Gazebo Rendering
API Reference
9.0.0
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src
gz-rendering
include
gz
rendering
LidarVisual.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2020 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_LIDARVISUAL_HH_
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#define GZ_RENDERING_LIDARVISUAL_HH_
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#include <vector>
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#include <
gz/math/Color.hh
>
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#include <
gz/math/Vector3.hh
>
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#include "gz/rendering/config.hh"
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#include "
gz/rendering/Visual.hh
"
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#include "
gz/rendering/Object.hh
"
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#include "
gz/rendering/RenderTypes.hh
"
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#include "
gz/rendering/Marker.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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enum
GZ_RENDERING_VISIBLE
LidarVisualType
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{
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LVT_NONE
= 0,
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LVT_RAY_LINES
= 1,
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LVT_POINTS
= 2,
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LVT_TRIANGLE_STRIPS
= 3
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};
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class
GZ_RENDERING_VISIBLE
LidarVisual
:
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public
virtual
Visual
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{
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protected
:
LidarVisual
();
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public
:
virtual
~LidarVisual
();
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public
:
virtual
void
ClearPoints
() = 0;
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public
:
virtual
void
Update
() = 0;
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public
:
virtual
void
SetPoints
(
const
std::vector<double>
&_points) = 0;
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public
:
virtual
void
SetPoints
(
const
std::vector<double>
&_points,
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const
std::vector<gz::math::Color>
&_colors) = 0;
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public
:
virtual
void
SetMinVerticalAngle
(
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double
_minVerticalAngle) = 0;
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public
:
virtual
double
MinVerticalAngle
()
const
= 0;
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public
:
virtual
void
SetMaxVerticalAngle
(
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double
_maxVerticalAngle) = 0;
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public
:
virtual
double
MaxVerticalAngle
()
const
= 0;
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public
:
virtual
void
SetMinHorizontalAngle
(
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double
_minHorizontalAngle) = 0;
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public
:
virtual
double
MinHorizontalAngle
()
const
= 0;
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public
:
virtual
void
SetMaxHorizontalAngle
(
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double
_maxHorizontalAngle) = 0;
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public
:
virtual
double
MaxHorizontalAngle
()
const
= 0;
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public
:
virtual
void
SetVerticalRayCount
(
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unsigned
int
_verticalRayCount) = 0;
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public
:
virtual
unsigned
int
VerticalRayCount
()
const
= 0;
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public
:
virtual
void
SetHorizontalRayCount
(
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unsigned
int
_horizontalRayCount) = 0;
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public
:
virtual
unsigned
int
HorizontalRayCount
()
const
= 0;
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public
:
virtual
void
SetMinRange
(
double
_minRange) = 0;
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public
:
virtual
double
MinRange
()
const
= 0;
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public
:
virtual
void
SetMaxRange
(
double
_maxRange) = 0;
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public
:
virtual
double
MaxRange
()
const
= 0;
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public
:
virtual
void
SetOffset
(
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const
gz::math::Pose3d
_offset) = 0;
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public
:
virtual
gz::math::Pose3d
Offset
()
const
= 0;
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public
:
virtual
unsigned
int
PointCount
()
const
= 0;
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public
:
virtual
std::vector<double>
Points
()
const
= 0;
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public
:
virtual
void
SetType
(
const
LidarVisualType
_type) = 0;
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public
:
virtual
LidarVisualType
Type
()
const
= 0;
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public
:
virtual
void
SetSize
(
double
_size) = 0;
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public
:
virtual
double
Size
()
const
= 0;
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public
:
virtual
void
SetDisplayNonHitting
(
bool
_display) = 0;
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public
:
virtual
bool
DisplayNonHitting
()
const
= 0;
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};
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}
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}
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}
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#endif