Gazebo Sim

API Reference

9.0.0~pre1

Physics data plotting handler that keeps track of the registered components, update them and update the plot. More...

#include <Plotting.hh>

Public Slots

std::string ComponentName (const uint64_t &_typeId)
 Get Component Name based on its type Id.
 
void RegisterChartToComponent (uint64_t _entity, uint64_t _typeId, std::string _type, std::string _attribute, int _chart)
 Add a chart to a specefic component attribute.
 
void UnRegisterChartFromComponent (uint64_t _entity, uint64_t _typeId, std::string _attribute, int _chart)
 Remove a chart from a specefic component attribute.
 

Public Member Functions

 Plotting ()
 Constructor.
 
 ~Plotting ()
 Destructor.
 
void LoadConfig (const tinyxml2::XMLElement *) override
 
void SetData (std::string _Id, const double &_value)
 Set the Component data of given id to the given number.
 
void SetData (std::string _Id, const gz::math::Pose3d &_pose)
 Set the Component data of given id to the given pose.
 
void SetData (std::string _Id, const gz::math::Vector3d &_vector)
 Set the Component data of given id to the given vector.
 
void SetData (std::string _Id, const math::SphericalCoordinates &_sc)
 Set the Component data of given id to the given spherical coordinates.
 
void SetData (std::string _Id, const msgs::Light &_light)
 Set the Component data of given id to the given light.
 
void SetData (std::string _Id, const sdf::Physics &_physics)
 Set the Component data of given id to the given physics properties.
 
void Update (const UpdateInfo &_info, EntityComponentManager &_ecm) override
 Update callback called every time the system is stepped. This is called at a Gazebo Transport thread, so any interaction with Qt should be done through signals and slots.
 
- Public Member Functions inherited from Plugin
 Plugin ()
 
virtual ~Plugin ()
 
QQuickItem * CardItem () const
 
virtual std::string ConfigStr ()
 
QQmlContext * Context () const
 
bool DeleteLaterRequested () const
 
void Load (const tinyxml2::XMLElement *_pluginElem)
 
QQuickItem * PluginItem () const
 
void PostParentChanges ()
 
virtual std::string Title () const
 

Additional Inherited Members

- Protected Member Functions inherited from Plugin
void DeleteLater ()
 
- Protected Attributes inherited from Plugin
std::string configStr
 
std::string title
 

Detailed Description

Physics data plotting handler that keeps track of the registered components, update them and update the plot.

Constructor & Destructor Documentation

◆ Plotting()

Plotting ( )

Constructor.

◆ ~Plotting()

~Plotting ( )

Destructor.

Member Function Documentation

◆ ComponentName

std::string ComponentName ( const uint64_t &  _typeId)
slot

Get Component Name based on its type Id.

Parameters
[in]_typeIdtype Id of the component
Returns
Component name

◆ LoadConfig()

void LoadConfig ( const tinyxml2::XMLElement *  )
overridevirtual

Reimplemented from Plugin.

◆ RegisterChartToComponent

void RegisterChartToComponent ( uint64_t  _entity,
uint64_t  _typeId,
std::string  _type,
std::string  _attribute,
int  _chart 
)
slot

Add a chart to a specefic component attribute.

Parameters
[in]_entityentity id in the simulation
[in]_typeIdtype identifier unique to each component type
[in]_typeComponent Datatype ("Pose3d","Vector3d","double")
[in]_attributecomponent attribute to add the chart to it ex: x attribute in Pose3d Component will be "x"
[in]_chartchart ID to be registered

◆ SetData() [1/6]

void SetData ( std::string  _Id,
const double &  _value 
)

Set the Component data of given id to the given number.

Parameters
[in]_IdComponent Key of the components map
[in]_valuedouble Data to be set to the component valid for types (double, float, int, bool)

◆ SetData() [2/6]

void SetData ( std::string  _Id,
const gz::math::Pose3d _pose 
)

Set the Component data of given id to the given pose.

Parameters
[in]_IdComponent Key of the components map
[in]_posePosition Data to be set to the component

◆ SetData() [3/6]

void SetData ( std::string  _Id,
const gz::math::Vector3d _vector 
)

Set the Component data of given id to the given vector.

Parameters
[in]_IdComponent Key of the components map
[in]_vectorVector Data to be set to the component

◆ SetData() [4/6]

void SetData ( std::string  _Id,
const math::SphericalCoordinates _sc 
)

Set the Component data of given id to the given spherical coordinates.

Parameters
[in]_IdComponent Key of the components map
[in]_scData to be set to the component

◆ SetData() [5/6]

void SetData ( std::string  _Id,
const msgs::Light &  _light 
)

Set the Component data of given id to the given light.

Parameters
[in]_IdComponent Key of the components map
[in]_lightVector Data to be set to the component

◆ SetData() [6/6]

void SetData ( std::string  _Id,
const sdf::Physics &  _physics 
)

Set the Component data of given id to the given physics properties.

Parameters
[in]_IdComponent Key of the components map
[in]_valuephysics Data to be set to the component

◆ UnRegisterChartFromComponent

void UnRegisterChartFromComponent ( uint64_t  _entity,
uint64_t  _typeId,
std::string  _attribute,
int  _chart 
)
slot

Remove a chart from a specefic component attribute.

Parameters
[in]_entityentity id in the simulation
[in]_typeIdtype identifier unique to each component type
[in]_attributecomponent attribute to remove the chart from it ex: x attribute in Pose3d Component will be "x"
[in]_chartchart ID to be unregistered

◆ Update()

void Update ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
overridevirtual

Update callback called every time the system is stepped. This is called at a Gazebo Transport thread, so any interaction with Qt should be done through signals and slots.

Parameters
[in]_infoCurrent simulation information, such as time.
[in]_ecmMutable reference to the ECM, so the system can read and write entities and their components.

Reimplemented from GuiSystem.


The documentation for this class was generated from the following file: