AddChild(NodePtr _child)=0 | Node | pure virtual |
ignition::AddRenderPass(const RenderPassPtr &_pass)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::AddRenderPass(const RenderPassPtr &_pass) override | BaseCamera< T > | virtual |
ignition::AntiAliasing() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::AntiAliasing() const override | BaseCamera< T > | virtual |
antiAliasing | BaseCamera< T > | protected |
aspect | BaseCamera< T > | protected |
ignition::AspectRatio() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::AspectRatio() const override | BaseCamera< T > | virtual |
BaseBoundingBoxCamera() | BaseBoundingBoxCamera< T > | protected |
BaseCamera() | BaseCamera< T > | protected |
BoundingBoxData() const | BaseBoundingBoxCamera< T > | virtual |
boundingBoxes | BaseBoundingBoxCamera< T > | protected |
ignition::Capture(Image &_image)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::Capture(Image &_image) override | BaseCamera< T > | virtual |
ChildById(unsigned int _id) const =0 | Node | pure virtual |
ChildByIndex(unsigned int _index) const =0 | Node | pure virtual |
ChildByName(const std::string &_name) const =0 | Node | pure virtual |
ChildCount() const =0 | Node | pure virtual |
ConnectNewBoundingBoxes(std::function< void(const std::vector< BoundingBox > &)> _subscriber)=0 | BaseBoundingBoxCamera< T > | pure virtual |
ignition::ConnectNewImageFrame(NewFrameListener _listener)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::ConnectNewImageFrame(Camera::NewFrameListener _listener) override | BaseCamera< T > | virtual |
ignition::Copy(Image &_image) const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::Copy(Image &_image) const override | BaseCamera< T > | virtual |
ignition::CreateImage() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::CreateImage() const override | BaseCamera< T > | virtual |
CreateImageBuffer() const | BaseCamera< T > | protectedvirtual |
ignition::CreateRenderWindow()=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::CreateRenderWindow() override | BaseCamera< T > | virtual |
Destroy()=0 | Object | pure virtual |
DrawBoundingBox(unsigned char *_data, const math::Color &_color, const BoundingBox &_box) const =0 | BaseBoundingBoxCamera< T > | pure virtual |
farClip | BaseCamera< T > | protected |
ignition::FarClipPlane() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::FarClipPlane() const override | BaseCamera< T > | virtual |
followNode | BaseCamera< T > | protected |
followOffset | BaseCamera< T > | protected |
ignition::FollowOffset() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::FollowOffset() const override | BaseCamera< T > | virtual |
followPGain | BaseCamera< T > | protected |
ignition::FollowPGain() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::FollowPGain() const override | BaseCamera< T > | virtual |
ignition::FollowTarget() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::FollowTarget() const override | BaseCamera< T > | virtual |
followWorldFrame | BaseCamera< T > | protected |
HasChild(ConstNodePtr _child) const =0 | Node | pure virtual |
HasChildId(unsigned int _id) const =0 | Node | pure virtual |
HasChildName(const std::string &_name) const =0 | Node | pure virtual |
HasParent() const =0 | Node | pure virtual |
HasUserData(const std::string &_key) const =0 | Node | pure virtual |
ignition::HFOV() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::HFOV() const override | BaseCamera< T > | virtual |
hfov | BaseCamera< T > | protected |
Id() const =0 | Object | pure virtual |
imageBuffer | BaseCamera< T > | protected |
ignition::ImageFormat() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::ImageFormat() const override | BaseCamera< T > | virtual |
ignition::ImageHeight() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::ImageHeight() const override | BaseCamera< T > | virtual |
ignition::ImageMemorySize() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::ImageMemorySize() const override | BaseCamera< T > | virtual |
ignition::ImageWidth() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::ImageWidth() const override | BaseCamera< T > | virtual |
InheritScale() const =0 | Node | pure virtual |
InitialLocalPose() const =0 | Node | pure virtual |
Load() override | BaseCamera< T > | protectedvirtual |
LocalPose() const =0 | Node | pure virtual |
LocalPosition() const =0 | Node | pure virtual |
LocalRotation() const =0 | Node | pure virtual |
LocalScale() const =0 | Node | pure virtual |
Name() const =0 | Object | pure virtual |
nearClip | BaseCamera< T > | protected |
ignition::NearClipPlane() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::NearClipPlane() const override | BaseCamera< T > | virtual |
newFrameEvent | BaseCamera< T > | protected |
NewFrameListener typedef | Camera | |
Origin() const =0 | Node | pure virtual |
Parent() const =0 | Node | pure virtual |
ignition::PostRender()=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::PostRender() override | BaseCamera< T > | virtual |
ignition::PreRender()=0 | Object | pure virtual |
ignition::rendering::BaseCamera::PreRender() override | BaseCamera< T > | virtual |
ignition::Project(const math::Vector3d &_pt) const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::Project(const math::Vector3d &_pt) const override | BaseCamera< T > | virtual |
projectionMatrix | BaseCamera< T > | protected |
ignition::ProjectionMatrix() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::ProjectionMatrix() const override | BaseCamera< T > | virtual |
projectionType | BaseCamera< T > | protected |
ignition::ProjectionType() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::ProjectionType() const override | BaseCamera< T > | virtual |
RemoveChild(NodePtr _child)=0 | Node | pure virtual |
RemoveChildById(unsigned int _id)=0 | Node | pure virtual |
RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual |
RemoveChildByName(const std::string &_name)=0 | Node | pure virtual |
RemoveChildren()=0 | Node | pure virtual |
RemoveParent()=0 | Node | pure virtual |
ignition::RemoveRenderPass(const RenderPassPtr &_pass)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::RemoveRenderPass(const RenderPassPtr &_pass) override | BaseCamera< T > | virtual |
Render()=0 | Camera | pure virtual |
ignition::RenderPassByIndex(unsigned int _index) const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::RenderPassByIndex(unsigned int _index) const override | BaseCamera< T > | virtual |
ignition::RenderPassCount() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::RenderPassCount() const override | BaseCamera< T > | virtual |
RenderTarget() const =0 | BaseCamera< T > | protectedpure virtual |
ignition::RenderTextureGLId() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::RenderTextureGLId() const override | BaseCamera< T > | virtual |
Reset() | BaseCamera< T > | protectedvirtual |
ignition::SaveFrame(const std::string &_name)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SaveFrame(const std::string &_name) override | BaseCamera< T > | virtual |
Scale(double _scale)=0 | Node | pure virtual |
Scale(double _x, double _y, double _z)=0 | Node | pure virtual |
Scale(const math::Vector3d &_scale)=0 | Node | pure virtual |
Scene() const =0 | Object | pure virtual |
ignition::SetAntiAliasing(const unsigned int _aa)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetAntiAliasing(const unsigned int _aa) override | BaseCamera< T > | virtual |
ignition::SetAspectRatio(const double _ratio)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetAspectRatio(const double _ratio) override | BaseCamera< T > | virtual |
SetBoundingBoxType(BoundingBoxType _type) | BaseBoundingBoxCamera< T > | virtual |
ignition::SetFarClipPlane(const double _far)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetFarClipPlane(const double _far) override | BaseCamera< T > | virtual |
ignition::SetFollowOffset(const math::Vector3d &_offset)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetFollowOffset(const math::Vector3d &_offset) override | BaseCamera< T > | virtual |
ignition::SetFollowPGain(const double _pGain)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetFollowPGain(const double _pGain) override | BaseCamera< T > | virtual |
ignition::SetFollowTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetFollowTarget(const NodePtr &_target, const math::Vector3d &_Offset, const bool _worldFrame) override | BaseCamera< T > | virtual |
ignition::SetHFOV(const math::Angle &_hfov)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetHFOV(const math::Angle &_hfov) override | BaseCamera< T > | virtual |
ignition::SetImageFormat(PixelFormat _format)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetImageFormat(PixelFormat _format) override | BaseCamera< T > | virtual |
ignition::SetImageHeight(unsigned int _height)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetImageHeight(const unsigned int _height) override | BaseCamera< T > | virtual |
ignition::SetImageWidth(unsigned int _width)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetImageWidth(const unsigned int _width) override | BaseCamera< T > | virtual |
SetInheritScale(bool _inherit)=0 | Node | pure virtual |
SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetLocalScale(double _scale)=0 | Node | pure virtual |
SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
ignition::SetMaterial(const MaterialPtr &_material)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetMaterial(const MaterialPtr &_material) override | BaseCamera< T > | virtual |
ignition::SetNearClipPlane(const double _near)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetNearClipPlane(const double _near) override | BaseCamera< T > | virtual |
SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual |
SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual |
ignition::SetProjectionMatrix(const math::Matrix4d &_matrix)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetProjectionMatrix(const math::Matrix4d &_matrix) override | BaseCamera< T > | virtual |
ignition::SetProjectionType(CameraProjectionType _type)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetProjectionType(CameraProjectionType _type) override | BaseCamera< T > | virtual |
ignition::SetShadowsDirty()=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetShadowsDirty() override | BaseCamera< T > | virtual |
ignition::SetTrackOffset(const math::Vector3d &_offset)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetTrackOffset(const math::Vector3d &_offset) override | BaseCamera< T > | virtual |
ignition::SetTrackPGain(const double _pGain)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetTrackPGain(const double _pGain) override | BaseCamera< T > | virtual |
ignition::SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset, const bool _worldFrame) override | BaseCamera< T > | virtual |
SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual |
SetVisibilityMask(uint32_t _mask)=0 | Sensor | pure virtual |
SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetWorldScale(double _scale)=0 | Node | pure virtual |
SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
trackNode | BaseCamera< T > | protected |
ignition::TrackOffset() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::TrackOffset() const override | BaseCamera< T > | virtual |
trackOffset | BaseCamera< T > | protected |
trackPGain | BaseCamera< T > | protected |
ignition::TrackPGain() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::TrackPGain() const override | BaseCamera< T > | virtual |
ignition::TrackTarget() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::TrackTarget() const override | BaseCamera< T > | virtual |
trackWorldFrame | BaseCamera< T > | protected |
Type() const | BaseBoundingBoxCamera< T > | virtual |
type | BaseBoundingBoxCamera< T > | protected |
ignition::Update()=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::Update() override | BaseCamera< T > | virtual |
UserData(const std::string &_key) const =0 | Node | pure virtual |
ignition::ViewMatrix() const =0 | Camera | pure virtual |
ignition::rendering::BaseCamera::ViewMatrix() const override | BaseCamera< T > | virtual |
VisibilityMask() const =0 | Sensor | pure virtual |
ignition::VisualAt(const gz::math::Vector2i &_mousePos)=0 | Camera | pure virtual |
ignition::rendering::BaseCamera::VisualAt(const gz::math::Vector2i &_mousePos) override | BaseCamera< T > | virtual |
WorldPose() const =0 | Node | pure virtual |
WorldPosition() const =0 | Node | pure virtual |
WorldRotation() const =0 | Node | pure virtual |
WorldScale() const =0 | Node | pure virtual |
WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual |
~BaseBoundingBoxCamera() | BaseBoundingBoxCamera< T > | virtual |
~BaseCamera() | BaseCamera< T > | virtual |
~BoundingBoxCamera() | BoundingBoxCamera | inlinevirtual |
~Camera() | Camera | inlinevirtual |
~Node() | Node | inlinevirtual |
~Object() | Object | inlinevirtual |
~Sensor() | Sensor | inlinevirtual |