Gazebo Sim

API Reference

9.0.0
Contact Class Referencefinal

Contact sensor system which manages all contact sensors in simulation. More...

#include <gz/sim/systems/Contact/Contact.hh>

Public Member Functions

 Contact ()
 Constructor.
 
 ~Contact () final=default
 Destructor.
 
void PostUpdate (const UpdateInfo &_info, const EntityComponentManager &_ecm) final
 Documentation inherited.
 
void PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) final
 Documentation inherited.
 
- Public Member Functions inherited from System
 System ()=default
 Constructor.
 
virtual ~System ()=default
 Destructor.
 

Additional Inherited Members

- Public Types inherited from System
using PriorityType = int32_t
 Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases.
 
- Static Public Attributes inherited from System
static constexpr PriorityType kDefaultPriority = {0}
 Default priority value for execution order of the PreUpdate and Update phases.
 
static constexpr std::string_view kPriorityElementName
 Name of the XML element from which the priority value will be parsed.
 

Detailed Description

Contact sensor system which manages all contact sensors in simulation.

Constructor & Destructor Documentation

◆ Contact()

Contact ( )

Constructor.

◆ ~Contact()

~Contact ( )
finaldefault

Destructor.

Member Function Documentation

◆ PostUpdate()

void PostUpdate ( const UpdateInfo _info,
const EntityComponentManager _ecm 
)
finalvirtual

Documentation inherited.

Implements ISystemPostUpdate.

◆ PreUpdate()

void PreUpdate ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
finalvirtual

Documentation inherited.

Implements ISystemPreUpdate.


The documentation for this class was generated from the following file: