] _light Pointer to light
Implements LensFlarePass.
Member Data Documentation
◆ light
The documentation for this class was generated from the following file:
Public Member Functions inherited from