BaseRayQuery< T > Class Template Reference
A Ray Query class used for computing ray object intersections. More...
#include <BaseRayQuery.hh>
Public Member Functions | |
virtual | ~BaseRayQuery () override |
Destructor. More... | |
virtual RayQueryResult | ClosestPoint () override |
Compute intersections. More... | |
virtual math::Vector3d | Direction () const override |
Get ray direction. More... | |
virtual math::Vector3d | Origin () const override |
Get ray origin. More... | |
virtual void | SetDirection (const math::Vector3d &_dir) override |
Set ray direction. More... | |
virtual void | SetFromCamera (const CameraPtr &_camera, const math::Vector2d &_coord) override |
Create the ray query from camera. More... | |
virtual void | SetOrigin (const math::Vector3d &_origin) override |
Set ray origin. More... | |
Public Member Functions inherited from RayQuery | |
virtual | ~RayQuery () |
Destructor. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Protected Member Functions | |
BaseRayQuery () | |
Constructor. More... | |
Protected Attributes | |
math::Vector3d | direction |
Ray direction. More... | |
math::Vector3d | origin |
Ray origin. More... | |
Detailed Description
template<class T>
class ignition::rendering::BaseRayQuery< T >
A Ray Query class used for computing ray object intersections.
Constructor & Destructor Documentation
◆ BaseRayQuery()
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protected |
Constructor.
◆ ~BaseRayQuery()
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overridevirtual |
Destructor.
Member Function Documentation
◆ ClosestPoint()
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overridevirtual |
Compute intersections.
- Returns
- A vector of intersection results
Implements RayQuery.
Reimplemented in OgreRayQuery, and Ogre2RayQuery.
◆ Direction()
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overridevirtual |
◆ Origin()
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overridevirtual |
◆ SetDirection()
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overridevirtual |
◆ SetFromCamera()
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overridevirtual |
Create the ray query from camera.
- Parameters
-
[in] _camera Camera to construct ray [in] _coord normalized device coords [-1, +1]
Implements RayQuery.
Reimplemented in OgreRayQuery, and Ogre2RayQuery.
◆ SetOrigin()
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overridevirtual |
Member Data Documentation
◆ direction
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protected |
Ray direction.
◆ origin
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protected |
Ray origin.
The documentation for this class was generated from the following file: