EnvironmentPreload Class Reference
A plugin to preload an Environment component into the ECM upon simulation start-up. More...
#include <gz/sim/systems/EnvironmentPreload.hh>
Public Member Functions | |
EnvironmentPreload () | |
Constructor. | |
~EnvironmentPreload () override | |
Destructor. | |
void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, sim::EventManager &_eventMgr) final |
Configure the system. | |
void | PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) final |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. | |
virtual | ~System ()=default |
Destructor. | |
Additional Inherited Members | |
Public Types inherited from System | |
using | PriorityType = int32_t |
Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. | |
Static Public Attributes inherited from System | |
static constexpr PriorityType | kDefaultPriority = {0} |
Default priority value for execution order of the PreUpdate and Update phases. | |
static constexpr std::string_view | kPriorityElementName |
Name of the XML element from which the priority value will be parsed. | |
Detailed Description
A plugin to preload an Environment component into the ECM upon simulation start-up.
Constructor & Destructor Documentation
◆ EnvironmentPreload()
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explicit |
Constructor.
◆ ~EnvironmentPreload()
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override |
Destructor.
Member Function Documentation
◆ Configure()
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finalvirtual |
Configure the system.
- Parameters
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[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PreUpdate()
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finalvirtual |
Implements ISystemPreUpdate.
The documentation for this class was generated from the following file: