Gazebo Rendering

API Reference

7.4.2
gz/rendering/base/BaseWideAngleCamera.hh
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1 /*
2  * Copyright (C) 2021 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
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10  * Unless required by applicable law or agreed to in writing, software
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13  * See the License for the specific language governing permissions and
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16  */
17 #ifndef GZ_RENDERING_BASE_BASEWIDEANGLECAMERA_HH_
18 #define GZ_RENDERING_BASE_BASEWIDEANGLECAMERA_HH_
19 
20 #include <string>
21 
22 #include <gz/common/Event.hh>
23 
27 
28 namespace gz
29 {
30  namespace rendering
31  {
32  inline namespace GZ_RENDERING_VERSION_NAMESPACE {
33  template <class T>
35  public virtual WideAngleCamera,
36  public virtual BaseCamera<T>,
37  public virtual T
38  {
40  protected: BaseWideAngleCamera();
41 
43  public: virtual ~BaseWideAngleCamera();
44 
45  // Documentation inherited.
46  public: virtual void CreateWideAngleTexture();
47 
48  // Documentation inherited.
49  public: virtual void SetLens(const CameraLens &_lens) override;
50 
51  // Documentation inherited.
52  public: virtual const CameraLens &Lens() const override;
53 
54  // Documentation inherited.
55  public: virtual math::Vector3d Project3d(const math::Vector3d &_pt) const
56  override;
57 
58  // Documentation inherited.
59  public: virtual common::ConnectionPtr ConnectNewWideAngleFrame(
60  std::function<void(const unsigned char*, unsigned int, unsigned int,
61  unsigned int, const std::string &)> _subscriber) override;
62 
64  protected: CameraLens lens;
65  };
66 
68  template <class T>
70  {
71  }
72 
74  template <class T>
76  {
77  }
78 
80  template <class T>
82  {
83  this->lens = _lens;
84  }
85 
87  template <class T>
89  {
90  return this->lens;
91  }
92 
94  template <class T>
96  {
97  }
98 
100  template <class T>
102  const
103  {
104  gzerr << "Project3d is not supported for "
105  << "render engine: " << this->Scene()->Engine()->Name()
106  << std::endl;
107  return math::Vector3d();
108  }
109 
111  template <class T>
113  std::function<void(const unsigned char *, unsigned int, unsigned int,
114  unsigned int, const std::string &)>)
115  {
116  return nullptr;
117  }
118  }
119  }
120 }
121 #endif