Gazebo Rendering

API Reference

9.0.0~pre2
RayQuery.hh
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1/*
2 * Copyright (C) 2017 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_RAYQUERY_HH_
18#define GZ_RENDERING_RAYQUERY_HH_
19
20#include <gz/utils/SuppressWarning.hh>
21#include <gz/math/Vector3.hh>
22
23#include "gz/rendering/config.hh"
25#include "gz/rendering/Scene.hh"
27
28namespace gz
29{
30 namespace rendering
31 {
32 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
33 //
35 class GZ_RENDERING_VISIBLE RayQueryResult
36 {
38 public: double distance = -1;
39
41 GZ_UTILS_WARN_IGNORE__DLL_INTERFACE_MISSING
43 GZ_UTILS_WARN_RESUME__DLL_INTERFACE_MISSING
44
46 public: unsigned int objectId = 0;
47
49 public: operator bool() const
50 {
51 return distance > 0;
52 }
53
55 public: operator bool()
56 {
57 return distance > 0;
58 }
59 };
60
63 class GZ_RENDERING_VISIBLE RayQuery
64 : public virtual Object
65 {
67 public: virtual ~RayQuery();
68
71 public: virtual void SetOrigin(const math::Vector3d &_origin) = 0;
72
75 public: virtual math::Vector3d Origin() const = 0;
76
79 public: virtual void SetDirection(const math::Vector3d &_dir) = 0;
80
83 public: virtual math::Vector3d Direction() const = 0;
84
88 public: virtual void SetFromCamera(const CameraPtr &_camera,
89 const math::Vector2d &_coord) = 0;
90
101 public: virtual void SetFromCamera(const WideAngleCameraPtr &_camera,
102 uint32_t _faceIdx,
103 const math::Vector2d &_coord) = 0;
104
112 public: virtual void SetPreferGpu(bool _preferGpu) = 0;
113
119 public: virtual bool UsesGpu() const = 0;
120
138 bool _forceSceneUpdate = true) = 0;
139 };
140 }
141 }
142}
143#endif