Gazebo Rendering
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9.0.0
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src
gz-rendering
include
gz
rendering
base
BaseWideAngleCamera.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2021 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_BASE_BASEWIDEANGLECAMERA_HH_
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#define GZ_RENDERING_BASE_BASEWIDEANGLECAMERA_HH_
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#include <string>
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#include <
gz/common/Event.hh
>
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#include "
gz/rendering/base/BaseCamera.hh
"
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#include "
gz/rendering/CameraLens.hh
"
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#include "
gz/rendering/WideAngleCamera.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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template
<
class
T>
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class
BaseWideAngleCamera
:
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public
virtual
WideAngleCamera
,
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public
virtual
BaseCamera
<T>,
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public
virtual
T
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{
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protected
:
BaseWideAngleCamera
();
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public
:
virtual
~BaseWideAngleCamera
();
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// Documentation inherited.
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public
:
virtual
void
CreateWideAngleTexture
();
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// Documentation inherited.
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public
:
virtual
void
SetLens
(
const
CameraLens
&_lens)
override
;
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// Documentation inherited.
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public
:
virtual
const
CameraLens
&
Lens
()
const override
;
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// Documentation inherited.
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public
:
virtual
math::Vector3d
Project3d
(
const
math::Vector3d
&_pt)
const
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override
;
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// Documentation inherited.
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public
:
virtual
common::ConnectionPtr
ConnectNewWideAngleFrame
(
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std::function
<
void
(
const
unsigned
char
*,
unsigned
int
,
unsigned
int
,
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unsigned
int
,
const
std::string
&)> _subscriber)
override
;
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protected
:
CameraLens
lens
;
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};
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template
<
class
T>
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BaseWideAngleCamera<T>::BaseWideAngleCamera
()
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{
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}
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template
<
class
T>
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BaseWideAngleCamera<T>::~BaseWideAngleCamera
()
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{
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}
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template
<
class
T>
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void
BaseWideAngleCamera<T>::SetLens
(
const
CameraLens
&_lens)
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{
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this->lens = _lens;
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}
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template
<
class
T>
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const
CameraLens
&
BaseWideAngleCamera<T>::Lens
()
const
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{
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return
this->lens;
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}
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template
<
class
T>
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void
BaseWideAngleCamera<T>::CreateWideAngleTexture
()
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{
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}
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template
<
class
T>
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math::Vector3d
BaseWideAngleCamera<T>:: Project3d
(
const
math::Vector3d
&)
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const
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{
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gzerr
<<
"Project3d is not supported for "
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<<
"render engine: "
<< this->
Scene
()->
Engine
()->
Name
()
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<<
std::endl
;
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return
math::Vector3d
();
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}
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template
<
class
T>
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common::ConnectionPtr
BaseWideAngleCamera<T>::ConnectNewWideAngleFrame
(
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std::function
<
void
(
const
unsigned
char
*,
unsigned
int
,
unsigned
int
,
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unsigned
int
,
const
std::string
&)>)
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{
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return
nullptr
;
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}
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}
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}
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}
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#endif