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virtual | ~LidarVisual () |
| Destructor.
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virtual void | ClearPoints ()=0 |
| Clear the points of the lidar visual.
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virtual bool | DisplayNonHitting () const =0 |
| Get if non-hitting rays will be displayed.
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virtual unsigned int | HorizontalRayCount () const =0 |
| Get number of horizontal rays.
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virtual double | MaxHorizontalAngle () const =0 |
| Get maximum horizontal angle.
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virtual double | MaxRange () const =0 |
| Get maximum range of lidar rays.
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virtual double | MaxVerticalAngle () const =0 |
| Get minimum vertical angle.
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virtual double | MinHorizontalAngle () const =0 |
| Get minimum horizontal angle.
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virtual double | MinRange () const =0 |
| Get minimum range of lidar rays.
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virtual double | MinVerticalAngle () const =0 |
| Get minimum vertical angle.
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virtual gz::math::Pose3d | Offset () const =0 |
| Get offset of visual.
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virtual unsigned int | PointCount () const =0 |
| Get number of points in laser data.
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virtual std::vector< double > | Points () const =0 |
| Get the points in laser data.
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virtual void | SetDisplayNonHitting (bool _display)=0 |
| Set if non-hitting rays will be displayed (this does not work for TRIANGLE_STRIPS visual)
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virtual void | SetHorizontalRayCount (unsigned int _horizontalRayCount)=0 |
| Set number of horizontal rays.
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virtual void | SetMaxHorizontalAngle (double _maxHorizontalAngle)=0 |
| Set maximum horizontal angle.
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virtual void | SetMaxRange (double _maxRange)=0 |
| Set maximum range of lidar rays.
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virtual void | SetMaxVerticalAngle (double _maxVerticalAngle)=0 |
| Set maximum vertical angle.
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virtual void | SetMinHorizontalAngle (double _minHorizontalAngle)=0 |
| Set minimum horizontal angle.
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virtual void | SetMinRange (double _minRange)=0 |
| Set minimum range of lidar rays.
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virtual void | SetMinVerticalAngle (double _minVerticalAngle)=0 |
| Set minimum vertical angle.
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virtual void | SetOffset (const gz::math::Pose3d _offset)=0 |
| Set offset of visual.
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virtual void | SetPoints (const std::vector< double > &_points)=0 |
| Set lidar points to be visualised.
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virtual void | SetPoints (const std::vector< double > &_points, const std::vector< gz::math::Color > &_colors)=0 |
| Set lidar points to be visualised.
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virtual void | SetSize (double _size)=0 |
| Set size of the lidar visualization, e.g. size of rasterized lidar points in pixels.
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virtual void | SetType (const LidarVisualType _type)=0 |
| Set type for lidar visual.
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virtual void | SetVerticalRayCount (unsigned int _verticalRayCount)=0 |
| Set number of vertical rays.
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virtual double | Size () const =0 |
| Get size of the lidar visualization.
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virtual LidarVisualType | Type () const =0 |
| Get the type for lidar visual.
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virtual void | Update ()=0 |
| Update the Visual.
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virtual unsigned int | VerticalRayCount () const =0 |
| Get number of vertical rays.
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virtual | ~Visual () |
| Destructor.
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virtual void | AddGeometry (GeometryPtr _geometry)=0 |
| Add the given geometry to this visual. If the given node is already attached, no work will be done.
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virtual void | AddVisibilityFlags (uint32_t _flags)=0 |
| Add visibility flags.
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virtual gz::math::AxisAlignedBox | BoundingBox () const =0 |
| Get the bounding box in world frame coordinates.
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virtual VisualPtr | Clone (const std::string &_name, NodePtr _newParent) const =0 |
| Clone the visual (and its children) with a new name.
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virtual GeometryPtr | GeometryByIndex (unsigned int _index) const =0 |
| Get geometry at given index. If no geometry exists at given index, NULL will be returned.
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virtual unsigned int | GeometryCount () const =0 |
| Get the number of geometries attached to this visual.
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virtual bool | HasGeometry (ConstGeometryPtr _geometry) const =0 |
| Determine if given geometry is attached to this visual.
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virtual gz::math::AxisAlignedBox | LocalBoundingBox () const =0 |
| Get the local bounding box of the visual.
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virtual MaterialPtr | Material () const =0 |
| Get the material assigned to attached visuals and geometries.
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virtual void | RemoveGeometries ()=0 |
| Remove all attached geometries from this visual.
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virtual GeometryPtr | RemoveGeometry (GeometryPtr _geometry)=0 |
| Remove the given geometry from this visual. If the given node is not a child of this visual, no work will be done.
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virtual GeometryPtr | RemoveGeometryByIndex (unsigned int _index)=0 |
| Remove the geometry at the given index from this visual. If the specified node is not attached this visual, no work will be done.
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virtual void | RemoveVisibilityFlags (uint32_t _flags)=0 |
| Remove visibility flags.
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virtual void | SetChildMaterial (MaterialPtr _material, bool _unique=true)=0 |
| Set the material for all attached visuals only.
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virtual void | SetGeometryMaterial (MaterialPtr _material, bool _unique=true)=0 |
| Set the material for all attached geometries only.
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virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
| Set the material for all attached visuals and geometries. The specified material will be retrieved from Scene::Material using the given material name. If no material is registered with the given name, no work will be done.
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virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
| Set the material for all attached visuals and geometries.
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virtual void | SetStatic (bool _static)=0 |
| Tells Render Engine this Visual will be static (i.e. won't move, rotate or scale) You can still move, rotate or scale the Visual; however doing so has a performance impact. How much of an impact will depend on the rendering backend being used.
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virtual void | SetVisibilityFlags (uint32_t _flags)=0 |
| Set visibility flags.
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virtual void | SetVisible (bool _visible)=0 |
| Specify if this visual is visible.
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virtual void | SetWireframe (bool _show)=0 |
| Enable or disable wireframe.
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virtual bool | Static () const =0 |
| Get whether the visual is static.
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virtual uint32_t | VisibilityFlags () const =0 |
| Get visibility flags.
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virtual bool | Wireframe () const =0 |
| Get whether wireframe is enabled for this visual.
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virtual | ~Node () |
| Destructor.
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virtual void | AddChild (NodePtr _child)=0 |
| Add the given node to this node. If the given node is already a child, no work will be done.
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virtual NodePtr | ChildById (unsigned int _id) const =0 |
| Get node with given ID. If no child exists with given ID, NULL will be returned.
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virtual NodePtr | ChildByIndex (unsigned int _index) const =0 |
| Get node at given index. If no child exists at given index, NULL will be returned.
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virtual NodePtr | ChildByName (const std::string &_name) const =0 |
| Get node with given name. If no child exists with given name, NULL will be returned.
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virtual unsigned int | ChildCount () const =0 |
| Get number of child nodes.
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virtual bool | HasChild (ConstNodePtr _child) const =0 |
| Determine if given node is an attached child.
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virtual bool | HasChildId (unsigned int _id) const =0 |
| Determine if node with given ID is an attached child.
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virtual bool | HasChildName (const std::string &_name) const =0 |
| Determine if node with given name is an attached child.
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virtual bool | HasParent () const =0 |
| Determine if this Node is attached to another Node.
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virtual bool | HasUserData (const std::string &_key) const =0 |
| Check if node has custom data.
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virtual bool | InheritScale () const =0 |
| Determine if this node inherits scale from this parent.
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virtual math::Pose3d | InitialLocalPose () const =0 |
| Get the initial local pose.
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virtual math::Pose3d | LocalPose () const =0 |
| Get the local pose.
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virtual math::Vector3d | LocalPosition () const =0 |
| Get the local position.
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virtual math::Quaterniond | LocalRotation () const =0 |
| Get the local rotation.
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virtual math::Vector3d | LocalScale () const =0 |
| Get the local scale.
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virtual math::Vector3d | Origin () const =0 |
| Get position of origin.
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virtual NodePtr | Parent () const =0 |
| Get the parent Node.
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virtual NodePtr | RemoveChild (NodePtr _child)=0 |
| Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done.
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virtual NodePtr | RemoveChildById (unsigned int _id)=0 |
| Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done.
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virtual NodePtr | RemoveChildByIndex (unsigned int _index)=0 |
| Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done.
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virtual NodePtr | RemoveChildByName (const std::string &_name)=0 |
| Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done.
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virtual void | RemoveChildren ()=0 |
| Remove all child nodes from this node This detaches all the child nodes but does not destroy them.
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virtual void | RemoveParent ()=0 |
| Detach this Node from its parent. If this Node does not have a parent, no work will be done.
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virtual void | Scale (const math::Vector3d &_scale)=0 |
| Scale the current scale by the given scalars.
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virtual void | Scale (double _scale)=0 |
| Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates.
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virtual void | Scale (double _x, double _y, double _z)=0 |
| Scale the current scale by the given scalars.
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virtual void | SetInheritScale (bool _inherit)=0 |
| Specify if this node inherits scale from its parent.
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virtual void | SetLocalPose (const math::Pose3d &_pose)=0 |
| Set the local pose.
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virtual void | SetLocalPosition (const math::Vector3d &_position)=0 |
| Set the local position.
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virtual void | SetLocalPosition (double _x, double _y, double _z)=0 |
| Set the local position.
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virtual void | SetLocalRotation (const math::Quaterniond &_rotation)=0 |
| Set the local rotation.
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virtual void | SetLocalRotation (double _r, double _p, double _y)=0 |
| Set the local rotation.
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virtual void | SetLocalRotation (double _w, double _x, double _y, double _z)=0 |
| Set the local rotation.
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virtual void | SetLocalScale (const math::Vector3d &_scale)=0 |
| Set the local scale.
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virtual void | SetLocalScale (double _scale)=0 |
| Set the local scale. The given scale will be assigned to the x, y, and z coordinates.
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virtual void | SetLocalScale (double _x, double _y, double _z)=0 |
| Set the local scale.
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virtual void | SetOrigin (const math::Vector3d &_origin)=0 |
| Set position of origin. The position should be relative to the original origin of the geometry.
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virtual void | SetOrigin (double _x, double _y, double _z)=0 |
| Set position of origin. The position should be relative to the original origin of the geometry.
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virtual void | SetUserData (const std::string &_key, Variant _value)=0 |
| Store any custom data associated with this node.
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virtual void | SetWorldPose (const math::Pose3d &_pose)=0 |
| Set the world pose.
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virtual void | SetWorldPosition (const math::Vector3d &_position)=0 |
| Set the world position.
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virtual void | SetWorldPosition (double _x, double _y, double _z)=0 |
| Set the world position.
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virtual void | SetWorldRotation (const math::Quaterniond &_rotation)=0 |
| Set the world rotation.
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virtual void | SetWorldRotation (double _r, double _p, double _y)=0 |
| Set the world rotation.
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virtual void | SetWorldRotation (double _w, double _x, double _y, double _z)=0 |
| Set the world rotation.
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virtual void | SetWorldScale (const math::Vector3d &_scale)=0 |
| Set the world scale.
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virtual void | SetWorldScale (double _scale)=0 |
| Set the world scale. The given scale will be assigned to the x, y, and z coordinates.
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virtual void | SetWorldScale (double _x, double _y, double _z)=0 |
| Set the world scale.
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virtual Variant | UserData (const std::string &_key) const =0 |
| Get custom data stored in this node.
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virtual math::Pose3d | WorldPose () const =0 |
| Get the world pose.
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virtual math::Vector3d | WorldPosition () const =0 |
| Get the world position.
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virtual math::Quaterniond | WorldRotation () const =0 |
| Get the world rotation.
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virtual math::Vector3d | WorldScale () const =0 |
| Get the world scale.
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virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const =0 |
| Convert given world pose to local pose.
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virtual | ~Object () |
| Destructor.
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virtual void | Destroy ()=0 |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
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virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering.
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virtual void | PreRender ()=0 |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object.
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