Gazebo Rendering

API Reference

3.7.2
DepthCamera Class Referenceabstract

#include <DepthCamera.hh>

Public Types

typedef std::function< void(const void *, unsigned int, unsigned int, unsigned int, const std::string &)> NewFrameListener
 Callback function for new frame render event listeners. More...
 
- Public Types inherited from Camera
typedef std::function< void(const void *, unsigned int, unsigned int, unsigned int, const std::string &)> NewFrameListener
 Callback function for new frame render event listeners. More...
 

Public Member Functions

virtual ~DepthCamera ()
 Destructor. More...
 
virtual gz::common::ConnectionPtr ConnectNewDepthFrame (std::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> _subscriber)=0
 Connect to the new depth image signal. More...
 
virtual gz::common::ConnectionPtr ConnectNewRgbPointCloud (std::function< void(const float *_pointCloud, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &_format)> _subscriber)=0
 Connect to the new rgb point cloud signal. More...
 
virtual void CreateDepthTexture ()=0
 Create a texture which will hold the depth data. More...
 
virtual const float * DepthData () const =0
 All things needed to get back z buffer for depth data. More...
 
- Public Member Functions inherited from Camera
virtual ~Camera ()
 Deconstructor. More...
 
virtual void AddRenderPass (const RenderPassPtr &_pass)=0
 Add a render pass to the camera. More...
 
virtual unsigned int AntiAliasing () const =0
 Get the level of anti-aliasing used during rendering. More...
 
virtual double AspectRatio () const =0
 Get the camera's aspect ratio. More...
 
virtual void Capture (Image &_image)=0
 Renders a new frame and writes the results to the given image. This is a convenience function for single-camera scenes. It wraps the pre-render, render, post-render, and get-image calls into a single function. This should be used in applications with multiple cameras or multiple consumers of a single camera's images. More...
 
virtual common::ConnectionPtr ConnectNewImageFrame (NewFrameListener _listener)=0
 Subscribes a new listener to this camera's new frame event. More...
 
virtual void Copy (Image &_image) const =0
 Writes the last rendered image to the given image buffer. This function can be called multiple times after PostRender has been called, without rendering the scene again. Calling this function before a single image has been rendered will have undefined behavior. More...
 
virtual Image CreateImage () const =0
 Created an empty image buffer for capturing images. The resulting image will have sufficient memory allocated for subsequent calls to this camera's Capture function. However, any changes to this cameras properties may invalidate the condition. More...
 
virtual RenderWindowPtr CreateRenderWindow ()=0
 Create a render window. More...
 
virtual double FarClipPlane () const =0
 Get the camera's far clipping plane distance. More...
 
virtual math::Vector3d FollowOffset () const =0
 Get the follow offset vector in the frame specified at the time the follow target is set. More...
 
virtual double FollowPGain () const =0
 Get the camera follow movement P gain. More...
 
virtual NodePtr FollowTarget () const =0
 Get the target node being followed. More...
 
virtual math::Angle HFOV () const =0
 Get the camera's horizontal field-of-view. More...
 
virtual PixelFormat ImageFormat () const =0
 Get the image pixel format. If the image pixel format has not been set with a valid value, PF_UNKNOWN will be returned. More...
 
virtual unsigned int ImageHeight () const =0
 Get the image height in pixels. More...
 
virtual unsigned int ImageMemorySize () const =0
 Get the total image memory size in bytes. More...
 
virtual unsigned int ImageWidth () const =0
 Get the image width in pixels. More...
 
virtual double NearClipPlane () const =0
 Get the camera's near clipping plane distance. More...
 
virtual void PostRender ()=0
 Preforms any necessary final rendering work. Once rendering is complete the camera will alert any listeners of the new frame event. This function should only be called after a call to Render has successfully been executed. More...
 
virtual math::Matrix4d ProjectionMatrix () const =0
 Get the projection matrix for this camera. More...
 
virtual void RemoveRenderPass (const RenderPassPtr &_pass)=0
 Remove a render pass from the camera. More...
 
virtual void Render ()=0
 Renders the current scene using this camera. This function assumes PreRender() has already been called on the parent Scene, allowing the camera and the scene itself to prepare for rendering. More...
 
virtual RenderPassPtr RenderPassByIndex (unsigned int _index) const =0
 Get a render passes by index. More...
 
virtual unsigned int RenderPassCount () const =0
 Get the number of render passes applied to the camera. More...
 
virtual unsigned int RenderTextureGLId () const =0
 Get the OpenGL texture id associated with the render texture used by this camera. A valid id is returned only if the underlying render engine is OpenGL based. More...
 
virtual bool SaveFrame (const std::string &_name)=0
 Writes the previously rendered frame to a file. This function can be called multiple times after PostRender has been called, without rendering the scene again. Calling this function before a single image has been rendered will have undefined behavior. More...
 
virtual void SetAntiAliasing (const unsigned int _aa)=0
 Set the level of anti-aliasing used during rendering. If a value of 0 is given, no anti-aliasing will be performed. Higher values can significantly slow-down rendering times, depending on the underlying render engine. More...
 
virtual void SetAspectRatio (const double _ratio)=0
 Set the camera's aspect ratio. This value determines the cameras vertical field-of-view. It is often the. More...
 
virtual void SetFarClipPlane (const double _far)=0
 Set the camera's far clipping plane distance. More...
 
virtual void SetFollowOffset (const math::Vector3d &_offset)=0
 Set offset of camera from target node being followed. The offset will be in the frame that is specified at the time the follow target is set. More...
 
virtual void SetFollowPGain (const double _pGain)=0
 Set follow P Gain. Determines how fast the camera moves to follow the target node. Valid range: [0-1]. More...
 
virtual void SetFollowTarget (const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0
 Set a node for camera to follow. The camera will automatically update its position to keep itself at the specified offset distance from the target being followed. If null is specified, camera follow is disabled. In contrast to SetTrackTarget, the camera does not change its orientation when following is enabled. More...
 
virtual void SetHFOV (const math::Angle &_hfov)=0
 Set the camera's horizontal field-of-view. More...
 
virtual void SetImageFormat (PixelFormat _format)=0
 Set the image pixel format. More...
 
virtual void SetImageHeight (unsigned int _height)=0
 Set the image height in pixels. More...
 
virtual void SetImageWidth (unsigned int _width)=0
 Set the image width in pixels. More...
 
virtual void SetMaterial (const MaterialPtr &_material)=0
 Set a material that the camera should see on all objects. More...
 
virtual void SetNearClipPlane (const double _near)=0
 Set the camera's near clipping plane distance. More...
 
virtual void SetTrackOffset (const math::Vector3d &_offset)=0
 Set track offset. Camera will track a point that's at an offset from the target node. The offset will be in the frame that is specified at the time the track target is set. More...
 
virtual void SetTrackPGain (const double _pGain)=0
 Set track P Gain. Determines how fast the camera rotates to look at the target node. Valid range: [0-1]. More...
 
virtual void SetTrackTarget (const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0
 Set a node for camera to track. The camera will automatically change its orientation to face the target being tracked. If null is specified, tracking is disabled. In contrast to SetFollowTarget the camera does not change its position when tracking is enabled. More...
 
virtual math::Vector3d TrackOffset () const =0
 Get the track offset vector in the frame specified at the time the track target is set. More...
 
virtual double TrackPGain () const =0
 Get the camera track rotation P gain. More...
 
virtual NodePtr TrackTarget () const =0
 Get the target node being tracked. More...
 
virtual void Update ()=0
 Renders a new frame. This is a convenience function for single-camera scenes. It wraps the pre-render, render, and post-render into a single function. This should be used in applications with multiple cameras or multiple consumers of a single camera's images. More...
 
virtual math::Matrix4d ViewMatrix () const =0
 Get the view matrix for this camera. More...
 
virtual VisualPtr VisualAt (const gz::math::Vector2i &_mousePos)=0
 Get the visual for a given mouse position param[in] _mousePos mouse position. More...
 
- Public Member Functions inherited from Sensor
virtual ~Sensor ()
 Sensor. More...
 
- Public Member Functions inherited from Node
virtual ~Node ()
 Deconstructor. More...
 
virtual void AddChild (NodePtr _child)=0
 Add the given node to this node. If the given node is already a child, no work will be done. More...
 
virtual NodePtr ChildById (unsigned int _id) const =0
 Get node with given ID. If no child exists with given ID, NULL will be returned. More...
 
virtual NodePtr ChildByIndex (unsigned int _index) const =0
 Get node at given index. If no child exists at given index, NULL will be returned. More...
 
virtual NodePtr ChildByName (const std::string &_name) const =0
 Get node with given name. If no child exists with given name, NULL will be returned. More...
 
virtual unsigned int ChildCount () const =0
 Get number of child nodes. More...
 
virtual bool HasChild (ConstNodePtr _child) const =0
 Determine if given node is an attached child. More...
 
virtual bool HasChildId (unsigned int _id) const =0
 Determine if node with given ID is an attached child. More...
 
virtual bool HasChildName (const std::string &_name) const =0
 Determine if node with given name is an attached child. More...
 
virtual bool HasParent () const =0
 Determine if this Node is attached to another Node. More...
 
virtual bool InheritScale () const =0
 Determine if this visual inherits scale from this parent. More...
 
virtual math::Pose3d LocalPose () const =0
 Get the local pose. More...
 
virtual math::Vector3d LocalPosition () const =0
 Get the local position. More...
 
virtual math::Quaterniond LocalRotation () const =0
 Get the local rotation. More...
 
virtual math::Vector3d LocalScale () const =0
 Get the local scale. More...
 
virtual math::Vector3d Origin () const =0
 Get position of origin. More...
 
virtual NodePtr Parent () const =0
 Get the parent Node. More...
 
virtual NodePtr RemoveChild (NodePtr _child)=0
 Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done. More...
 
virtual NodePtr RemoveChildById (unsigned int _id)=0
 Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done. More...
 
virtual NodePtr RemoveChildByIndex (unsigned int _index)=0
 Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done. More...
 
virtual NodePtr RemoveChildByName (const std::string &_name)=0
 Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done. More...
 
virtual void RemoveChildren ()=0
 Remove all child nodes from this node This detaches all the child nodes but does not destroy them. More...
 
virtual void RemoveParent ()=0
 Detach this Node from its parent. If this Node does not have a parent, no work will be done. More...
 
virtual void Scale (const math::Vector3d &_scale)=0
 Scale the current scale by the given scalars. More...
 
virtual void Scale (double _scale)=0
 Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates. More...
 
virtual void Scale (double _x, double _y, double _z)=0
 Scale the current scale by the given scalars. More...
 
virtual void SetInheritScale (bool _inherit)=0
 Specify if this visual inherits scale from its parent. More...
 
virtual void SetLocalPose (const math::Pose3d &_pose)=0
 Set the local pose. More...
 
virtual void SetLocalPosition (const math::Vector3d &_position)=0
 Set the local position. More...
 
virtual void SetLocalPosition (double _x, double _y, double _z)=0
 Set the local position. More...
 
virtual void SetLocalRotation (const math::Quaterniond &_rotation)=0
 Set the local rotation. More...
 
virtual void SetLocalRotation (double _r, double _p, double _y)=0
 Set the local rotation. More...
 
virtual void SetLocalRotation (double _w, double _x, double _y, double _z)=0
 Set the local rotation. More...
 
virtual void SetLocalScale (const math::Vector3d &_scale)=0
 Set the local scale. More...
 
virtual void SetLocalScale (double _scale)=0
 Set the local scale. The given scale will be assigned to the x, y, and z coordinates. More...
 
virtual void SetLocalScale (double _x, double _y, double _z)=0
 Set the local scale. More...
 
virtual void SetOrigin (const math::Vector3d &_origin)=0
 Set position of origin. The position should be relative to the original origin of the geometry. More...
 
virtual void SetOrigin (double _x, double _y, double _z)=0
 Set position of origin. The position should be relative to the original origin of the geometry. More...
 
virtual void SetWorldPose (const math::Pose3d &_pose)=0
 Set the world pose. More...
 
virtual void SetWorldPosition (const math::Vector3d &_position)=0
 Set the world position. More...
 
virtual void SetWorldPosition (double _x, double _y, double _z)=0
 Set the world position. More...
 
virtual void SetWorldRotation (const math::Quaterniond &_rotation)=0
 Set the world rotation. More...
 
virtual void SetWorldRotation (double _r, double _p, double _y)=0
 Set the world rotation. More...
 
virtual void SetWorldRotation (double _w, double _x, double _y, double _z)=0
 Set the world rotation. More...
 
virtual void SetWorldScale (const math::Vector3d &_scale)=0
 Set the world scale. More...
 
virtual void SetWorldScale (double _scale)=0
 Set the world scale. The given scale will be assigned to the x, y, and z coordinates. More...
 
virtual void SetWorldScale (double _x, double _y, double _z)=0
 Set the world scale. More...
 
virtual math::Pose3d WorldPose () const =0
 Get the world pose. More...
 
virtual math::Vector3d WorldPosition () const =0
 Get the world position. More...
 
virtual math::Quaterniond WorldRotation () const =0
 Get the world rotation. More...
 
virtual math::Vector3d WorldScale () const =0
 Get the world scale. More...
 
virtual math::Pose3d WorldToLocal (const math::Pose3d &_pose) const =0
 Convert given world pose to local pose. More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor. More...
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 

Member Typedef Documentation

◆ NewFrameListener

typedef std::function<void(const void*, unsigned int, unsigned int, unsigned int, const std::string&)> NewFrameListener

Callback function for new frame render event listeners.

Constructor & Destructor Documentation

◆ ~DepthCamera()

virtual ~DepthCamera ( )
inlinevirtual

Destructor.

Member Function Documentation

◆ ConnectNewDepthFrame()

virtual gz::common::ConnectionPtr ConnectNewDepthFrame ( std::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)>  _subscriber)
pure virtual

Connect to the new depth image signal.

Parameters
[in]_subscriberSubscriber callback function
Returns
Pointer to the new Connection. This must be kept in scope

◆ ConnectNewRgbPointCloud()

virtual gz::common::ConnectionPtr ConnectNewRgbPointCloud ( std::function< void(const float *_pointCloud, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &_format)>  _subscriber)
pure virtual

Connect to the new rgb point cloud signal.

Parameters
[in]_subscriberSubscriber callback function The arguments of the callback function are: _pointCloud Point cloud data. Each point is represented by four 32 bit floating point values [X, Y, Z, RGBA]. The last field can be decoded into 4 unsigned 8 bit color values: uint32_t *rgba = reinterpret_cast<uint32_t *>(&_rgba) r = static_cast<uint8_t>(*rgba >> 24 & 0xFF); g = static_cast<uint8_t>(*rgba >> 16 & 0xFF); b = static_cast<uint8_t>(*rgba >> 8 & 0xFF); a = static_cast<uint8_t>(*rgba >> 0 & 0xFF); _width Point cloud image width _height Point cloud image height _depth Point cloud image depth _format Point cloud image format
Returns
Pointer to the new Connection. This must be kept in scope

◆ CreateDepthTexture()

virtual void CreateDepthTexture ( )
pure virtual

Create a texture which will hold the depth data.

◆ DepthData()

virtual const float* DepthData ( ) const
pure virtual

All things needed to get back z buffer for depth data.

Returns
The z-buffer as a float array

The documentation for this class was generated from the following file: