Gazebo Sim

API Reference

9.0.0~pre1
System.hh File Reference
#include <cstdint>
#include <memory>
#include <gz/sim/config.hh>
#include <gz/sim/EntityComponentManager.hh>
#include <gz/sim/EventManager.hh>
#include <gz/sim/Export.hh>
#include <gz/sim/Types.hh>
#include <gz/transport/parameters/Registry.hh>
#include <sdf/Element.hh>

Go to the source code of this file.

Classes

class  ISystemConfigure
 Interface for a system that implements optional configuration. More...
 
class  ISystemConfigureParameters
 Interface for a system that declares parameters. More...
 
class  ISystemConfigurePriority
 
class  ISystemPostUpdate
 Interface for a system that uses the PostUpdate phase. More...
 
class  ISystemPreUpdate
 Interface for a system that uses the PreUpdate phase. More...
 
class  ISystemReset
 
class  ISystemUpdate
 Interface for a system that uses the Update phase. More...
 
class  System
 Base class for a System. More...
 

Namespaces

namespace  gz
 This library is part of the Gazebo project.
 
namespace  gz::sim
 Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
 
namespace  gz::sim::systems
 Namespace for all System plugins. Refer to the System class for more information about systems.
 

Variables

constexpr System::PriorityType kPhysicsPriority = -64
 Default priority value for the Physics system, with a negative value ensuring that it will run before systems with priority System::kDefaultPriority.
 
constexpr System::PriorityType kPostPhysicsSensorPriority = -32
 A suggested priority value for sensor systems that should execute after the Physics system but before the systems with priority System::kDefaultPriority.
 
constexpr System::PriorityType kPrePhysicsPriority = -128
 A suggested priority value for a system that should execute before the Physics system.
 
constexpr System::PriorityType kUserCommandsPriority = -16384
 Default priority value for the UserCommands system, with a very negative value to indicate that it should run before most systems in order to modify the ECM in response to user commands received over gz-transport. This is especially important for user commands that add objects to the world.