Gazebo Rendering

API Reference

9.0.0
Ogre2MaterialSwitcher.hh
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1/*
2 * Copyright (C) 2018 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17
18#ifndef GZ_RENDERING_OGRE2_OGRE2MATERIALSWITCHER_HH_
19#define GZ_RENDERING_OGRE2_OGRE2MATERIALSWITCHER_HH_
20
21#include <map>
22#include <string>
23#include <unordered_map>
24#include <utility>
25#include <vector>
26
27#include <gz/math/Color.hh>
28#include "gz/rendering/config.hh"
29#include "gz/rendering/ogre2/Export.hh"
31
32#ifdef _MSC_VER
33 #pragma warning(push, 0)
34#endif
35#include <OgreCamera.h>
36#include <OgreMaterial.h>
37#ifdef _MSC_VER
38 #pragma warning(pop)
39#endif
40
41namespace gz
42{
43 namespace rendering
44 {
45 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
46 //
47 // forward declarations
48 class Ogre2SelectionBuffer;
49
51 class GZ_RENDERING_OGRE2_VISIBLE Ogre2MaterialSwitcher :
52 public Ogre::Camera::Listener
53 {
55 public: explicit Ogre2MaterialSwitcher(Ogre2ScenePtr _scene);
56
59
63 const gz::math::Color &_color) const;
64
66 public: void Reset();
67
71 public: virtual void cameraPreRenderScene(
72 Ogre::Camera *_cam) override;
73
77 public: virtual void cameraPostRenderScene(Ogre::Camera *_cam) override;
78
80 private: gz::math::Color currentColor;
81
84 private: std::map<unsigned int, std::string> colorDict;
85
87 private: std::unordered_map<Ogre::HlmsDatablock *,
88 const Ogre::HlmsBlendblock *> datablockMap;
89
93 private:
95
98 private: void NextColor();
99
102 public: friend class Ogre2SelectionBuffer;
103
105 private: Ogre2ScenePtr scene;
106 };
107 }
108 }
109}
110#endif