Gazebo Sim
API Reference
9.0.0
insert_drive_file
Tutorials
library_books
Classes
toc
Namespaces
insert_drive_file
Files
launch
Gazebo Website
Index
List
Hierarchy
Members: All
Members: Functions
Members: Variables
Members: Typedefs
Members: Enumerations
Members: Enumerator
List
Members
Functions
Typedefs
Variables
Enumerations
Enumerator
src
gz-sim
include
gz
sim
World.hh
Go to the documentation of this file.
1
/*
2
* Copyright (C) 2020 Open Source Robotics Foundation
3
*
4
* Licensed under the Apache License, Version 2.0 (the "License");
5
* you may not use this file except in compliance with the License.
6
* You may obtain a copy of the License at
7
*
8
* http://www.apache.org/licenses/LICENSE-2.0
9
*
10
* Unless required by applicable law or agreed to in writing, software
11
* distributed under the License is distributed on an "AS IS" BASIS,
12
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
* See the License for the specific language governing permissions and
14
* limitations under the License.
15
*
16
*/
17
#ifndef GZ_SIM_WORLD_HH_
18
#define GZ_SIM_WORLD_HH_
19
20
#include <memory>
21
#include <optional>
22
#include <string>
23
#include <vector>
24
25
#include <sdf/Atmosphere.hh>
26
#include <
gz/math/Vector3.hh
>
27
#include <
gz/math/SphericalCoordinates.hh
>
28
29
#include "gz/sim/config.hh"
30
#include "
gz/sim/EntityComponentManager.hh
"
31
#include "gz/sim/Export.hh"
32
#include "
gz/sim/Types.hh
"
33
34
namespace
gz
35
{
36
namespace
sim
37
{
38
// Inline bracket to help doxygen filtering.
39
inline
namespace
GZ_SIM_VERSION_NAMESPACE {
40
// Forward declarations.
41
class
GZ_SIM_HIDDEN
WorldPrivate
;
42
//
61
class
GZ_SIM_VISIBLE
World
{
64
public
:
explicit
World
(
sim::Entity
_entity = kNullEntity);
65
68
public
:
World
(
const
World
&_world);
69
72
public
:
World
(
World
&&_world)
noexcept
;
73
77
public
:
World
&
operator=
(
World
&&_world)
noexcept
;
78
82
public
:
World
&
operator=
(
const
World
&_world);
83
85
public
:
virtual
~World
();
86
89
public
:
sim::Entity
Entity
()
const
;
90
95
public
:
bool
Valid
(
const
EntityComponentManager
&_ecm)
const
;
96
101
public
: std::optional<std::string>
Name
(
102
const
EntityComponentManager
&_ecm)
const
;
103
108
public
: std::optional<math::Vector3d>
Gravity
(
109
const
EntityComponentManager
&_ecm)
const
;
110
115
public
: std::optional<math::Vector3d>
MagneticField
(
116
const
EntityComponentManager
&_ecm)
const
;
117
122
public
: std::optional<sdf::Atmosphere>
Atmosphere
(
123
const
EntityComponentManager
&_ecm)
const
;
124
129
public
: std::optional<math::SphericalCoordinates>
SphericalCoordinates
(
130
const
EntityComponentManager
&_ecm)
const
;
131
135
public
:
void
SetSphericalCoordinates
(
EntityComponentManager
&_ecm,
136
const
math::SphericalCoordinates
&_sphericalCoordinates);
137
143
public
:
sim::Entity
LightByName
(
const
EntityComponentManager
&_ecm,
144
const
std::string
&_name)
const
;
145
151
public
:
sim::Entity
ActorByName
(
const
EntityComponentManager
&_ecm,
152
const
std::string
&_name)
const
;
153
159
public
:
sim::Entity
ModelByName
(
const
EntityComponentManager
&_ecm,
160
const
std::string
&_name)
const
;
161
165
public
:
std::vector<sim::Entity>
Lights
(
166
const
EntityComponentManager
&_ecm)
const
;
167
171
public
:
std::vector<sim::Entity>
Actors
(
172
const
EntityComponentManager
&_ecm)
const
;
173
177
public
:
std::vector<sim::Entity>
Models
(
178
const
EntityComponentManager
&_ecm)
const
;
179
184
public
: uint64_t
LightCount
(
const
EntityComponentManager
&_ecm)
const
;
185
190
public
: uint64_t
ActorCount
(
const
EntityComponentManager
&_ecm)
const
;
191
196
public
: uint64_t
ModelCount
(
const
EntityComponentManager
&_ecm)
const
;
197
199
private
:
std::unique_ptr<WorldPrivate>
dataPtr;
200
};
201
}
202
}
203
}
204
#endif