Gazebo Rendering

API Reference

9.0.0~pre2
Material.hh
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1/*
2 * Copyright (C) 2015 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_MATERIAL_HH_
18#define GZ_RENDERING_MATERIAL_HH_
19
20#include <memory>
21#include <string>
22#include <gz/math/Color.hh>
23#include <gz/common/Material.hh>
24#include "gz/rendering/config.hh"
28#include "gz/rendering/Export.hh"
29
30namespace gz
31{
32 namespace rendering
33 {
34 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
35 //
37 enum GZ_RENDERING_VISIBLE MaterialType
38 {
41
43 MT_PBS = 1
44 };
45
48 class GZ_RENDERING_VISIBLE Material :
49 public virtual Object
50 {
52 public: virtual ~Material();
53
56 public: virtual bool LightingEnabled() const = 0;
57
60 public: virtual void SetLightingEnabled(const bool _enabled) = 0;
61
64 public: virtual void SetDepthCheckEnabled(bool _enabled) = 0;
65
68 public: virtual bool DepthCheckEnabled() const = 0;
69
72 public: virtual void SetDepthWriteEnabled(bool _enabled) = 0;
73
76 public: virtual bool DepthWriteEnabled() const = 0;
77
80 public: virtual math::Color Ambient() const = 0;
81
87 public: virtual void SetAmbient(const double _r, const double _g,
88 const double _b, const double _a = 1.0) = 0;
89
92 public: virtual void SetAmbient(const math::Color &_color) = 0;
93
96 public: virtual math::Color Diffuse() const = 0;
97
103 public: virtual void SetDiffuse(const double _r, const double _g,
104 const double _b, const double _a = 1.0) = 0;
105
108 public: virtual void SetDiffuse(const math::Color &_color) = 0;
109
112 public: virtual math::Color Specular() const = 0;
113
119 public: virtual void SetSpecular(const double _r, const double _g,
120 const double _b, const double _a = 1.0) = 0;
121
124 public: virtual void SetSpecular(const math::Color &_color) = 0;
125
128 public: virtual math::Color Emissive() const = 0;
129
135 public: virtual void SetEmissive(const double _r, const double _g,
136 const double _b, const double _a = 1.0) = 0;
137
140 public: virtual void SetEmissive(const math::Color &_color) = 0;
141
144 public: virtual double Shininess() const = 0;
145
148 public: virtual void SetShininess(const double _shininess) = 0;
149
152 public: virtual double Transparency() const = 0;
153
157 public: virtual void SetDepthMaterial(const double far,
158 const double near) = 0;
159
162 public: virtual void SetTransparency(const double _transparency) = 0;
163
168 public: virtual void SetAlphaFromTexture(bool _enabled,
169 double _alpha = 0.5, bool _twoSided = true) = 0;
170
173 public: virtual bool TextureAlphaEnabled() const = 0;
174
177 public: virtual double AlphaThreshold() const = 0;
178
181 public: virtual bool TwoSidedEnabled() const = 0;
182
185 public: virtual double Reflectivity() const = 0;
186
189 public: virtual void SetReflectivity(const double _reflectivity) = 0;
190
193 public: virtual bool CastShadows() const = 0;
194
197 public: virtual void SetCastShadows(const bool _castShadows) = 0;
198
201 public: virtual bool ReceiveShadows() const = 0;
202
205 public: virtual void SetReceiveShadows(const bool _receiveShadows) = 0;
206
209 public: virtual bool ReflectionEnabled() const = 0;
210
213 public: virtual void SetReflectionEnabled(const bool _enabled) = 0;
214
217 public: virtual bool HasTexture() const = 0;
218
221 public: virtual std::string Texture() const = 0;
222
226 public: virtual void SetTexture(const std::string &_texture)
227 {
228 this->SetTexture(_texture, nullptr);
229 }
230
236 public: virtual void SetTexture(const std::string &_texture,
238 {
239 (void)_texture;
240 (void)_img;
241 }
242
247 const = 0;
248
250 public: virtual void ClearTexture() = 0;
251
254 public: virtual bool HasNormalMap() const = 0;
255
258 public: virtual std::string NormalMap() const = 0;
259
264 const = 0;
265
268 public: virtual void SetNormalMap(const std::string &_normalMap)
269 {
270 this->SetNormalMap(_normalMap, nullptr);
271 }
272
278 public: virtual void SetNormalMap(const std::string &_normalMap,
280 {
281 (void)_normalMap;
282 (void)_img;
283 }
284
286 public: virtual void ClearNormalMap() = 0;
287
290 public: virtual bool HasRoughnessMap() const = 0;
291
294 public: virtual std::string RoughnessMap() const = 0;
295
300 const = 0;
301
304 public: virtual void SetRoughnessMap(const std::string &_roughnessMap)
305 {
306 this->SetRoughnessMap(_roughnessMap, nullptr);
307 }
308
314 public: virtual void SetRoughnessMap(
315 const std::string &_roughnessMap,
317 {
318 (void)_roughnessMap;
319 (void)_img;
320 }
321
323 public: virtual void ClearRoughnessMap() = 0;
324
327 public: virtual bool HasMetalnessMap() const = 0;
328
331 public: virtual std::string MetalnessMap() const = 0;
332
337 const = 0;
338
341 public: virtual void SetMetalnessMap(const std::string &_metalnessMap)
342 {
343 this->SetMetalnessMap(_metalnessMap, nullptr);
344 }
345
351 public: virtual void SetMetalnessMap(
352 const std::string &_metalnessMap,
354 {
355 (void)_metalnessMap;
356 (void)_img;
357 }
358
360 public: virtual void ClearMetalnessMap() = 0;
361
364 public: virtual bool HasEnvironmentMap() const = 0;
365
368 public: virtual std::string EnvironmentMap() const = 0;
369
374 const = 0;
375
378 public: virtual void SetEnvironmentMap(const std::string &_environmentMap)
379 {
380 this->SetEnvironmentMap(_environmentMap, nullptr);
381 }
382
388 public: virtual void SetEnvironmentMap(
389 const std::string &_environmentMap,
391 {
392 (void)_environmentMap;
393 (void)_img;
394 }
395
397 public: virtual void ClearEnvironmentMap() = 0;
398
401 public: virtual bool HasEmissiveMap() const = 0;
402
405 public: virtual std::string EmissiveMap() const = 0;
406
411 const = 0;
412
415 public: virtual void SetEmissiveMap(const std::string &_emissiveMap)
416 {
417 this->SetEmissiveMap(_emissiveMap, nullptr);
418 }
419
425 public: virtual void SetEmissiveMap(
426 const std::string &_emissiveMap,
428 {
429 (void)_emissiveMap;
430 (void)_img;
431 }
432
434 public: virtual void ClearEmissiveMap() = 0;
435
438 public: virtual bool HasLightMap() const = 0;
439
442 public: virtual std::string LightMap() const = 0;
443
446 public: virtual unsigned int LightMapTexCoordSet() const = 0;
447
451 public: virtual void SetLightMap(const std::string &_lightMap,
452 unsigned int _uvSet = 0u)
453 {
454 this->SetLightMap(_lightMap, nullptr, _uvSet);
455 }
456
462 public: virtual void SetLightMap(const std::string &_lightMap,
464 unsigned int _uvSet = 0)
465 {
466 (void)_lightMap;
467 (void)_img;
468 (void)_uvSet;
469 }
470
475 const = 0;
476
478 public: virtual void ClearLightMap() = 0;
479
485 public: virtual void SetRenderOrder(const float _renderOrder) = 0;
486
489 public: virtual float RenderOrder() const = 0;
490
493 public: virtual void SetRoughness(const float _roughness) = 0;
494
497 public: virtual float Roughness() const = 0;
498
501 public: virtual void SetMetalness(const float _metalness) = 0;
502
505 public: virtual float Metalness() const = 0;
506
508 public: virtual enum MaterialType Type() const = 0;
509
512 public: virtual enum ShaderType ShaderType() const = 0;
513
516 public: virtual void SetShaderType(enum ShaderType _type) = 0;
517
520 public: virtual MaterialPtr Clone(const std::string &_name = "")
521 const = 0;
522
525 public: virtual void CopyFrom(ConstMaterialPtr _material) = 0;
526
529 public: virtual void CopyFrom(const common::Material &_material) = 0;
530
533 public: virtual std::string VertexShader() const = 0;
534
537 public: virtual ShaderParamsPtr VertexShaderParams() = 0;
538
541 public: virtual void SetVertexShader(const std::string &_path) = 0;
542
545 public: virtual std::string FragmentShader() const = 0;
546
550
553 public: virtual void SetFragmentShader(const std::string &_path) = 0;
554 };
555 }
556 }
557}
558#endif