Gazebo Rendering

API Reference

9.0.0
BaseWideAngleCamera.hh
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1/*
2 * Copyright (C) 2021 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_BASE_BASEWIDEANGLECAMERA_HH_
18#define GZ_RENDERING_BASE_BASEWIDEANGLECAMERA_HH_
19
20#include <string>
21
22#include <gz/common/Event.hh>
23
27
28namespace gz
29{
30 namespace rendering
31 {
32 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
33 template <class T>
35 public virtual WideAngleCamera,
36 public virtual BaseCamera<T>,
37 public virtual T
38 {
40 protected: BaseWideAngleCamera();
41
43 public: virtual ~BaseWideAngleCamera();
44
45 // Documentation inherited.
46 public: virtual void CreateWideAngleTexture();
47
48 // Documentation inherited.
49 public: virtual void SetLens(const CameraLens &_lens) override;
50
51 // Documentation inherited.
52 public: virtual const CameraLens &Lens() const override;
53
54 // Documentation inherited.
55 public: virtual math::Vector3d Project3d(const math::Vector3d &_pt) const
56 override;
57
58 // Documentation inherited.
60 std::function<void(const unsigned char*, unsigned int, unsigned int,
61 unsigned int, const std::string &)> _subscriber) override;
62
64 protected: CameraLens lens;
65 };
66
68 template <class T>
72
74 template <class T>
78
80 template <class T>
82 {
83 this->lens = _lens;
84 }
85
87 template <class T>
89 {
90 return this->lens;
91 }
92
94 template <class T>
98
100 template <class T>
102 const
103 {
104 gzerr << "Project3d is not supported for "
105 << "render engine: " << this->Scene()->Engine()->Name()
106 << std::endl;
107 return math::Vector3d();
108 }
109
111 template <class T>
113 std::function<void(const unsigned char *, unsigned int, unsigned int,
114 unsigned int, const std::string &)>)
115 {
116 return nullptr;
117 }
118 }
119 }
120}
121#endif