Ogre2RayQuery Class Reference
A Ray Query class used for computing ray object intersections. More...
#include <Ogre2RayQuery.hh>
Public Member Functions | |
virtual | ~Ogre2RayQuery () |
Destructor. More... | |
virtual RayQueryResult | ClosestPoint () |
Compute intersections. More... | |
virtual void | SetFromCamera (const CameraPtr &_camera, const math::Vector2d &_coord) |
Create the ray query from camera. More... | |
Public Member Functions inherited from BaseRayQuery< Ogre2Object > | |
virtual | ~BaseRayQuery () override |
Destructor. More... | |
virtual math::Vector3d | Direction () const override |
Get ray direction. More... | |
virtual math::Vector3d | Origin () const override |
Get ray origin. More... | |
virtual void | SetDirection (const math::Vector3d &_dir) override |
Set ray direction. More... | |
virtual void | SetOrigin (const math::Vector3d &_origin) override |
Set ray origin. More... | |
Public Member Functions inherited from RayQuery | |
virtual | ~RayQuery () |
Destructor. More... | |
virtual math::Vector3d | Direction () const =0 |
Get ray direction. More... | |
virtual math::Vector3d | Origin () const =0 |
Get ray origin. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Public Member Functions inherited from Ogre2Object | |
virtual | ~Ogre2Object () |
Destructor. More... | |
virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual void | Destroy () override |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PostRender () override |
virtual void | PreRender () override |
Protected Member Functions | |
Ogre2RayQuery () | |
Constructor. More... | |
Protected Member Functions inherited from BaseRayQuery< Ogre2Object > | |
BaseRayQuery () | |
Constructor. More... | |
Protected Member Functions inherited from Ogre2Object | |
Ogre2Object () | |
Constructor. More... | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
virtual void | Init () |
virtual void | Load () |
Additional Inherited Members | |
Protected Attributes inherited from BaseRayQuery< Ogre2Object > | |
math::Vector3d | direction |
Ray direction. More... | |
math::Vector3d | origin |
Ray origin. More... | |
Protected Attributes inherited from Ogre2Object | |
Ogre2ScenePtr | scene |
Pointer to the ogre scene. More... | |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
A Ray Query class used for computing ray object intersections.
Constructor & Destructor Documentation
◆ Ogre2RayQuery()
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protected |
Constructor.
◆ ~Ogre2RayQuery()
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virtual |
Destructor.
Member Function Documentation
◆ ClosestPoint()
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virtual |
Compute intersections.
- Returns
- A vector of intersection results
Reimplemented from BaseRayQuery< Ogre2Object >.
◆ SetFromCamera()
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virtual |
Create the ray query from camera.
- Parameters
-
[in] _camera Camera to construct ray [in] _coord normalized device coords [-1, +1]
Reimplemented from BaseRayQuery< Ogre2Object >.
The documentation for this class was generated from the following file: