LensFlare Class Reference
Add lens flare effects to the camera output as a render pass. More...
#include <gz/sim/systems/LensFlare.hh>
Public Member Functions | |
LensFlare () | |
Constructor. | |
~LensFlare () override=default | |
Destructor. | |
void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override |
Document Inherited. | |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. | |
virtual | ~System ()=default |
Destructor. | |
Additional Inherited Members | |
Public Types inherited from System | |
using | PriorityType = int32_t |
Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. | |
Static Public Attributes inherited from System | |
static constexpr PriorityType | kDefaultPriority = {0} |
Default priority value for execution order of the PreUpdate and Update phases. | |
static constexpr std::string_view | kPriorityElementName |
Name of the XML element from which the priority value will be parsed. | |
Detailed Description
Add lens flare effects to the camera output as a render pass.
System Parameters
<scale>
: Sets the scale of the lens flare. If this is not specified, the value defaults to 1.0<color>
: Sets the color of the lens flare. The default is {1.4, 1.2, 1.0}<occlusion_steps>
: Sets the number of steps to take in each direction to check for occlusions. The default value is set to 10. Use 0 to disable<light_name>
: Sets the light associated with the lens flares. If not specified. The first light in the scene will be used.
Constructor & Destructor Documentation
◆ LensFlare()
LensFlare | ( | ) |
Constructor.
◆ ~LensFlare()
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overridedefault |
Destructor.
Member Function Documentation
◆ Configure()
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overridevirtual |
Document Inherited.
Implements ISystemConfigure.
The documentation for this class was generated from the following file: