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| virtual  | ~BasePointLight () | 
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| virtual  | ~PointLight () | 
|   | Destructor.  
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| virtual  | ~Light () | 
|   | Destructor.  
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| virtual double  | AttenuationConstant () const =0 | 
|   | Get the attenuation constant value.  
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| virtual double  | AttenuationLinear () const =0 | 
|   | Get the attenuation linear value.  
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| virtual double  | AttenuationQuadratic () const =0 | 
|   | Get the attenuation quadratic value.  
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| virtual double  | AttenuationRange () const =0 | 
|   | Get the attenuation range.  
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| virtual bool  | CastShadows () const =0 | 
|   | Determine if this light cast shadows.  
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| virtual math::Color  | DiffuseColor () const =0 | 
|   | Get the diffuse color.  
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| virtual double  | Intensity () const =0 | 
|   | Get the light intensity.  
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| virtual void  | SetAttenuationConstant (double _value)=0 | 
|   | Set the attenuation constant value.  
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| virtual void  | SetAttenuationLinear (double _value)=0 | 
|   | Set the attenuation linear value.  
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| virtual void  | SetAttenuationQuadratic (double _value)=0 | 
|   | Set the attenuation quadratic value.  
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| virtual void  | SetAttenuationRange (double _range)=0 | 
|   | Set the attenuation range.  
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| virtual void  | SetCastShadows (bool _castShadows)=0 | 
|   | Specify if this light should cast shadows.  
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| virtual void  | SetDiffuseColor (const math::Color &_color)=0 | 
|   | Set the diffuse color.  
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| virtual void  | SetDiffuseColor (double _r, double _g, double _b, double _a=1.0)=0 | 
|   | Set the diffuse color.  
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| virtual void  | SetIntensity (double _intensity)=0 | 
|   | Set the light intensity.  
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| virtual void  | SetSpecularColor (const math::Color &_color)=0 | 
|   | Set the specular color.  
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| virtual void  | SetSpecularColor (double _r, double _g, double _b, double _a=1.0)=0 | 
|   | Set the specular color.  
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| virtual math::Color  | SpecularColor () const =0 | 
|   | Get the specular color.  
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| virtual  | ~Node () | 
|   | Destructor.  
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| virtual void  | AddChild (NodePtr _child)=0 | 
|   | Add the given node to this node. If the given node is already a child, no work will be done.  
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| virtual NodePtr  | ChildById (unsigned int _id) const =0 | 
|   | Get node with given ID. If no child exists with given ID, NULL will be returned.  
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| virtual NodePtr  | ChildByIndex (unsigned int _index) const =0 | 
|   | Get node at given index. If no child exists at given index, NULL will be returned.  
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| virtual NodePtr  | ChildByName (const std::string &_name) const =0 | 
|   | Get node with given name. If no child exists with given name, NULL will be returned.  
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| virtual unsigned int  | ChildCount () const =0 | 
|   | Get number of child nodes.  
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| virtual bool  | HasChild (ConstNodePtr _child) const =0 | 
|   | Determine if given node is an attached child.  
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| virtual bool  | HasChildId (unsigned int _id) const =0 | 
|   | Determine if node with given ID is an attached child.  
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| virtual bool  | HasChildName (const std::string &_name) const =0 | 
|   | Determine if node with given name is an attached child.  
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| virtual bool  | HasParent () const =0 | 
|   | Determine if this Node is attached to another Node.  
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| virtual bool  | HasUserData (const std::string &_key) const =0 | 
|   | Check if node has custom data.  
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| virtual bool  | InheritScale () const =0 | 
|   | Determine if this node inherits scale from this parent.  
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| virtual math::Pose3d  | InitialLocalPose () const =0 | 
|   | Get the initial local pose.  
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| virtual math::Pose3d  | LocalPose () const =0 | 
|   | Get the local pose.  
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| virtual math::Vector3d  | LocalPosition () const =0 | 
|   | Get the local position.  
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| virtual math::Quaterniond  | LocalRotation () const =0 | 
|   | Get the local rotation.  
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| virtual math::Vector3d  | LocalScale () const =0 | 
|   | Get the local scale.  
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| virtual math::Vector3d  | Origin () const =0 | 
|   | Get position of origin.  
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| virtual NodePtr  | Parent () const =0 | 
|   | Get the parent Node.  
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| virtual NodePtr  | RemoveChild (NodePtr _child)=0 | 
|   | Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done.  
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| virtual NodePtr  | RemoveChildById (unsigned int _id)=0 | 
|   | Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done.  
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| virtual NodePtr  | RemoveChildByIndex (unsigned int _index)=0 | 
|   | Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done.  
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| virtual NodePtr  | RemoveChildByName (const std::string &_name)=0 | 
|   | Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done.  
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| virtual void  | RemoveChildren ()=0 | 
|   | Remove all child nodes from this node This detaches all the child nodes but does not destroy them.  
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| virtual void  | RemoveParent ()=0 | 
|   | Detach this Node from its parent. If this Node does not have a parent, no work will be done.  
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| virtual void  | Scale (const math::Vector3d &_scale)=0 | 
|   | Scale the current scale by the given scalars.  
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| virtual void  | Scale (double _scale)=0 | 
|   | Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates.  
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| virtual void  | Scale (double _x, double _y, double _z)=0 | 
|   | Scale the current scale by the given scalars.  
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| virtual void  | SetInheritScale (bool _inherit)=0 | 
|   | Specify if this node inherits scale from its parent.  
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| virtual void  | SetLocalPose (const math::Pose3d &_pose)=0 | 
|   | Set the local pose.  
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| virtual void  | SetLocalPosition (const math::Vector3d &_position)=0 | 
|   | Set the local position.  
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| virtual void  | SetLocalPosition (double _x, double _y, double _z)=0 | 
|   | Set the local position.  
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| virtual void  | SetLocalRotation (const math::Quaterniond &_rotation)=0 | 
|   | Set the local rotation.  
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| virtual void  | SetLocalRotation (double _r, double _p, double _y)=0 | 
|   | Set the local rotation.  
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| virtual void  | SetLocalRotation (double _w, double _x, double _y, double _z)=0 | 
|   | Set the local rotation.  
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| virtual void  | SetLocalScale (const math::Vector3d &_scale)=0 | 
|   | Set the local scale.  
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| virtual void  | SetLocalScale (double _scale)=0 | 
|   | Set the local scale. The given scale will be assigned to the x, y, and z coordinates.  
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| virtual void  | SetLocalScale (double _x, double _y, double _z)=0 | 
|   | Set the local scale.  
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| virtual void  | SetOrigin (const math::Vector3d &_origin)=0 | 
|   | Set position of origin. The position should be relative to the original origin of the geometry.  
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| virtual void  | SetOrigin (double _x, double _y, double _z)=0 | 
|   | Set position of origin. The position should be relative to the original origin of the geometry.  
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| virtual void  | SetUserData (const std::string &_key, Variant _value)=0 | 
|   | Store any custom data associated with this node.  
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| virtual void  | SetWorldPose (const math::Pose3d &_pose)=0 | 
|   | Set the world pose.  
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| virtual void  | SetWorldPosition (const math::Vector3d &_position)=0 | 
|   | Set the world position.  
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| virtual void  | SetWorldPosition (double _x, double _y, double _z)=0 | 
|   | Set the world position.  
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| virtual void  | SetWorldRotation (const math::Quaterniond &_rotation)=0 | 
|   | Set the world rotation.  
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| virtual void  | SetWorldRotation (double _r, double _p, double _y)=0 | 
|   | Set the world rotation.  
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| virtual void  | SetWorldRotation (double _w, double _x, double _y, double _z)=0 | 
|   | Set the world rotation.  
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| virtual void  | SetWorldScale (const math::Vector3d &_scale)=0 | 
|   | Set the world scale.  
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| virtual void  | SetWorldScale (double _scale)=0 | 
|   | Set the world scale. The given scale will be assigned to the x, y, and z coordinates.  
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| virtual void  | SetWorldScale (double _x, double _y, double _z)=0 | 
|   | Set the world scale.  
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| virtual Variant  | UserData (const std::string &_key) const =0 | 
|   | Get custom data stored in this node.  
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| virtual math::Pose3d  | WorldPose () const =0 | 
|   | Get the world pose.  
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| virtual math::Vector3d  | WorldPosition () const =0 | 
|   | Get the world position.  
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| virtual math::Quaterniond  | WorldRotation () const =0 | 
|   | Get the world rotation.  
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| virtual math::Vector3d  | WorldScale () const =0 | 
|   | Get the world scale.  
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| virtual math::Pose3d  | WorldToLocal (const math::Pose3d &_pose) const =0 | 
|   | Convert given world pose to local pose.  
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| virtual  | ~Object () | 
|   | Destructor.  
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| virtual void  | Destroy ()=0 | 
|   | Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.  
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| virtual unsigned int  | Id () const =0 | 
|   | Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.  
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| virtual std::string  | Name () const =0 | 
|   | Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.  
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| virtual void  | PostRender ()=0 | 
|   | Post process this object and any of its children after rendering.  
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| virtual void  | PreRender ()=0 | 
|   | Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.  
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| virtual ScenePtr  | Scene () const =0 | 
|   | Get the Scene that created this object.  
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