Gazebo Sim

API Reference

9.0.0~pre1
VisualizationCapabilities Class Reference

Allows to visualize transparent, collisions, inertial, CoM and more. More...

#include <VisualizationCapabilities.hh>

Public Member Functions

 VisualizationCapabilities ()
 Constructor.
 
 ~VisualizationCapabilities () override
 Destructor.
 
void LoadConfig (const tinyxml2::XMLElement *_pluginElem) override
 
void Update (const UpdateInfo &_info, EntityComponentManager &_ecm) override
 Update callback called every time the system is stepped. This is called at a Gazebo Transport thread, so any interaction with Qt should be done through signals and slots.
 
- Public Member Functions inherited from Plugin
 Plugin ()
 
virtual ~Plugin ()
 
QQuickItem * CardItem () const
 
virtual std::string ConfigStr ()
 
QQmlContext * Context () const
 
bool DeleteLaterRequested () const
 
void Load (const tinyxml2::XMLElement *_pluginElem)
 
QQuickItem * PluginItem () const
 
void PostParentChanges ()
 
virtual std::string Title () const
 

Protected Member Functions

bool eventFilter (QObject *_obj, QEvent *_event) override
 
- Protected Member Functions inherited from Plugin
void DeleteLater ()
 

Additional Inherited Members

- Protected Attributes inherited from Plugin
std::string configStr
 
std::string title
 

Detailed Description

Allows to visualize transparent, collisions, inertial, CoM and more.

Constructor & Destructor Documentation

◆ VisualizationCapabilities()

Constructor.

◆ ~VisualizationCapabilities()

Destructor.

Member Function Documentation

◆ eventFilter()

bool eventFilter ( QObject *  _obj,
QEvent *  _event 
)
overrideprotected

◆ LoadConfig()

void LoadConfig ( const tinyxml2::XMLElement *  _pluginElem)
overridevirtual

Reimplemented from Plugin.

◆ Update()

void Update ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
overridevirtual

Update callback called every time the system is stepped. This is called at a Gazebo Transport thread, so any interaction with Qt should be done through signals and slots.

Parameters
[in]_infoCurrent simulation information, such as time.
[in]_ecmMutable reference to the ECM, so the system can read and write entities and their components.

Reimplemented from GuiSystem.


The documentation for this class was generated from the following file: