Gazebo Rendering
API Reference
9.0.0
insert_drive_file
Tutorials
library_books
Classes
toc
Namespaces
insert_drive_file
Files
launch
Gazebo Website
Index
List
Hierarchy
Members: All
Members: Functions
Members: Variables
Members: Typedefs
Members: Enumerations
Members: Enumerator
List
Members
Functions
Typedefs
Variables
Enumerations
Enumerator
src
gz-rendering
include
gz
rendering
MoveToHelper.hh
Go to the documentation of this file.
1
/*
2
* Copyright (C) 2021 Open Source Robotics Foundation
3
*
4
* Licensed under the Apache License, Version 2.0 (the "License");
5
* you may not use this file except in compliance with the License.
6
* You may obtain a copy of the License at
7
*
8
* http://www.apache.org/licenses/LICENSE-2.0
9
*
10
* Unless required by applicable law or agreed to in writing, software
11
* distributed under the License is distributed on an "AS IS" BASIS,
12
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
* See the License for the specific language governing permissions and
14
* limitations under the License.
15
*
16
*/
17
#ifndef GZ_RENDERING_MOVETOHELPER_HH_
18
#define GZ_RENDERING_MOVETOHELPER_HH_
19
20
#include <memory>
21
22
#include <
gz/common/Animation.hh
>
23
#include <
gz/common/KeyFrame.hh
>
24
25
#include <
gz/math/Box.hh
>
26
#include <
gz/math/Pose3.hh
>
27
28
#include "
gz/rendering/Camera.hh
"
29
30
namespace
gz
31
{
32
namespace
rendering
33
{
34
// Inline bracket to help doxygen filtering.
35
inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
36
// forward declaration
37
class
MoveToHelperPrivate;
38
41
class
GZ_RENDERING_VISIBLE
MoveToHelper
42
{
43
public
:
MoveToHelper
();
44
45
public
:
~MoveToHelper
();
46
53
public
:
void
MoveTo
(
const
rendering::CameraPtr
&_camera,
54
const
rendering::NodePtr
&_target,
double
_duration,
55
std::function
<
void
()> _onAnimationComplete);
56
63
public
:
void
MoveTo
(
const
rendering::CameraPtr
&_camera,
64
const
math::Pose3d
&_target,
double
_duration,
65
std::function
<
void
()> _onAnimationComplete);
66
75
public
:
void
LookDirection
(
const
rendering::CameraPtr
&_camera,
76
const
math::Vector3d
&_direction,
const
math::Vector3d
&_lookAt,
77
double
_duration,
std::function
<
void
()> _onAnimationComplete);
78
81
public
:
void
AddTime
(
double
_time);
82
86
public
:
bool
Idle
()
const
;
87
90
public
:
void
SetInitCameraPose
(
const
math::Pose3d
&_pose);
91
92
GZ_UTILS_WARN_IGNORE__DLL_INTERFACE_MISSING
93
private
:
std::unique_ptr<MoveToHelperPrivate>
dataPtr;
94
GZ_UTILS_WARN_RESUME__DLL_INTERFACE_MISSING
95
};
96
}
97
}
98
}
99
#endif