VelocityControl Class Reference
Linear and angular velocity controller which is directly set on a model. More...
#include <VelocityControl.hh>
Public Member Functions | |
VelocityControl () | |
Constructor. More... | |
~VelocityControl () override=default | |
Destructor. More... | |
void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override |
Configure the system. More... | |
void | PostUpdate (const UpdateInfo &_info, const EntityComponentManager &_ecm) override |
void | PreUpdate (const UpdateInfo &, EntityComponentManager &_ecm) override |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. More... | |
virtual | ~System ()=default |
Destructor. More... | |
Detailed Description
Linear and angular velocity controller which is directly set on a model.
System Parameters
<topic>
Topic to receive commands in. Defaults to /model/<model_name>/cmd_vel
.
<initial_linear>
Linear velocity to start with.
<initial_angular>
Linear velocity to start with.
Constructor & Destructor Documentation
◆ VelocityControl()
VelocityControl | ( | ) |
Constructor.
◆ ~VelocityControl()
|
overridedefault |
Destructor.
Member Function Documentation
◆ Configure()
|
overridevirtual |
Configure the system.
- Parameters
-
[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PostUpdate()
|
overridevirtual |
Implements ISystemPostUpdate.
◆ PreUpdate()
|
overridevirtual |
Implements ISystemPreUpdate.
The documentation for this class was generated from the following file: