RenderingSensor Class Reference
a rendering sensor class More...
#include <RenderingSensor.hh>
Public Member Functions | |
virtual | ~RenderingSensor () |
destructor More... | |
bool | ManualSceneUpdate () const |
Get whether the scene graph is updated manually. Defaults to false. More... | |
void | Render () |
Render update. This performs the actual render operation. More... | |
rendering::ScenePtr | Scene () const |
Get the rendering scene. More... | |
void | SetManualSceneUpdate (bool _manual) |
Set whether to update the scene graph manually. If set to true, it is expected that rendering::Scene::PreRender is called manually before calling Render() More... | |
virtual void | SetScene (rendering::ScenePtr _scene) |
Set the rendering scene. More... | |
Public Member Functions inherited from Sensor | |
virtual | ~Sensor () |
destructor More... | |
void | AddSequence (gz::msgs::Header *_msg, const std::string &_seqKey="default") |
Add a sequence number to an gz::msgs::Header. This function can be called by a sensor that wants to add a sequence number to a sensor message in order to have improved accountability for generated sensor data. More... | |
bool | EnableMetrics () const |
Get flag state for enabling performance metrics publication. More... | |
std::string | FrameId () const |
FrameId. More... | |
SensorId | Id () const |
Get the sensor's ID. More... | |
virtual bool | Init () |
Initialize values in the sensor. More... | |
virtual bool | Load (const sdf::Sensor &_sdf) |
Load the sensor based on data from an sdf::Sensor object. More... | |
virtual bool | Load (sdf::ElementPtr _sdf) |
Load the sensor with SDF parameters. More... | |
std::string | Name () const |
Get name. More... | |
common::Time | NextUpdateTime () const |
Return the next time the sensor will generate data. More... | |
std::string | Parent () const |
Get parent link of the sensor. More... | |
gz::math::Pose3d | Pose () const |
Get the current pose. More... | |
void | PublishMetrics (const std::chrono::duration< double > &_now) |
Publishes information about the performance of the sensor. This method is called by Update(). More... | |
sdf::ElementPtr | SDF () const |
Get the SDF used to load this sensor. More... | |
void | SetEnableMetrics (bool _enableMetrics) |
Set flag to enable publishing performance metrics. More... | |
void | SetFrameId (const std::string &_frameId) |
Set Frame ID of the sensor. More... | |
virtual void | SetParent (const std::string &_parent) |
Set the parent of the sensor. More... | |
void | SetPose (const gz::math::Pose3d &_pose) |
Update the pose of the sensor. More... | |
bool | SetTopic (const std::string &_topic) |
Set topic where sensor data is published. More... | |
void | SetUpdateRate (const double _hz) |
Set the update rate of the sensor. An update rate of zero means that the sensor is updated every cycle. It's zero by default. \detail Negative rates become zero. More... | |
std::string | Topic () const |
Get topic where sensor data is published. More... | |
virtual bool | Update (const common::Time &_now)=0 |
Force the sensor to generate data. More... | |
bool | Update (const common::Time &_now, const bool _force) |
Update the sensor. More... | |
double | UpdateRate () const |
Get the update rate of the sensor. More... | |
Protected Member Functions | |
RenderingSensor () | |
constructor More... | |
void | AddSensor (rendering::SensorPtr _sensor) |
Add a rendering::Sensor. Its render updates will be handled by this base class. More... | |
Protected Member Functions inherited from Sensor | |
Sensor () | |
constructor More... | |
Detailed Description
a rendering sensor class
This class is a base for all rendering sensor classes. It provides interface to ignition rendering objects
Constructor & Destructor Documentation
◆ RenderingSensor()
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protected |
constructor
◆ ~RenderingSensor()
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virtual |
destructor
Member Function Documentation
◆ AddSensor()
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protected |
Add a rendering::Sensor. Its render updates will be handled by this base class.
- Parameters
-
[in] _sensor Sensor to add.
◆ ManualSceneUpdate()
bool ManualSceneUpdate | ( | ) | const |
Get whether the scene graph is updated manually. Defaults to false.
- Returns
- True if manual scene graph update is enabled, false otherwise
- See also
- SetManualSceneUpdate
◆ Render()
void Render | ( | ) |
Render update. This performs the actual render operation.
◆ Scene()
rendering::ScenePtr Scene | ( | ) | const |
Get the rendering scene.
◆ SetManualSceneUpdate()
void SetManualSceneUpdate | ( | bool | _manual | ) |
Set whether to update the scene graph manually. If set to true, it is expected that rendering::Scene::PreRender is called manually before calling Render()
- Parameters
-
[in] _manual True to enable manual scene graph update
◆ SetScene()
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virtual |
Set the rendering scene.
- Parameters
-
[in] _scene Pointer to the scene
The documentation for this class was generated from the following file: