Sensors Class Reference
A system that manages sensors. More...
#include <gz/sim/systems/Sensors.hh>
Public Member Functions | |
Sensors () | |
Constructor. | |
~Sensors () override | |
Destructor. | |
void | Configure (const Entity &_id, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final |
Configure the system. | |
void | PostUpdate (const UpdateInfo &_info, const EntityComponentManager &_ecm) final |
void | Reset (const UpdateInfo &_info, EntityComponentManager &_ecm) final |
Documentation inherited. | |
void | Update (const UpdateInfo &_info, EntityComponentManager &_ecm) final |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. | |
virtual | ~System ()=default |
Destructor. | |
Additional Inherited Members | |
Public Types inherited from System | |
using | PriorityType = int32_t |
Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. | |
Static Public Attributes inherited from System | |
static constexpr PriorityType | kDefaultPriority = {0} |
Default priority value for execution order of the PreUpdate and Update phases. | |
static constexpr std::string_view | kPriorityElementName |
Name of the XML element from which the priority value will be parsed. | |
Detailed Description
A system that manages sensors.
System Parameters
<render_engine>
: Name of the render engine, such as "ogre" or "ogre2".<background_color>
: Color used for the scene's background. This will override the background color specified in a world's SDF <scene> element. This background color is used by sensors, not the GUI.<ambient_light>
: Color used for the scene's ambient light. This will override the ambient value specified in a world's SDF <scene> element. This ambient light is used by sensors, not the GUI.<disable_on_drained_battery>
: Disable sensors if the model's battery plugin charge reaches zero. Sensors that are in nested models are also affected.
\TODO(louise) Have one system for all sensors, or one per sensor / sensor type?
Constructor & Destructor Documentation
◆ Sensors()
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explicit |
Constructor.
◆ ~Sensors()
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override |
Destructor.
Member Function Documentation
◆ Configure()
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finalvirtual |
Configure the system.
- Parameters
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[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PostUpdate()
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finalvirtual |
Implements ISystemPostUpdate.
◆ Reset()
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finalvirtual |
Documentation inherited.
Implements ISystemReset.
◆ Update()
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finalvirtual |
Implements ISystemUpdate.
The documentation for this class was generated from the following file: