Ogre2GaussianNoisePass Class Reference
Ogre2 Implementation of a Gaussian noise render pass. More...
#include <Ogre2GaussianNoisePass.hh>
Public Member Functions | |
| Ogre2GaussianNoisePass () | |
| Constructor. | |
| virtual | ~Ogre2GaussianNoisePass () |
| Destructor. | |
| void | CreateRenderPass () override |
| Create the render pass using ogre compositor. | |
| virtual void | PreRender (const CameraPtr &_camera) override |
| See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render. | |
Public Member Functions inherited from BaseGaussianNoisePass< Ogre2RenderPass > | |
| virtual | ~BaseGaussianNoisePass () |
| Destructor. | |
| double | Bias () const |
| Accessor for bias. | |
| double | Mean () const |
| Accessor for mean. | |
| void | SetBiasMean (double _biasMean) |
| Set the mean of the bias value. Bias is computed based on the bias mean and bias standard deviation. | |
| void | SetBiasStdDev (double _biasStdDev) |
| Set the standard deviation of the bias value. Bias is computed based on the bias mean and bias standard deviation. | |
| void | SetMean (double _mean) |
| Set mean. | |
| void | SetStdDev (double _stdDev) |
| Set stddev. | |
| double | StdDev () const |
| Accessor for stddev. | |
Public Member Functions inherited from GaussianNoisePass | |
| GaussianNoisePass () | |
| Constructor. | |
| virtual | ~GaussianNoisePass () |
| Destructor. | |
Public Member Functions inherited from RenderPass | |
| virtual | ~RenderPass () |
| Destructor. | |
Public Member Functions inherited from Object | |
| virtual | ~Object () |
| Destructor. | |
| virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
| virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
| virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering. | |
| virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object. | |
Public Member Functions inherited from Ogre2RenderPass | |
| virtual | ~Ogre2RenderPass () |
| Destructor. | |
| void | Destroy () override |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
| std::string | OgreCompositorNodeDefinitionName () const |
| Get the ogre compositor node definition name for this render pass. | |
| virtual void | WorkspaceAdded (Ogre::CompositorWorkspace *_workspace) |
| Notifies Ogre2RenderPass that a new workspace has been created. | |
| virtual void | WorkspaceRemoved (Ogre::CompositorWorkspace *_workspace) |
| Notifies Ogre2RenderPass that a workspace will be destroyed. | |
Public Member Functions inherited from BaseRenderPass< Ogre2Object > | |
| virtual | ~BaseRenderPass () |
| Destructor. | |
| virtual bool | IsEnabled () const override |
| Get whether or not the render pass is enabled. | |
| virtual void | SetEnabled (bool _enabled) override |
| Set to enable or disable the render pass. | |
| void | SetWideAngleCameraAfterStitching (bool _afterStitching) override |
| WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result. | |
| bool | WideAngleCameraAfterStitching () const override |
| See SetWideAngleCameraAfterStitching() | |
Public Member Functions inherited from Ogre2Object | |
| virtual | ~Ogre2Object () |
| Destructor. | |
| virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
| virtual | ~BaseObject () |
| virtual unsigned int | Id () const override |
| virtual std::string | Name () const override |
| virtual void | PostRender () override |
| virtual void | PreRender () override |
Additional Inherited Members | |
Protected Member Functions inherited from BaseGaussianNoisePass< Ogre2RenderPass > | |
| BaseGaussianNoisePass () | |
| Constructor. | |
| void | SampleBias () |
Protected Member Functions inherited from Ogre2RenderPass | |
| Ogre2RenderPass () | |
| Constructor. | |
Protected Member Functions inherited from BaseRenderPass< Ogre2Object > | |
| BaseRenderPass () | |
| Constructor. | |
Protected Member Functions inherited from Ogre2Object | |
| Ogre2Object () | |
| Constructor. | |
Protected Member Functions inherited from BaseObject | |
| BaseObject () | |
| virtual void | Init () |
| virtual void | Load () |
Protected Attributes inherited from BaseGaussianNoisePass< Ogre2RenderPass > | |
| double | bias |
| Gaussian noise bias. | |
| double | biasMean |
| The mean of the Gaussian distribution from which bias values are drawn. | |
| double | biasStdDev |
| The standard deviation of the Gaussian distribution from which bias values are drawn. | |
| double | mean |
| Gaussian noise mean. | |
| double | stdDev |
| Standard deviation of Gaussian noise. | |
Protected Attributes inherited from Ogre2RenderPass | |
| std::string | ogreCompositorNodeDefName |
| Name of the ogre compositor node definition. | |
Protected Attributes inherited from BaseRenderPass< Ogre2Object > | |
| bool | afterStitching |
| Flag tracking the current value of SetWideAngleCameraAfterStitching() | |
| bool | enabled |
| Flag to indicate if render pass is enabled or not. | |
Protected Attributes inherited from Ogre2Object | |
| Ogre2ScenePtr | scene |
| Pointer to the ogre scene. | |
Protected Attributes inherited from BaseObject | |
| unsigned int | id |
| std::string | name |
Detailed Description
Ogre2 Implementation of a Gaussian noise render pass.
Constructor & Destructor Documentation
◆ Ogre2GaussianNoisePass()
Constructor.
◆ ~Ogre2GaussianNoisePass()
|
virtual |
Destructor.
Member Function Documentation
◆ CreateRenderPass()
|
overridevirtual |
Create the render pass using ogre compositor.
Reimplemented from Ogre2RenderPass.
◆ PreRender()
|
overridevirtual |
See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render.
- Parameters
-
[in] _camera Camera that is about to render
Implements RenderPass.
The documentation for this class was generated from the following file:
Public Member Functions inherited from