Gazebo Sim

API Reference

9.0.0~pre1
Actor.hh
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1/*
2 * Copyright (C) 2023 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_SIM_ACTOR_HH_
18#define GZ_SIM_ACTOR_HH_
19
20#include <memory>
21#include <optional>
22#include <string>
23
24#include <gz/math/Pose3.hh>
25
26#include <gz/utils/ImplPtr.hh>
27
28#include "gz/sim/config.hh"
30#include "gz/sim/Export.hh"
31#include "gz/sim/Types.hh"
32
33namespace gz
34{
35 namespace sim
36 {
37 // Inline bracket to help doxygen filtering.
38 inline namespace GZ_SIM_VERSION_NAMESPACE {
39 //
59 class GZ_SIM_VISIBLE Actor
60 {
63 public: explicit Actor(sim::Entity _entity = kNullEntity);
64
67 public: sim::Entity Entity() const;
68
71 public: void ResetEntity(sim::Entity _newEntity);
72
77 public: bool Valid(const EntityComponentManager &_ecm) const;
78
83 public: std::optional<std::string> Name(
84 const EntityComponentManager &_ecm) const;
85
93 public: std::optional<math::Pose3d> Pose(
94 const EntityComponentManager &_ecm) const;
95
104 public: std::optional<math::Pose3d> TrajectoryPose(
105 const EntityComponentManager &_ecm) const;
106
116 const math::Pose3d &_pose);
117
128 public: std::optional<math::Pose3d> WorldPose(
129 const EntityComponentManager &_ecm) const;
130
135 const std::string &_name);
136
141 const std::chrono::steady_clock::duration &_time);
142
146 public: std::optional<std::string> AnimationName(
147 const EntityComponentManager &_ecm) const;
148
152 public: std::optional<std::chrono::steady_clock::duration> AnimationTime(
153 const EntityComponentManager &_ecm) const;
154
156 GZ_UTILS_IMPL_PTR(dataPtr)
157 };
158 }
159 }
160}
161#endif