Physics Class Reference
Base class for a System. More...
#include <gz/sim/systems/Physics.hh>
Public Member Functions | |
Physics () | |
Constructor. | |
~Physics () override | |
Destructor. | |
void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final |
Configure the system. | |
System::PriorityType | ConfigurePriority () final |
Documentation inherited. | |
void | Reset (const UpdateInfo &_info, EntityComponentManager &_ecm) final |
void | Update (const UpdateInfo &_info, EntityComponentManager &_ecm) final |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. | |
virtual | ~System ()=default |
Destructor. | |
Additional Inherited Members | |
Public Types inherited from System | |
using | PriorityType = int32_t |
Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. | |
Static Public Attributes inherited from System | |
static constexpr PriorityType | kDefaultPriority = {0} |
Default priority value for execution order of the PreUpdate and Update phases. | |
static constexpr std::string_view | kPriorityElementName |
Name of the XML element from which the priority value will be parsed. | |
Detailed Description
Base class for a System.
System Parameters
<include_entity_names>
: Optional. When set to false, the name of colliding entities is not populated in the contacts. Remains true by default.
Example
<plugin
filename="gz-sim-physics-system"
name="systems::Physics">
<contacts>
<include_entity_names>false</include_entity_names>
</contacts>
</plugin>
Constructor & Destructor Documentation
◆ Physics()
|
explicit |
Constructor.
◆ ~Physics()
|
override |
Destructor.
Member Function Documentation
◆ Configure()
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finalvirtual |
Configure the system.
- Parameters
-
[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ ConfigurePriority()
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finalvirtual |
Documentation inherited.
Implements ISystemConfigurePriority.
◆ Reset()
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finalvirtual |
Implements ISystemReset.
◆ Update()
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finalvirtual |
Implements ISystemUpdate.
The documentation for this class was generated from the following file: