Gazebo Rendering

API Reference

3.7.2

Base implementation of a grid geometry. More...

#include <BaseGrid.hh>

Public Member Functions

virtual ~BaseGrid ()
 Destructor. More...
 
virtual unsigned int CellCount () const
 Get the number of cells on a planar grid. More...
 
virtual double CellLength () const
 Get the cell length. More...
 
virtual void Destroy ()
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
virtual void PreRender ()
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual void SetCellCount (const unsigned int _count)
 Set the number of cells on a planar grid. More...
 
virtual void SetCellLength (const double _len)
 Set the cell length in one direction. The cells are assumed to be square. More...
 
virtual void SetVerticalCellCount (const unsigned int _count)
 Set the vertical cell count of the grid. This makes the grid 3D. More...
 
virtual unsigned int VerticalCellCount () const
 Get the vertical cell count. More...
 
- Public Member Functions inherited from Grid
virtual ~Grid ()
 Destructor. More...
 
- Public Member Functions inherited from Geometry
virtual ~Geometry ()
 Deconstructor. More...
 
virtual bool HasParent () const =0
 Determine if this Geometry is attached to a Visual. More...
 
virtual MaterialPtr Material () const =0
 Get the material of this geometry. More...
 
virtual VisualPtr Parent () const =0
 Get the parent Visual. More...
 
virtual void RemoveParent ()=0
 Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More...
 
virtual void SetMaterial (const std::string &_name, bool _unique=true)=0
 Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More...
 
virtual void SetMaterial (MaterialPtr _material, bool _unique=true)=0
 Set the materials of this Geometry. More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 

Protected Member Functions

 BaseGrid ()
 Constructor. More...
 

Protected Attributes

unsigned int cellCount = 10u
 Number of cells in grid. More...
 
double cellLength = 1.0
 Length of a single cell. More...
 
bool gridDirty = false
 Flag to indicate grid properties have changed. More...
 
double heightOffset = 0.0
 vertical offset of the XY plane from origin More...
 
unsigned int verticalCellCount = 0
 Number of cells in vertical direction. More...
 

Detailed Description

template<class T>
class ignition::rendering::BaseGrid< T >

Base implementation of a grid geometry.

Constructor & Destructor Documentation

◆ BaseGrid()

BaseGrid
protected

Constructor.

◆ ~BaseGrid()

~BaseGrid
virtual

Destructor.

Member Function Documentation

◆ CellCount()

unsigned int CellCount ( ) const
virtual

Get the number of cells on a planar grid.

Returns
Number of cells

Implements Grid.

◆ CellLength()

double CellLength ( ) const
virtual

Get the cell length.

Returns
The cell length

Implements Grid.

◆ Destroy()

void Destroy ( )
virtual

Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.

Implements Object.

◆ PreRender()

void PreRender ( )
virtual

Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.

Implements Object.

Reimplemented in OgreGrid, and Ogre2Grid.

◆ SetCellCount()

void SetCellCount ( const unsigned int  _count)
virtual

Set the number of cells on a planar grid.

Parameters
[in]_countThe number of cells

Implements Grid.

◆ SetCellLength()

void SetCellLength ( const double  _len)
virtual

Set the cell length in one direction. The cells are assumed to be square.

Parameters
[in]_lenThe cell length

Implements Grid.

◆ SetVerticalCellCount()

void SetVerticalCellCount ( const unsigned int  _count)
virtual

Set the vertical cell count of the grid. This makes the grid 3D.

Parameters
[in]_countNumber of cells in vertical direction.

Implements Grid.

◆ VerticalCellCount()

unsigned int VerticalCellCount ( ) const
virtual

Get the vertical cell count.

Returns
The vertical cell count.

Implements Grid.

Member Data Documentation

◆ cellCount

unsigned int cellCount = 10u
protected

Number of cells in grid.

◆ cellLength

double cellLength = 1.0
protected

Length of a single cell.

◆ gridDirty

bool gridDirty = false
protected

Flag to indicate grid properties have changed.

◆ heightOffset

double heightOffset = 0.0
protected

vertical offset of the XY plane from origin

◆ verticalCellCount

unsigned int verticalCellCount = 0
protected

Number of cells in vertical direction.


The documentation for this class was generated from the following file: