Gazebo Rendering

API Reference

9.0.0
BaseBoundingBoxCamera< T > Member List

This is the complete list of members for BaseBoundingBoxCamera< T >, including all inherited members.

AddChild(NodePtr _child)=0Nodepure virtual
gz::AddRenderPass(const RenderPassPtr &_pass)=0Camerapure virtual
gz::rendering::BaseCamera::AddRenderPass(const RenderPassPtr &_pass) overrideBaseCamera< T >virtual
gz::AntiAliasing() const =0Camerapure virtual
gz::rendering::BaseCamera::AntiAliasing() const overrideBaseCamera< T >virtual
antiAliasingBaseCamera< T >protected
aspectBaseCamera< T >protected
gz::AspectRatio() const =0Camerapure virtual
gz::rendering::BaseCamera::AspectRatio() const overrideBaseCamera< T >virtual
BaseBoundingBoxCamera()BaseBoundingBoxCamera< T >protected
BaseCamera()BaseCamera< T >protected
BoundingBoxData() constBaseBoundingBoxCamera< T >virtual
boundingBoxesBaseBoundingBoxCamera< T >protected
gz::Capture(Image &_image)=0Camerapure virtual
gz::rendering::BaseCamera::Capture(Image &_image) overrideBaseCamera< T >virtual
ChildById(unsigned int _id) const =0Nodepure virtual
ChildByIndex(unsigned int _index) const =0Nodepure virtual
ChildByName(const std::string &_name) const =0Nodepure virtual
ChildCount() const =0Nodepure virtual
ConnectNewBoundingBoxes(std::function< void(const std::vector< BoundingBox > &)> _subscriber)=0BaseBoundingBoxCamera< T >pure virtual
gz::ConnectNewImageFrame(NewFrameListener _listener)=0Camerapure virtual
gz::rendering::BaseCamera::ConnectNewImageFrame(Camera::NewFrameListener _listener) overrideBaseCamera< T >virtual
gz::Copy(Image &_image) const =0Camerapure virtual
gz::rendering::BaseCamera::Copy(Image &_image) const overrideBaseCamera< T >virtual
gz::CreateImage() const =0Camerapure virtual
gz::rendering::BaseCamera::CreateImage() const overrideBaseCamera< T >virtual
CreateImageBuffer() constBaseCamera< T >protectedvirtual
gz::CreateRenderWindow()=0Camerapure virtual
gz::rendering::BaseCamera::CreateRenderWindow() overrideBaseCamera< T >virtual
Destroy()=0Objectpure virtual
DrawBoundingBox(unsigned char *_data, const math::Color &_color, const BoundingBox &_box) const =0BaseBoundingBoxCamera< T >pure virtual
farClipBaseCamera< T >protected
gz::FarClipPlane() const =0Camerapure virtual
gz::rendering::BaseCamera::FarClipPlane() const overrideBaseCamera< T >virtual
followNodeBaseCamera< T >protected
followOffsetBaseCamera< T >protected
gz::FollowOffset() const =0Camerapure virtual
gz::rendering::BaseCamera::FollowOffset() const overrideBaseCamera< T >virtual
gz::FollowPGain() const =0Camerapure virtual
gz::rendering::BaseCamera::FollowPGain() const overrideBaseCamera< T >virtual
followPGainBaseCamera< T >protected
gz::FollowTarget() const =0Camerapure virtual
gz::rendering::BaseCamera::FollowTarget() const overrideBaseCamera< T >virtual
followWorldFrameBaseCamera< T >protected
HasChild(ConstNodePtr _child) const =0Nodepure virtual
HasChildId(unsigned int _id) const =0Nodepure virtual
HasChildName(const std::string &_name) const =0Nodepure virtual
HasParent() const =0Nodepure virtual
HasUserData(const std::string &_key) const =0Nodepure virtual
gz::HFOV() const =0Camerapure virtual
gz::rendering::BaseCamera::HFOV() const overrideBaseCamera< T >virtual
hfovBaseCamera< T >protected
Id() const =0Objectpure virtual
imageBufferBaseCamera< T >protected
gz::ImageFormat() const =0Camerapure virtual
gz::rendering::BaseCamera::ImageFormat() const overrideBaseCamera< T >virtual
gz::ImageHeight() const =0Camerapure virtual
gz::rendering::BaseCamera::ImageHeight() const overrideBaseCamera< T >virtual
gz::ImageMemorySize() const =0Camerapure virtual
gz::rendering::BaseCamera::ImageMemorySize() const overrideBaseCamera< T >virtual
gz::ImageWidth() const =0Camerapure virtual
gz::rendering::BaseCamera::ImageWidth() const overrideBaseCamera< T >virtual
InheritScale() const =0Nodepure virtual
InitialLocalPose() const =0Nodepure virtual
Load() overrideBaseCamera< T >protectedvirtual
LocalPose() const =0Nodepure virtual
LocalPosition() const =0Nodepure virtual
LocalRotation() const =0Nodepure virtual
LocalScale() const =0Nodepure virtual
Name() const =0Objectpure virtual
nearClipBaseCamera< T >protected
gz::NearClipPlane() const =0Camerapure virtual
gz::rendering::BaseCamera::NearClipPlane() const overrideBaseCamera< T >virtual
newFrameEventBaseCamera< T >protected
NewFrameListener typedefCamera
Origin() const =0Nodepure virtual
Parent() const =0Nodepure virtual
gz::PostRender()=0Camerapure virtual
gz::rendering::BaseCamera::PostRender() overrideBaseCamera< T >virtual
gz::PrepareForExternalSampling()=0Camerapure virtual
gz::rendering::BaseCamera::PrepareForExternalSampling() overrideBaseCamera< T >virtual
gz::PreRender()=0Objectpure virtual
gz::rendering::BaseCamera::PreRender() overrideBaseCamera< T >virtual
gz::Project(const math::Vector3d &_pt) const =0Camerapure virtual
gz::rendering::BaseCamera::Project(const math::Vector3d &_pt) const overrideBaseCamera< T >virtual
gz::ProjectionMatrix() const =0Camerapure virtual
gz::rendering::BaseCamera::ProjectionMatrix() const overrideBaseCamera< T >virtual
projectionMatrixBaseCamera< T >protected
gz::ProjectionType() const =0Camerapure virtual
gz::rendering::BaseCamera::ProjectionType() const overrideBaseCamera< T >virtual
projectionTypeBaseCamera< T >protected
gz::RemoveAllRenderPasses()=0Camerapure virtual
gz::rendering::BaseCamera::RemoveAllRenderPasses() overrideBaseCamera< T >virtual
RemoveChild(NodePtr _child)=0Nodepure virtual
RemoveChildById(unsigned int _id)=0Nodepure virtual
RemoveChildByIndex(unsigned int _index)=0Nodepure virtual
RemoveChildByName(const std::string &_name)=0Nodepure virtual
RemoveChildren()=0Nodepure virtual
RemoveParent()=0Nodepure virtual
gz::RemoveRenderPass(const RenderPassPtr &_pass)=0Camerapure virtual
gz::rendering::BaseCamera::RemoveRenderPass(const RenderPassPtr &_pass) overrideBaseCamera< T >virtual
Render()=0Camerapure virtual
gz::RenderPassByIndex(unsigned int _index) const =0Camerapure virtual
gz::rendering::BaseCamera::RenderPassByIndex(unsigned int _index) const overrideBaseCamera< T >virtual
gz::RenderPassCount() const =0Camerapure virtual
gz::rendering::BaseCamera::RenderPassCount() const overrideBaseCamera< T >virtual
RenderTarget() const =0BaseCamera< T >protectedpure virtual
gz::RenderTextureGLId() const =0Camerapure virtual
gz::rendering::BaseCamera::RenderTextureGLId() const overrideBaseCamera< T >virtual
gz::RenderTextureMetalId(void *_textureIdPtr) const =0Camerapure virtual
gz::rendering::BaseCamera::RenderTextureMetalId(void *_textureIdPtr) const overrideBaseCamera< T >virtual
Reset()BaseCamera< T >protectedvirtual
gz::SaveFrame(const std::string &_name)=0Camerapure virtual
gz::rendering::BaseCamera::SaveFrame(const std::string &_name) overrideBaseCamera< T >virtual
Scale(double _scale)=0Nodepure virtual
Scale(double _x, double _y, double _z)=0Nodepure virtual
Scale(const math::Vector3d &_scale)=0Nodepure virtual
Scene() const =0Objectpure virtual
gz::SetAntiAliasing(const unsigned int _aa)=0Camerapure virtual
gz::rendering::BaseCamera::SetAntiAliasing(const unsigned int _aa) overrideBaseCamera< T >virtual
gz::SetAspectRatio(const double _ratio)=0Camerapure virtual
gz::rendering::BaseCamera::SetAspectRatio(const double _ratio) overrideBaseCamera< T >virtual
SetBoundingBoxType(BoundingBoxType _type)BaseBoundingBoxCamera< T >virtual
gz::SetFarClipPlane(const double _far)=0Camerapure virtual
gz::rendering::BaseCamera::SetFarClipPlane(const double _far) overrideBaseCamera< T >virtual
gz::SetFollowOffset(const math::Vector3d &_offset)=0Camerapure virtual
gz::rendering::BaseCamera::SetFollowOffset(const math::Vector3d &_offset) overrideBaseCamera< T >virtual
gz::SetFollowPGain(const double _pGain)=0Camerapure virtual
gz::rendering::BaseCamera::SetFollowPGain(const double _pGain) overrideBaseCamera< T >virtual
gz::SetFollowTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0Camerapure virtual
gz::rendering::BaseCamera::SetFollowTarget(const NodePtr &_target, const math::Vector3d &_Offset, const bool _worldFrame) overrideBaseCamera< T >virtual
gz::SetHFOV(const math::Angle &_hfov)=0Camerapure virtual
gz::rendering::BaseCamera::SetHFOV(const math::Angle &_hfov) overrideBaseCamera< T >virtual
gz::SetImageFormat(PixelFormat _format, bool _reinterpretable=false)=0Camerapure virtual
gz::rendering::BaseCamera::SetImageFormat(PixelFormat _format, bool _reinterpretable=false) overrideBaseCamera< T >virtual
gz::SetImageHeight(unsigned int _height)=0Camerapure virtual
gz::rendering::BaseCamera::SetImageHeight(const unsigned int _height) overrideBaseCamera< T >virtual
gz::SetImageWidth(unsigned int _width)=0Camerapure virtual
gz::rendering::BaseCamera::SetImageWidth(const unsigned int _width) overrideBaseCamera< T >virtual
SetInheritScale(bool _inherit)=0Nodepure virtual
SetLocalPose(const math::Pose3d &_pose)=0Nodepure virtual
SetLocalPosition(double _x, double _y, double _z)=0Nodepure virtual
SetLocalPosition(const math::Vector3d &_position)=0Nodepure virtual
SetLocalRotation(double _r, double _p, double _y)=0Nodepure virtual
SetLocalRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetLocalRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetLocalScale(double _scale)=0Nodepure virtual
SetLocalScale(double _x, double _y, double _z)=0Nodepure virtual
SetLocalScale(const math::Vector3d &_scale)=0Nodepure virtual
gz::SetMaterial(const MaterialPtr &_material)=0Camerapure virtual
gz::rendering::BaseCamera::SetMaterial(const MaterialPtr &_material) overrideBaseCamera< T >virtual
gz::SetNearClipPlane(const double _near)=0Camerapure virtual
gz::rendering::BaseCamera::SetNearClipPlane(const double _near) overrideBaseCamera< T >virtual
SetOrigin(double _x, double _y, double _z)=0Nodepure virtual
