TouchPlugin Class Reference
Plugin which publishes a message if the model it is attached to has touched one or more specified targets continuously during a given time. More...
#include <TouchPlugin.hh>
Public Member Functions | |
| TouchPlugin () | |
| Constructor.   | |
| ~TouchPlugin () override=default | |
| Destructor.   | |
| void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override | 
| Configure the system.   | |
| void | PostUpdate (const UpdateInfo &_info, const EntityComponentManager &_ecm) override | 
| void | PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) final | 
| Documentation inherited.   | |
| void | Reset (const UpdateInfo &_info, EntityComponentManager &_ecm) final | 
  Public Member Functions inherited from System | |
| System ()=default | |
| Constructor.   | |
| virtual | ~System ()=default | 
| Destructor.   | |
Additional Inherited Members | |
  Public Types inherited from System | |
| using | PriorityType = int32_t | 
| Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases.   | |
  Static Public Attributes inherited from System | |
| static constexpr PriorityType | kDefaultPriority = {0} | 
| Default priority value for execution order of the PreUpdate and Update phases.   | |
| static constexpr std::string_view | kPriorityElementName | 
| Name of the XML element from which the priority value will be parsed.   | |
Detailed Description
Plugin which publishes a message if the model it is attached to has touched one or more specified targets continuously during a given time.
After publishing, the plugin is disabled. It can be re-enabled through a Gazebo Transport service call.
The plugin requires that a contact sensors is placed in at least one link on the model on which this plugin is attached.
System Parameters
<target>Name, or substring of a name, that identifies the target collision entity/entities. This value is searched in the scoped name of all collision entities, so it can possibly match more than one collision. For example, using the name of a model will match all of its collisions (scoped name/model_name/link_name/collision_name).<time>Target time in seconds to maintain contact.<namespace>Namespace for transport topics/services:/<namespace>/enable: Service used to enable and disable the plugin./<namespace>/touched: Topic where a message is published once the touch event occurs.
<enabled>Set this to true so the plugin works from the start and doesn't need to be enabled.
Constructor & Destructor Documentation
◆ TouchPlugin()
| TouchPlugin | ( | ) | 
Constructor.
◆ ~TouchPlugin()
      
  | 
  overridedefault | 
Destructor.
Member Function Documentation
◆ Configure()
      
  | 
  overridevirtual | 
Configure the system.
- Parameters
 - 
  
[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.  
Implements ISystemConfigure.
◆ PostUpdate()
      
  | 
  overridevirtual | 
Implements ISystemPostUpdate.
◆ PreUpdate()
      
  | 
  finalvirtual | 
Documentation inherited.
Implements ISystemPreUpdate.
◆ Reset()
      
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  finalvirtual | 
Implements ISystemReset.
The documentation for this class was generated from the following file:
 Public Member Functions inherited from