Material.hh File Reference
#include <gz/msgs/material.pb.h>#include <sdf/Material.hh>#include <gz/sim/components/Factory.hh>#include <gz/sim/components/Component.hh>#include <gz/sim/components/Serialization.hh>#include <gz/sim/config.hh>Go to the source code of this file.
Namespaces | |
| namespace | gz | 
| This library is part of the Gazebo project.  | |
| namespace | gz::sim | 
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.  | |
| namespace | gz::sim::components | 
| Components represent data, such as position information. An Entity usually has one or more associated components.  | |
| namespace | gz::sim::serializers | 
| A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg.  | |
Typedefs | |
| using | Material = Component< sdf::Material, class MaterialTag, serializers::MaterialSerializer > | 
| This component holds an entity's material.   | |
| using | MaterialSerializer = serializers::ComponentToMsgSerializer< sdf::Material, msgs::Material > |