gz/sim/components/Collision.hh File Reference
#include <sdf/Element.hh>
#include <gz/sim/components/Factory.hh>
#include <gz/sim/components/Component.hh>
#include <gz/sim/components/Serialization.hh>
#include <gz/sim/config.hh>
Go to the source code of this file.
Namespaces | |
ignition | |
This library is part of the Ignition Robotics project. | |
ignition::gazebo | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
ignition::gazebo::components | |
Components represent data, such as position information. An Entity usually has one or more associated components. | |
ignition::gazebo::serializers | |
A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. | |
Typedefs | |
using | Collision = Component< NoData, class CollisionTag > |
A component that identifies an entity as being a collision. More... | |
using | CollisionElementSerializer = serializers::ComponentToMsgSerializer< sdf::Collision, msgs::Collision > |
Functions | |
IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.Collision", Collision) using CollisionElement | |
A component that holds the sdf::Collision object. More... | |
IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.CollisionElement", CollisionElement) using EnableContactSurfaceCustomization | |
A component used to enable customization of contact surface for a collision. The customization itself is done in callback of event CollectContactSurfaceProperties from PhysicsEvents. More... | |