Gazebo Sim

API Reference

9.0.0~pre1
World.hh
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1/*
2 * Copyright (C) 2020 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17#ifndef GZ_SIM_WORLD_HH_
18#define GZ_SIM_WORLD_HH_
19
20#include <memory>
21#include <optional>
22#include <string>
23#include <vector>
24
25#include <sdf/Atmosphere.hh>
26#include <gz/math/Vector3.hh>
28
29#include "gz/sim/config.hh"
31#include "gz/sim/Export.hh"
32#include "gz/sim/Types.hh"
33
34namespace gz
35{
36 namespace sim
37 {
38 // Inline bracket to help doxygen filtering.
39 inline namespace GZ_SIM_VERSION_NAMESPACE {
40 // Forward declarations.
41 class GZ_SIM_HIDDEN WorldPrivate;
42 //
61 class GZ_SIM_VISIBLE World {
64 public: explicit World(sim::Entity _entity = kNullEntity);
65
68 public: World(const World &_world);
69
72 public: World(World &&_world) noexcept;
73
77 public: World &operator=(World &&_world) noexcept;
78
82 public: World &operator=(const World &_world);
83
85 public: virtual ~World();
86
89 public: sim::Entity Entity() const;
90
95 public: bool Valid(const EntityComponentManager &_ecm) const;
96
101 public: std::optional<std::string> Name(
102 const EntityComponentManager &_ecm) const;
103
108 public: std::optional<math::Vector3d> Gravity(
109 const EntityComponentManager &_ecm) const;
110
115 public: std::optional<math::Vector3d> MagneticField(
116 const EntityComponentManager &_ecm) const;
117
122 public: std::optional<sdf::Atmosphere> Atmosphere(
123 const EntityComponentManager &_ecm) const;
124
129 public: std::optional<math::SphericalCoordinates> SphericalCoordinates(
130 const EntityComponentManager &_ecm) const;
131
136 const math::SphericalCoordinates &_sphericalCoordinates);
137
144 const std::string &_name) const;
145
152 const std::string &_name) const;
153
160 const std::string &_name) const;
161
166 const EntityComponentManager &_ecm) const;
167
172 const EntityComponentManager &_ecm) const;
173
178 const EntityComponentManager &_ecm) const;
179
184 public: uint64_t LightCount(const EntityComponentManager &_ecm) const;
185
190 public: uint64_t ActorCount(const EntityComponentManager &_ecm) const;
191
196 public: uint64_t ModelCount(const EntityComponentManager &_ecm) const;
197
199 private: std::unique_ptr<WorldPrivate> dataPtr;
200 };
201 }
202 }
203}
204#endif