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src
gz-sim
src
systems
performer_detector
PerformerDetector.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2020 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_SIM_SYSTEMS_PERFORMERDETECTOR_HH_
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#define GZ_SIM_SYSTEMS_PERFORMERDETECTOR_HH_
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#include <map>
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#include <memory>
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#include <string>
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#include <unordered_set>
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#include <
gz/math/AxisAlignedBox.hh
>
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#include <
gz/transport/Node.hh
>
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#include "
gz/sim/Model.hh
"
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#include "
gz/sim/System.hh
"
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namespace
gz
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{
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namespace
sim
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{
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// Inline bracket to help doxygen filtering.
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inline
namespace
GZ_SIM_VERSION_NAMESPACE {
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namespace
systems
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{
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class
PerformerDetector
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:
public
System
,
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public
ISystemConfigure
,
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public
ISystemPostUpdate
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{
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public
:
PerformerDetector
() =
default
;
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public
:
void
Configure
(
const
Entity
&_entity,
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const
std::shared_ptr<const sdf::Element>
&_sdf,
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EntityComponentManager
&_ecm,
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EventManager
&_eventMgr)
final
;
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public
:
void
PostUpdate
(
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const
gz::sim::UpdateInfo
&_info,
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const
gz::sim::EntityComponentManager
&_ecm)
final
;
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private
:
bool
IsAlreadyDetected(
const
Entity
&_entity)
const
;
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private
:
void
AddToDetected(
const
Entity
&_entity);
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private
:
void
RemoveFromDetected(
const
Entity
&_entity);
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private
:
void
Publish(
const
Entity
&_entity,
const
std::string
&_name,
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bool
_state,
const
math::Pose3d
&_pose,
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const
std::chrono::steady_clock::duration &_stamp);
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private
:
std::unordered_set<Entity>
detectedEntities;
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private
:
Model
model;
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private
:
std::string
detectorName;
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private
:
math::AxisAlignedBox
detectorGeometry;
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private
:
transport::Node::Publisher
pub;
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private
:
bool
initialized{
false
};
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private
:
math::Pose3d
poseOffset;
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private
:
std::map<std::string, std::string>
extraHeaderData;
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};
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}
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}
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}
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}
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#endif