Gazebo Sim

API Reference

9.0.0~pre1
EntityComponentManager.hh File Reference
#include <gz/msgs/serialized.pb.h>
#include <gz/msgs/serialized_map.pb.h>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <typeinfo>
#include <type_traits>
#include <unordered_set>
#include <unordered_map>
#include <utility>
#include <vector>
#include <gz/common/Console.hh>
#include <gz/math/graph/Graph.hh>
#include "gz/sim/Entity.hh"
#include "gz/sim/Export.hh"
#include "gz/sim/Types.hh"
#include "gz/sim/components/Component.hh"
#include "gz/sim/detail/View.hh"
#include "gz/sim/detail/EntityComponentManager.hh"

Go to the source code of this file.

Classes

class  EntityComponentManager
 The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent. More...
 

Namespaces

namespace  gz
 This library is part of the Gazebo project.
 
namespace  gz::sim
 Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
 

Typedefs

using EntityGraph = math::graph::DirectedGraph< Entity, bool >
 Type alias for the graph that holds entities. Each vertex is an entity, and the direction points from the parent to its children. All edges are positive booleans.
 

Variables

class GZ_SIM_HIDDEN EntityComponentManagerPrivate