This class provides wrappers around entities and components which are more convenient and straight-forward to use than dealing with the EntityComponentManager directly. All the functions provided here are meant to be used with a world entity.  
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#include <gz/sim/World.hh>
Public Member Functions | |
| World (const World &_world) | |
| Copy constructor.   | |
| World (sim::Entity _entity=kNullEntity) | |
| Constructor.   | |
| World (World &&_world) noexcept | |
| Move constructor.   | |
| virtual | ~World () | 
| Destructor.   | |
| sim::Entity | ActorByName (const EntityComponentManager &_ecm, const std::string &_name) const | 
| Get the ID of a actor entity which is an immediate child of this world.   | |
| uint64_t | ActorCount (const EntityComponentManager &_ecm) const | 
| Get the number of actors which are immediate children of this world.   | |
| std::vector< sim::Entity > | Actors (const EntityComponentManager &_ecm) const | 
| Get all actors which are immediate children of this world.   | |
| std::optional< sdf::Atmosphere > | Atmosphere (const EntityComponentManager &_ecm) const | 
| Get atmosphere information.   | |
| sim::Entity | Entity () const | 
| Get the entity which this World is related to.   | |
| std::optional< math::Vector3d > | Gravity (const EntityComponentManager &_ecm) const | 
| Get the gravity in m/s^2.   | |
| sim::Entity | LightByName (const EntityComponentManager &_ecm, const std::string &_name) const | 
| Get the ID of a light entity which is an immediate child of this world.   | |
| uint64_t | LightCount (const EntityComponentManager &_ecm) const | 
| Get the number of lights which are immediate children of this world.   | |
| std::vector< sim::Entity > | Lights (const EntityComponentManager &_ecm) const | 
| Get all lights which are immediate children of this world.   | |
| std::optional< math::Vector3d > | MagneticField (const EntityComponentManager &_ecm) const | 
| Get the magnetic field in Tesla.   | |
| sim::Entity | ModelByName (const EntityComponentManager &_ecm, const std::string &_name) const | 
| Get the ID of a model entity which is an immediate child of this world.   | |
| uint64_t | ModelCount (const EntityComponentManager &_ecm) const | 
| Get the number of models which are immediate children of this world.   | |
| std::vector< sim::Entity > | Models (const EntityComponentManager &_ecm) const | 
| Get all models which are immediate children of this world.   | |
| std::optional< std::string > | Name (const EntityComponentManager &_ecm) const | 
| Get the world's unscoped name.   | |
| World & | operator= (const World &_world) | 
| Copy assignment operator.   | |
| World & | operator= (World &&_world) noexcept | 
| Move assignment operator.   | |
| void | SetSphericalCoordinates (EntityComponentManager &_ecm, const math::SphericalCoordinates &_sphericalCoordinates) | 
| Set spherical coordinates for the world origin.   | |
| std::optional< math::SphericalCoordinates > | SphericalCoordinates (const EntityComponentManager &_ecm) const | 
| Get spherical coordinates for the world origin.   | |
| bool | Valid (const EntityComponentManager &_ecm) const | 
| Check whether this world correctly refers to an entity that has a components::World.   | |
Detailed Description
This class provides wrappers around entities and components which are more convenient and straight-forward to use than dealing with the EntityComponentManager directly. All the functions provided here are meant to be used with a world entity. 
For example, given a world's entity, to find the value of its name component, one could use the entity-component manager (ecm) directly as follows: 
std::string name = ecm.Component<components::Name>(entity)->Data();
Using this class however, the same information can be obtained with a simpler function call:
World world(entity); std::string name = world.Name(ecm);
Constructor & Destructor Documentation
◆ World() [1/3]
      
  | 
  explicit | 
Constructor.
- Parameters
 - 
  
[in] _entity World entity  
◆ World() [2/3]
◆ World() [3/3]
◆ ~World()
      
  | 
  virtual | 
Destructor.
Member Function Documentation
◆ ActorByName()
| sim::Entity ActorByName | ( | const EntityComponentManager & | _ecm, | 
| const std::string & | _name | ||
| ) | const | 
◆ ActorCount()
| uint64_t ActorCount | ( | const EntityComponentManager & | _ecm | ) | const | 
Get the number of actors which are immediate children of this world.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - Number of actors in this world.
 
◆ Actors()
| std::vector< sim::Entity > Actors | ( | const EntityComponentManager & | _ecm | ) | const | 
Get all actors which are immediate children of this world.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - All actors in this world.
 
◆ Atmosphere()
| std::optional< sdf::Atmosphere > Atmosphere | ( | const EntityComponentManager & | _ecm | ) | const | 
Get atmosphere information.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - Atmosphere or nullopt if the entity does not have a components::Atmosphere component.
 
◆ Entity()
| sim::Entity Entity | ( | ) | const | 
◆ Gravity()
| std::optional< math::Vector3d > Gravity | ( | const EntityComponentManager & | _ecm | ) | const | 
Get the gravity in m/s^2.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - Gravity vector or nullopt if the entity does not have a components::Gravity component.
 
◆ LightByName()
| sim::Entity LightByName | ( | const EntityComponentManager & | _ecm, | 
| const std::string & | _name | ||
| ) | const | 
◆ LightCount()
| uint64_t LightCount | ( | const EntityComponentManager & | _ecm | ) | const | 
Get the number of lights which are immediate children of this world.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - Number of lights in this world.
 
◆ Lights()
| std::vector< sim::Entity > Lights | ( | const EntityComponentManager & | _ecm | ) | const | 
Get all lights which are immediate children of this world.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - All lights in this world.
 
◆ MagneticField()
| std::optional< math::Vector3d > MagneticField | ( | const EntityComponentManager & | _ecm | ) | const | 
Get the magnetic field in Tesla.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - Magnetic field vector or nullopt if the entity does not have a components::MagneticField component.
 
◆ ModelByName()
| sim::Entity ModelByName | ( | const EntityComponentManager & | _ecm, | 
| const std::string & | _name | ||
| ) | const | 
◆ ModelCount()
| uint64_t ModelCount | ( | const EntityComponentManager & | _ecm | ) | const | 
Get the number of models which are immediate children of this world.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - Number of models in this world.
 
◆ Models()
| std::vector< sim::Entity > Models | ( | const EntityComponentManager & | _ecm | ) | const | 
Get all models which are immediate children of this world.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - All models in this world.
 
◆ Name()
| std::optional< std::string > Name | ( | const EntityComponentManager & | _ecm | ) | const | 
Get the world's unscoped name.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - World's name or nullopt if the entity does not have a components::Name component
 
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ SetSphericalCoordinates()
| void SetSphericalCoordinates | ( | EntityComponentManager & | _ecm, | 
| const math::SphericalCoordinates & | _sphericalCoordinates | ||
| ) | 
Set spherical coordinates for the world origin.
- Parameters
 - 
  
[in] _ecm Entity-component manager. [in] _sphericalCoordinates New spherical coordinates.  
◆ SphericalCoordinates()
| std::optional< math::SphericalCoordinates > SphericalCoordinates | ( | const EntityComponentManager & | _ecm | ) | const | 
Get spherical coordinates for the world origin.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - Spherical coordinates or nullopt if the entity does not have a components::SphericalCoordinates component.
 
◆ Valid()
| bool Valid | ( | const EntityComponentManager & | _ecm | ) | const | 
Check whether this world correctly refers to an entity that has a components::World.
- Parameters
 - 
  
[in] _ecm Entity-component manager.  
- Returns
 - True if it's a valid world in the manager.
 
The documentation for this class was generated from the following file: