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virtual | ~BaseAxisVisual () |
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virtual void | Init () override |
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virtual math::Vector3d | LocalScale () const override |
| Get the local scale. More...
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virtual void | SetLocalScale (const math::Vector3d &_scale) override |
| Set the local scale. More...
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virtual void | SetVisible (bool _visible) override |
| Specify if this visual is visible. More...
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void | ShowAxisHead (bool _b) override |
| set true to show the axis heads, false otherwise More...
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void | ShowAxisHead (unsigned int _axis, bool _b) override |
| set true to show the specified axis head, false otherwise More...
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virtual | ~AxisVisual () |
| Destructor. More...
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virtual | ~CompositeVisual () |
| Destructor. More...
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virtual | ~Visual () |
| Destructor. More...
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virtual void | AddGeometry (GeometryPtr _geometry)=0 |
| Add the given geometry to this visual. If the given node is already attached, no work will be done. More...
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virtual void | AddVisibilityFlags (uint32_t _flags)=0 |
| Add visibility flags. More...
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virtual gz::math::AxisAlignedBox | BoundingBox () const =0 |
| Get the bounding box in world frame coordinates. More...
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virtual VisualPtr | Clone (const std::string &_name, NodePtr _newParent) const =0 |
| Clone the visual (and its children) with a new name. More...
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virtual GeometryPtr | GeometryByIndex (unsigned int _index) const =0 |
| Get geometry at given index. If no geometry exists at given index, NULL will be returned. More...
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virtual unsigned int | GeometryCount () const =0 |
| Get the number of geometries attached to this visual. More...
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virtual bool | HasGeometry (ConstGeometryPtr _geometry) const =0 |
| Determine if given geometry is attached to this visual. More...
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virtual gz::math::AxisAlignedBox | LocalBoundingBox () const =0 |
| Get the local bounding box of the visual. More...
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virtual MaterialPtr | Material () const =0 |
| Get the material assigned to attached visuals and geometries. More...
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virtual void | RemoveGeometries ()=0 |
| Remove all attached geometries from this visual. More...
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virtual GeometryPtr | RemoveGeometry (GeometryPtr _geometry)=0 |
| Remove the given geometry from this visual. If the given node is not a child of this visual, no work will be done. More...
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virtual GeometryPtr | RemoveGeometryByIndex (unsigned int _index)=0 |
| Remove the geometry at the given index from this visual. If the specified node is not attached this visual, no work will be done. More...
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virtual void | RemoveVisibilityFlags (uint32_t _flags)=0 |
| Remove visibility flags. More...
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virtual void | SetChildMaterial (MaterialPtr _material, bool _unique=true)=0 |
| Set the material for all attached visuals only. More...
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virtual void | SetGeometryMaterial (MaterialPtr _material, bool _unique=true)=0 |
| Set the material for all attached geometries only. More...
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virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
| Set the material for all attached visuals and geometries. The specified material will be retrieved from Scene::Material using the given material name. If no material is registered with the given name, no work will be done. More...
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virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
| Set the material for all attached visuals and geometries. More...
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virtual void | SetVisibilityFlags (uint32_t _flags)=0 |
| Set visibility flags. More...
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virtual void | SetWireframe (bool _show)=0 |
| Enable or disable wireframe. More...
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virtual uint32_t | VisibilityFlags () const =0 |
| Get visibility flags. More...
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virtual bool | Wireframe () const =0 |
| Get whether wireframe is enabled for this visual. More...
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virtual | ~Node () |
| Destructor. More...
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virtual void | AddChild (NodePtr _child)=0 |
| Add the given node to this node. If the given node is already a child, no work will be done. More...
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virtual NodePtr | ChildById (unsigned int _id) const =0 |
| Get node with given ID. If no child exists with given ID, NULL will be returned. More...
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virtual NodePtr | ChildByIndex (unsigned int _index) const =0 |
| Get node at given index. If no child exists at given index, NULL will be returned. More...
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virtual NodePtr | ChildByName (const std::string &_name) const =0 |
| Get node with given name. If no child exists with given name, NULL will be returned. More...
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virtual unsigned int | ChildCount () const =0 |
| Get number of child nodes. More...
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virtual bool | HasChild (ConstNodePtr _child) const =0 |
| Determine if given node is an attached child. More...
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virtual bool | HasChildId (unsigned int _id) const =0 |
| Determine if node with given ID is an attached child. More...
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virtual bool | HasChildName (const std::string &_name) const =0 |
| Determine if node with given name is an attached child. More...
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virtual bool | HasParent () const =0 |
| Determine if this Node is attached to another Node. More...
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virtual bool | HasUserData (const std::string &_key) const =0 |
| Check if node has custom data. More...
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virtual bool | InheritScale () const =0 |
| Determine if this node inherits scale from this parent. More...
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virtual math::Pose3d | InitialLocalPose () const =0 |
| Get the initial local pose. More...
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virtual math::Pose3d | LocalPose () const =0 |
| Get the local pose. More...
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virtual math::Vector3d | LocalPosition () const =0 |
| Get the local position. More...
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virtual math::Quaterniond | LocalRotation () const =0 |
| Get the local rotation. More...
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virtual math::Vector3d | Origin () const =0 |
| Get position of origin. More...
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virtual NodePtr | Parent () const =0 |
| Get the parent Node. More...
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virtual NodePtr | RemoveChild (NodePtr _child)=0 |
| Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done. More...
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virtual NodePtr | RemoveChildById (unsigned int _id)=0 |
| Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done. More...
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virtual NodePtr | RemoveChildByIndex (unsigned int _index)=0 |
| Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done. More...
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virtual NodePtr | RemoveChildByName (const std::string &_name)=0 |
| Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done. More...
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virtual void | RemoveChildren ()=0 |
| Remove all child nodes from this node This detaches all the child nodes but does not destroy them. More...
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virtual void | RemoveParent ()=0 |
| Detach this Node from its parent. If this Node does not have a parent, no work will be done. More...
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virtual void | Scale (const math::Vector3d &_scale)=0 |
| Scale the current scale by the given scalars. More...
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virtual void | Scale (double _scale)=0 |
| Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates. More...
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virtual void | Scale (double _x, double _y, double _z)=0 |
| Scale the current scale by the given scalars. More...
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virtual void | SetInheritScale (bool _inherit)=0 |
| Specify if this node inherits scale from its parent. More...
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virtual void | SetLocalPose (const math::Pose3d &_pose)=0 |
| Set the local pose. More...
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virtual void | SetLocalPosition (const math::Vector3d &_position)=0 |
| Set the local position. More...
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virtual void | SetLocalPosition (double _x, double _y, double _z)=0 |
| Set the local position. More...
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virtual void | SetLocalRotation (const math::Quaterniond &_rotation)=0 |
| Set the local rotation. More...
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virtual void | SetLocalRotation (double _r, double _p, double _y)=0 |
| Set the local rotation. More...
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virtual void | SetLocalRotation (double _w, double _x, double _y, double _z)=0 |
| Set the local rotation. More...
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virtual void | SetLocalScale (double _scale)=0 |
| Set the local scale. The given scale will be assigned to the x, y, and z coordinates. More...
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virtual void | SetLocalScale (double _x, double _y, double _z)=0 |
| Set the local scale. More...
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virtual void | SetOrigin (const math::Vector3d &_origin)=0 |
| Set position of origin. The position should be relative to the original origin of the geometry. More...
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virtual void | SetOrigin (double _x, double _y, double _z)=0 |
| Set position of origin. The position should be relative to the original origin of the geometry. More...
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virtual void | SetUserData (const std::string &_key, Variant _value)=0 |
| Store any custom data associated with this node. More...
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virtual void | SetWorldPose (const math::Pose3d &_pose)=0 |
| Set the world pose. More...
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virtual void | SetWorldPosition (const math::Vector3d &_position)=0 |
| Set the world position. More...
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virtual void | SetWorldPosition (double _x, double _y, double _z)=0 |
| Set the world position. More...
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virtual void | SetWorldRotation (const math::Quaterniond &_rotation)=0 |
| Set the world rotation. More...
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virtual void | SetWorldRotation (double _r, double _p, double _y)=0 |
| Set the world rotation. More...
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virtual void | SetWorldRotation (double _w, double _x, double _y, double _z)=0 |
| Set the world rotation. More...
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virtual void | SetWorldScale (const math::Vector3d &_scale)=0 |
| Set the world scale. More...
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virtual void | SetWorldScale (double _scale)=0 |
| Set the world scale. The given scale will be assigned to the x, y, and z coordinates. More...
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virtual void | SetWorldScale (double _x, double _y, double _z)=0 |
| Set the world scale. More...
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virtual Variant | UserData (const std::string &_key) const =0 |
| Get custom data stored in this node. More...
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virtual math::Pose3d | WorldPose () const =0 |
| Get the world pose. More...
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virtual math::Vector3d | WorldPosition () const =0 |
| Get the world position. More...
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virtual math::Quaterniond | WorldRotation () const =0 |
| Get the world rotation. More...
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virtual math::Vector3d | WorldScale () const =0 |
| Get the world scale. More...
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virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const =0 |
| Convert given world pose to local pose. More...
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virtual | ~Object () |
| Destructor. More...
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virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering. More...
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virtual void | PreRender ()=0 |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object. More...
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