SetOrigin(const math::Vector3d &_origin)=0Nodepure virtual
gz::SetProjectionMatrix(const math::Matrix4d &_matrix)=0Camerapure virtual
gz::rendering::BaseCamera::SetProjectionMatrix(const math::Matrix4d &_matrix) overrideBaseCamera< T >virtual
gz::SetProjectionType(CameraProjectionType _type)=0Camerapure virtual
gz::rendering::BaseCamera::SetProjectionType(CameraProjectionType _type) overrideBaseCamera< T >virtual
gz::SetShadowsDirty()=0Camerapure virtual
gz::rendering::BaseCamera::SetShadowsDirty() overrideBaseCamera< T >virtual
gz::SetTrackOffset(const math::Vector3d &_offset)=0Camerapure virtual
gz::rendering::BaseCamera::SetTrackOffset(const math::Vector3d &_offset) overrideBaseCamera< T >virtual
gz::SetTrackPGain(const double _pGain)=0Camerapure virtual
gz::rendering::BaseCamera::SetTrackPGain(const double _pGain) overrideBaseCamera< T >virtual
gz::SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0Camerapure virtual
gz::rendering::BaseCamera::SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset, const bool _worldFrame) overrideBaseCamera< T >virtual
SetUserData(const std::string &_key, Variant _value)=0Nodepure virtual
SetVisibilityMask(uint32_t _mask)=0Sensorpure virtual
SetWorldPose(const math::Pose3d &_pose)=0Nodepure virtual
SetWorldPosition(double _x, double _y, double _z)=0Nodepure virtual
SetWorldPosition(const math::Vector3d &_position)=0Nodepure virtual
SetWorldRotation(double _r, double _p, double _y)=0Nodepure virtual
SetWorldRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetWorldRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetWorldScale(double _scale)=0Nodepure virtual
SetWorldScale(double _x, double _y, double _z)=0Nodepure virtual
SetWorldScale(const math::Vector3d &_scale)=0Nodepure virtual
trackNodeBaseCamera< T >protected
trackOffsetBaseCamera< T >protected
gz::TrackOffset() const =0Camerapure virtual
gz::rendering::BaseCamera::TrackOffset() const overrideBaseCamera< T >virtual
trackPGainBaseCamera< T >protected
gz::TrackPGain() const =0Camerapure virtual
gz::rendering::BaseCamera::TrackPGain() const overrideBaseCamera< T >virtual
gz::TrackTarget() const =0Camerapure virtual
gz::rendering::BaseCamera::TrackTarget() const overrideBaseCamera< T >virtual
trackWorldFrameBaseCamera< T >protected
typeBaseBoundingBoxCamera< T >protected
Type() constBaseBoundingBoxCamera< T >virtual
gz::Update()=0Camerapure virtual
gz::rendering::BaseCamera::Update() overrideBaseCamera< T >virtual
UserData(const std::string &_key) const =0Nodepure virtual
gz::ViewMatrix() const =0Camerapure virtual
gz::rendering::BaseCamera::ViewMatrix() const overrideBaseCamera< T >virtual
VisibilityMask() const =0Sensorpure virtual
gz::VisualAt(const gz::math::Vector2i &_mousePos)=0Camerapure virtual
gz::rendering::BaseCamera::VisualAt(const gz::math::Vector2i &_mousePos) overrideBaseCamera< T >virtual
WorldPose() const =0Nodepure virtual
WorldPosition() const =0Nodepure virtual
WorldRotation() const =0Nodepure virtual
WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const =0Nodepure virtual
~BaseBoundingBoxCamera()BaseBoundingBoxCamera< T >virtual
~BaseCamera()BaseCamera< T >virtual
~BoundingBoxCamera()BoundingBoxCameravirtual
~Camera()Cameravirtual
~Node()Nodevirtual
~Object()Objectvirtual
~Sensor()Sensorvirtual