Represents a arrow composite visual. More...
#include <gz/rendering/ArrowVisual.hh>
Public Member Functions | |
| virtual | ~ArrowVisual () |
| Destructor. | |
| virtual VisualPtr | Head () const =0 |
| Get arrow-head visual. | |
| virtual VisualPtr | Rotation () const =0 |
| Get arrow-rotation visual. | |
| virtual VisualPtr | Shaft () const =0 |
| Get arrow-shaft visual. | |
| virtual void | ShowArrowHead (bool _b)=0 |
| set true to show the arrow head, false otherwise | |
| virtual void | ShowArrowRotation (bool _b)=0 |
| Set true to show the rotation of the arrow, false otherwise. | |
| virtual void | ShowArrowShaft (bool _b)=0 |
| set true to show the arrow shaft, false otherwise | |
Public Member Functions inherited from CompositeVisual | |
| virtual | ~CompositeVisual () |
| Destructor. | |
Public Member Functions inherited from Visual | |
| virtual | ~Visual () |
| Destructor. | |
| virtual void | AddGeometry (GeometryPtr _geometry)=0 |
| Add the given geometry to this visual. If the given node is already attached, no work will be done. | |
| virtual void | AddVisibilityFlags (uint32_t _flags)=0 |
| Add visibility flags. | |
| virtual gz::math::AxisAlignedBox | BoundingBox () const =0 |
| Get the bounding box in world frame coordinates. | |
| virtual VisualPtr | Clone (const std::string &_name, NodePtr _newParent) const =0 |
| Clone the visual (and its children) with a new name. | |
| virtual GeometryPtr | GeometryByIndex (unsigned int _index) const =0 |
| Get geometry at given index. If no geometry exists at given index, NULL will be returned. | |
| virtual unsigned int | GeometryCount () const =0 |
| Get the number of geometries attached to this visual. | |
| virtual bool | HasGeometry (ConstGeometryPtr _geometry) const =0 |
| Determine if given geometry is attached to this visual. | |
| virtual gz::math::AxisAlignedBox | LocalBoundingBox () const =0 |
| Get the local bounding box of the visual. | |
| virtual MaterialPtr | Material () const =0 |
| Get the material assigned to attached visuals and geometries. | |
| virtual void | RemoveGeometries ()=0 |
| Remove all attached geometries from this visual. | |
| virtual GeometryPtr | RemoveGeometry (GeometryPtr _geometry)=0 |
| Remove the given geometry from this visual. If the given node is not a child of this visual, no work will be done. | |
| virtual GeometryPtr | RemoveGeometryByIndex (unsigned int _index)=0 |
| Remove the geometry at the given index from this visual. If the specified node is not attached this visual, no work will be done. | |
| virtual void | RemoveVisibilityFlags (uint32_t _flags)=0 |
| Remove visibility flags. | |
| virtual void | SetChildMaterial (MaterialPtr _material, bool _unique=true)=0 |
| Set the material for all attached visuals only. | |
| virtual void | SetGeometryMaterial (MaterialPtr _material, bool _unique=true)=0 |
| Set the material for all attached geometries only. | |
| virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
| Set the material for all attached visuals and geometries. The specified material will be retrieved from Scene::Material using the given material name. If no material is registered with the given name, no work will be done. | |
| virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
| Set the material for all attached visuals and geometries. | |
| virtual void | SetStatic (bool _static)=0 |
| Tells Render Engine this Visual will be static (i.e. won't move, rotate or scale) You can still move, rotate or scale the Visual; however doing so has a performance impact. How much of an impact will depend on the rendering backend being used. | |
| virtual void | SetVisibilityFlags (uint32_t _flags)=0 |
| Set visibility flags. | |
| virtual void | SetVisible (bool _visible)=0 |
| Specify if this visual is visible. | |
| virtual void | SetWireframe (bool _show)=0 |
| Enable or disable wireframe. | |
| virtual bool | Static () const =0 |
| Get whether the visual is static. | |
| virtual uint32_t | VisibilityFlags () const =0 |
| Get visibility flags. | |
| virtual bool | Wireframe () const =0 |
| Get whether wireframe is enabled for this visual. | |
Public Member Functions inherited from Node | |
| virtual | ~Node () |
| Destructor. | |
| virtual void | AddChild (NodePtr _child)=0 |
| Add the given node to this node. If the given node is already a child, no work will be done. | |
| virtual NodePtr | ChildById (unsigned int _id) const =0 |
| Get node with given ID. If no child exists with given ID, NULL will be returned. | |
| virtual NodePtr | ChildByIndex (unsigned int _index) const =0 |
| Get node at given index. If no child exists at given index, NULL will be returned. | |
| virtual NodePtr | ChildByName (const std::string &_name) const =0 |
| Get node with given name. If no child exists with given name, NULL will be returned. | |
| virtual unsigned int | ChildCount () const =0 |
| Get number of child nodes. | |
| virtual bool | HasChild (ConstNodePtr _child) const =0 |
| Determine if given node is an attached child. | |
| virtual bool | HasChildId (unsigned int _id) const =0 |
| Determine if node with given ID is an attached child. | |
| virtual bool | HasChildName (const std::string &_name) const =0 |
| Determine if node with given name is an attached child. | |
| virtual bool | HasParent () const =0 |
| Determine if this Node is attached to another Node. | |
| virtual bool | HasUserData (const std::string &_key) const =0 |
| Check if node has custom data. | |
| virtual bool | InheritScale () const =0 |
| Determine if this node inherits scale from this parent. | |
| virtual math::Pose3d | InitialLocalPose () const =0 |
| Get the initial local pose. | |
| virtual math::Pose3d | LocalPose () const =0 |
| Get the local pose. | |
| virtual math::Vector3d | LocalPosition () const =0 |
| Get the local position. | |
| virtual math::Quaterniond | LocalRotation () const =0 |
| Get the local rotation. | |
| virtual math::Vector3d | LocalScale () const =0 |
| Get the local scale. | |
| virtual math::Vector3d | Origin () const =0 |
| Get position of origin. | |
| virtual NodePtr | Parent () const =0 |
| Get the parent Node. | |
| virtual NodePtr | RemoveChild (NodePtr _child)=0 |
| Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done. | |
| virtual NodePtr | RemoveChildById (unsigned int _id)=0 |
| Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done. | |
| virtual NodePtr | RemoveChildByIndex (unsigned int _index)=0 |
| Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done. | |
| virtual NodePtr | RemoveChildByName (const std::string &_name)=0 |
| Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done. | |
| virtual void | RemoveChildren ()=0 |
| Remove all child nodes from this node This detaches all the child nodes but does not destroy them. | |
| virtual void | RemoveParent ()=0 |
| Detach this Node from its parent. If this Node does not have a parent, no work will be done. | |
| virtual void | Scale (const math::Vector3d &_scale)=0 |
| Scale the current scale by the given scalars. | |
| virtual void | Scale (double _scale)=0 |
| Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates. | |
| virtual void | Scale (double _x, double _y, double _z)=0 |
| Scale the current scale by the given scalars. | |
| virtual void | SetInheritScale (bool _inherit)=0 |
| Specify if this node inherits scale from its parent. | |
| virtual void | SetLocalPose (const math::Pose3d &_pose)=0 |
| Set the local pose. | |
| virtual void | SetLocalPosition (const math::Vector3d &_position)=0 |
| Set the local position. | |
| virtual void | SetLocalPosition (double _x, double _y, double _z)=0 |
| Set the local position. | |
| virtual void | SetLocalRotation (const math::Quaterniond &_rotation)=0 |
| Set the local rotation. | |
| virtual void | SetLocalRotation (double _r, double _p, double _y)=0 |
| Set the local rotation. | |
| virtual void | SetLocalRotation (double _w, double _x, double _y, double _z)=0 |
| Set the local rotation. | |
| virtual void | SetLocalScale (const math::Vector3d &_scale)=0 |
| Set the local scale. | |
| virtual void | SetLocalScale (double _scale)=0 |
| Set the local scale. The given scale will be assigned to the x, y, and z coordinates. | |
| virtual void | SetLocalScale (double _x, double _y, double _z)=0 |
| Set the local scale. | |
| virtual void | SetOrigin (const math::Vector3d &_origin)=0 |
| Set position of origin. The position should be relative to the original origin of the geometry. | |
| virtual void | SetOrigin (double _x, double _y, double _z)=0 |
| Set position of origin. The position should be relative to the original origin of the geometry. | |
| virtual void | SetUserData (const std::string &_key, Variant _value)=0 |
| Store any custom data associated with this node. | |
| virtual void | SetWorldPose (const math::Pose3d &_pose)=0 |
| Set the world pose. | |
| virtual void | SetWorldPosition (const math::Vector3d &_position)=0 |
| Set the world position. | |
| virtual void | SetWorldPosition (double _x, double _y, double _z)=0 |
| Set the world position. | |
| virtual void | SetWorldRotation (const math::Quaterniond &_rotation)=0 |
| Set the world rotation. | |
| virtual void | SetWorldRotation (double _r, double _p, double _y)=0 |
| Set the world rotation. | |
| virtual void | SetWorldRotation (double _w, double _x, double _y, double _z)=0 |
| Set the world rotation. | |
| virtual void | SetWorldScale (const math::Vector3d &_scale)=0 |
| Set the world scale. | |
| virtual void | SetWorldScale (double _scale)=0 |
| Set the world scale. The given scale will be assigned to the x, y, and z coordinates. | |
| virtual void | SetWorldScale (double _x, double _y, double _z)=0 |
| Set the world scale. | |
| virtual Variant | UserData (const std::string &_key) const =0 |
| Get custom data stored in this node. | |
| virtual math::Pose3d | WorldPose () const =0 |
| Get the world pose. | |
| virtual math::Vector3d | WorldPosition () const =0 |
| Get the world position. | |
| virtual math::Quaterniond | WorldRotation () const =0 |
| Get the world rotation. | |
| virtual math::Vector3d | WorldScale () const =0 |
| Get the world scale. | |
| virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const =0 |
| Convert given world pose to local pose. | |
Public Member Functions inherited from Object | |
| virtual | ~Object () |
| Destructor. | |
| virtual void | Destroy ()=0 |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
| virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
| virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
| virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering. | |
| virtual void | PreRender ()=0 |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. | |
| virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object. | |
Detailed Description
Represents a arrow composite visual.
Constructor & Destructor Documentation
◆ ~ArrowVisual()
|
virtual |
Destructor.
Member Function Documentation
◆ Head()
|
pure virtual |
Get arrow-head visual.
- Returns
- The arrow-head visual
Implemented in BaseArrowVisual< T >, BaseArrowVisual< Ogre2Visual >, and BaseArrowVisual< OgreVisual >.
◆ Rotation()
|
pure virtual |
Get arrow-rotation visual.
- Returns
- The arrow-rotation visual
Implemented in BaseArrowVisual< T >, BaseArrowVisual< Ogre2Visual >, and BaseArrowVisual< OgreVisual >.
◆ Shaft()
|
pure virtual |
Get arrow-shaft visual.
- Returns
- The arrow-shaft visual
Implemented in BaseArrowVisual< T >, BaseArrowVisual< Ogre2Visual >, and BaseArrowVisual< OgreVisual >.
◆ ShowArrowHead()
|
pure virtual |
set true to show the arrow head, false otherwise
- Parameters
-
[in] _b true to show the arrow head, false otherwise
Implemented in BaseArrowVisual< T >, BaseArrowVisual< Ogre2Visual >, and BaseArrowVisual< OgreVisual >.
◆ ShowArrowRotation()
|
pure virtual |
Set true to show the rotation of the arrow, false otherwise.
- Parameters
-
[in] _b True to show the arrow rotation.
Implemented in BaseArrowVisual< T >, BaseArrowVisual< Ogre2Visual >, and BaseArrowVisual< OgreVisual >.
◆ ShowArrowShaft()
|
pure virtual |
set true to show the arrow shaft, false otherwise
- Parameters
-
[in] _b true to show the arrow shaft, false otherwise
Implemented in BaseArrowVisual< T >, BaseArrowVisual< Ogre2Visual >, and BaseArrowVisual< OgreVisual >.
The documentation for this class was generated from the following file:
Public Member Functions inherited from