Ogre2Sensor Class Reference
Ogre2.x implementation of the sensor classs. More...
#include <Ogre2Sensor.hh>
Public Member Functions | |
virtual | ~Ogre2Sensor () |
Destructor. More... | |
Public Member Functions inherited from BaseSensor< Ogre2Node > | |
virtual | ~BaseSensor () |
virtual void | SetVisibilityMask (uint32_t _mask) override |
Set visibility mask. More... | |
virtual uint32_t | VisibilityMask () const override |
Get visibility mask. More... | |
Public Member Functions inherited from Sensor | |
virtual | ~Sensor () |
Sensor. More... | |
virtual uint32_t | VisibilityMask () const =0 |
Get visibility mask. More... | |
Public Member Functions inherited from Node | |
virtual | ~Node () |
Destructor. More... | |
virtual unsigned int | ChildCount () const =0 |
Get number of child nodes. More... | |
virtual math::Pose3d | InitialLocalPose () const =0 |
Get the initial local pose. More... | |
virtual math::Pose3d | LocalPose () const =0 |
Get the local pose. More... | |
virtual math::Vector3d | LocalPosition () const =0 |
Get the local position. More... | |
virtual math::Quaterniond | LocalRotation () const =0 |
Get the local rotation. More... | |
virtual math::Vector3d | Origin () const =0 |
Get position of origin. More... | |
virtual math::Pose3d | WorldPose () const =0 |
Get the world pose. More... | |
virtual math::Vector3d | WorldPosition () const =0 |
Get the world position. More... | |
virtual math::Quaterniond | WorldRotation () const =0 |
Get the world rotation. More... | |
virtual math::Vector3d | WorldScale () const =0 |
Get the world scale. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Public Member Functions inherited from Ogre2Node | |
virtual | ~Ogre2Node () |
Destructor. More... | |
virtual void | Destroy () override |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual bool | HasParent () const override |
Determine if this Node is attached to another Node. More... | |
virtual bool | InheritScale () const override |
Determine if this node inherits scale from this parent. More... | |
virtual math::Vector3d | LocalScale () const override |
Get the local scale. More... | |
virtual Ogre::SceneNode * | Node () const |
Get a pointer to the underlying scene node. More... | |
virtual NodePtr | Parent () const override |
Get the parent Node. More... | |
virtual void | SetInheritScale (bool _inherit) override |
Specify if this node inherits scale from its parent. More... | |
Public Member Functions inherited from BaseNode< Ogre2Object > | |
virtual | ~BaseNode () |
virtual void | AddChild (NodePtr _child) override |
Add the given node to this node. If the given node is already a child, no work will be done. More... | |
virtual NodePtr | ChildById (unsigned int _id) const override |
Get node with given ID. If no child exists with given ID, NULL will be returned. More... | |
virtual NodePtr | ChildByIndex (unsigned int _index) const override |
Get node at given index. If no child exists at given index, NULL will be returned. More... | |
virtual NodePtr | ChildByName (const std::string &_name) const override |
Get node with given name. If no child exists with given name, NULL will be returned. More... | |
virtual unsigned int | ChildCount () const override |
Get number of child nodes. More... | |
virtual bool | HasChild (ConstNodePtr _child) const override |
Determine if given node is an attached child. More... | |
virtual bool | HasChildId (unsigned int _id) const override |
Determine if node with given ID is an attached child. More... | |
virtual bool | HasChildName (const std::string &_name) const override |
Determine if node with given name is an attached child. More... | |
virtual bool | HasUserData (const std::string &_key) const override |
Check if node has custom data. More... | |
virtual bool | InheritScale () const override=0 |
Determine if this node inherits scale from this parent. More... | |
virtual math::Pose3d | InitialLocalPose () const override |
Get the initial local pose. More... | |
virtual math::Pose3d | LocalPose () const override |
Get the local pose. More... | |
virtual math::Vector3d | LocalPosition () const override |
Get the local position. More... | |
virtual math::Quaterniond | LocalRotation () const override |
Get the local rotation. More... | |
virtual math::Vector3d | LocalScale () const override=0 |
Get the local scale. More... | |
virtual math::Vector3d | Origin () const override |
Get position of origin. More... | |
virtual NodePtr | Parent () const override=0 |
Get the parent Node. More... | |
virtual void | PreRender () override |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual NodePtr | RemoveChild (NodePtr _child) override |
Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done. More... | |
virtual NodePtr | RemoveChildById (unsigned int _id) override |
Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done. More... | |
virtual NodePtr | RemoveChildByIndex (unsigned int _index) override |
Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done. More... | |
virtual NodePtr | RemoveChildByName (const std::string &_name) override |
Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done. More... | |
virtual void | RemoveChildren () override |
Remove all child nodes from this node This detaches all the child nodes but does not destroy them. More... | |
virtual void | RemoveParent () override |
Detach this Node from its parent. If this Node does not have a parent, no work will be done. More... | |
virtual void | Scale (const math::Vector3d &_scale) override |
Scale the current scale by the given scalars. More... | |
virtual void | Scale (double _scale) override |
Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates. More... | |
virtual void | Scale (double _x, double _y, double _z) override |
Scale the current scale by the given scalars. More... | |
virtual void | SetLocalPose (const math::Pose3d &_pose) override |
Set the local pose. More... | |
virtual void | SetLocalPosition (const math::Vector3d &_position) override |
Set the local position. More... | |
virtual void | SetLocalPosition (double _x, double _y, double _z) override |
Set the local position. More... | |
virtual void | SetLocalRotation (const math::Quaterniond &_rotation) override |
Set the local rotation. More... | |
virtual void | SetLocalRotation (double _r, double _p, double _y) override |
Set the local rotation. More... | |
virtual void | SetLocalRotation (double _w, double _x, double _y, double _z) override |
Set the local rotation. More... | |
virtual void | SetLocalScale (const math::Vector3d &_scale) override |
Set the local scale. More... | |
virtual void | SetLocalScale (double _scale) override |
Set the local scale. The given scale will be assigned to the x, y, and z coordinates. More... | |
virtual void | SetLocalScale (double _x, double _y, double _z) override |
Set the local scale. More... | |
virtual void | SetOrigin (const math::Vector3d &_origin) override |
Set position of origin. The position should be relative to the original origin of the geometry. More... | |
virtual void | SetOrigin (double _x, double _y, double _z) override |
Set position of origin. The position should be relative to the original origin of the geometry. More... | |
virtual void | SetUserData (const std::string &_key, Variant _value) override |
Store any custom data associated with this node. More... | |
virtual void | SetWorldPose (const math::Pose3d &_pose) override |
Set the world pose. More... | |
virtual void | SetWorldPosition (const math::Vector3d &_position) override |
Set the world position. More... | |
virtual void | SetWorldPosition (double _x, double _y, double _z) override |
Set the world position. More... | |
virtual void | SetWorldRotation (const math::Quaterniond &_rotation) override |
Set the world rotation. More... | |
virtual void | SetWorldRotation (double _r, double _p, double _y) override |
Set the world rotation. More... | |
virtual void | SetWorldRotation (double _w, double _x, double _y, double _z) override |
Set the world rotation. More... | |
virtual void | SetWorldScale (const math::Vector3d &_scale) override |
Set the world scale. More... | |
virtual void | SetWorldScale (double _scale) override |
Set the world scale. The given scale will be assigned to the x, y, and z coordinates. More... | |
virtual void | SetWorldScale (double _x, double _y, double _z) override |
Set the world scale. More... | |
virtual Variant | UserData (const std::string &_key) const override |
Get custom data stored in this node. More... | |
virtual math::Pose3d | WorldPose () const override |
Get the world pose. More... | |
virtual math::Vector3d | WorldPosition () const override |
Get the world position. More... | |
virtual math::Quaterniond | WorldRotation () const override |
Get the world rotation. More... | |
virtual math::Vector3d | WorldScale () const override |
Get the world scale. More... | |
virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const override |
Convert given world pose to local pose. More... | |
Public Member Functions inherited from Ogre2Object | |
virtual | ~Ogre2Object () |
Destructor. More... | |
virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PostRender () override |
Protected Member Functions | |
Ogre2Sensor () | |
Constructor. More... | |
Protected Member Functions inherited from BaseSensor< Ogre2Node > | |
BaseSensor () | |
Protected Member Functions inherited from Ogre2Node | |
Ogre2Node () | |
Constructor. More... | |
virtual bool | AttachChild (NodePtr _child) override |
virtual NodeStorePtr | Children () const override |
virtual bool | DetachChild (NodePtr _child) override |
virtual void | Init () override |
virtual void | Load () override |
virtual math::Pose3d | RawLocalPose () const override |
virtual math::Vector3d | RawLocalPosition () const |
Get the raw local position of the node. More... | |
virtual math::Quaterniond | RawLocalRotation () const |
Get the raw local rotation of the node. More... | |
virtual void | SetLocalScaleImpl (const math::Vector3d &_scale) override |
Implementation of the SetLocalScale function. More... | |
virtual void | SetParent (Ogre2NodePtr _parent) |
Set the parent node. More... | |
virtual void | SetRawLocalPose (const math::Pose3d &_Pose3d) override |
virtual void | SetRawLocalPosition (const math::Vector3d &_position) |
Set the raw local position of the node. More... | |
virtual void | SetRawLocalRotation (const math::Quaterniond &_rotation) |
Set the raw local rotation of the node. More... | |
Protected Member Functions inherited from BaseNode< Ogre2Object > | |
BaseNode () | |
virtual NodeStorePtr | Children () const=0 |
virtual void | PreRenderChildren () |
virtual math::Pose3d | RawLocalPose () const=0 |
Protected Member Functions inherited from Ogre2Object | |
Ogre2Object () | |
Constructor. More... | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
Additional Inherited Members | |
Protected Attributes inherited from BaseSensor< Ogre2Node > | |
uint32_t | visibilityMask |
Camera's visibility mask. More... | |
Protected Attributes inherited from Ogre2Node | |
Ogre2NodeStorePtr | children |
A list of child nodes. More... | |
Ogre::SceneNode * | ogreNode = nullptr |
The underlying ogre scene node. More... | |
Ogre2NodePtr | parent |
Pointer to the parent ogre node. More... | |
Protected Attributes inherited from BaseNode< Ogre2Object > | |
gz::math::Pose3d | initialLocalPose |
Initial local pose for this node. More... | |
bool | initialLocalPoseSet |
Flag to indicate whether initial local pose is set for this node. More... | |
math::Vector3d | origin |
std::map< std::string, Variant > | userData |
A map of custom key value data. More... | |
Protected Attributes inherited from Ogre2Object | |
Ogre2ScenePtr | scene |
Pointer to the ogre scene. More... | |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
Ogre2.x implementation of the sensor classs.
Constructor & Destructor Documentation
◆ Ogre2Sensor()
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protected |
Constructor.
◆ ~Ogre2Sensor()
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virtual |
Destructor.
The documentation for this class was generated from the following file: