Gazebo Sim

API Reference

9.0.0~pre1
ISystemConfigure Class Referenceabstract

Interface for a system that implements optional configuration. More...

#include <System.hh>

Public Member Functions

virtual void Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr)=0
 Configure the system.
 

Detailed Description

Interface for a system that implements optional configuration.

Interface for a system that implements optional configuration of the default priority value.

Configure is called after the system is instantiated and all entities and components are loaded from the corresponding SDF world, and before simulation begins exectution.

ConfigurePriority is called before the system is instantiated to override System::kDefaultPriority. It can still be overridden by the XML priority element.

Member Function Documentation

◆ Configure()


The documentation for this class was generated from the following file: