BaseCapsule< T > Class Template Reference
Base implementation of a Capsule Geometry. More...
#include <BaseCapsule.hh>
Public Member Functions | |
virtual | ~BaseCapsule () |
virtual GeometryPtr | Clone () const override |
Clone the geometry. More... | |
virtual double | Length () const override |
Get the length of the capsule. More... | |
virtual double | Radius () const override |
Get the radius of the capsule. More... | |
virtual void | SetLength (double _length) override |
Set the length of the capsule. More... | |
virtual void | SetRadius (double _radius) override |
Set the radius of the capsule. More... | |
Public Member Functions inherited from Capsule | |
virtual | ~Capsule () |
Destructor. More... | |
Public Member Functions inherited from Geometry | |
virtual | ~Geometry () |
Destructor. More... | |
virtual bool | HasParent () const =0 |
Determine if this Geometry is attached to a Visual. More... | |
virtual MaterialPtr | Material () const =0 |
Get the material of this geometry. More... | |
virtual VisualPtr | Parent () const =0 |
Get the parent Visual. More... | |
virtual void | RemoveParent ()=0 |
Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More... | |
virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More... | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
Set the materials of this Geometry. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Protected Member Functions | |
BaseCapsule () | |
Protected Attributes | |
bool | capsuleDirty = false |
Flag to indicate capsule properties have changed. More... | |
double | length = 0.5 |
Length of the capsule. More... | |
double | radius = 0.5 |
Radius of the capsule. More... | |
Detailed Description
Constructor & Destructor Documentation
◆ BaseCapsule()
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protected |
◆ ~BaseCapsule()
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virtual |
Member Function Documentation
◆ Clone()
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overridevirtual |
◆ Length()
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overridevirtual |
Get the length of the capsule.
Implements Capsule.
◆ Radius()
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overridevirtual |
Get the radius of the capsule.
Implements Capsule.
◆ SetLength()
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overridevirtual |
Set the length of the capsule.
Implements Capsule.
◆ SetRadius()
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overridevirtual |
Set the radius of the capsule.
Implements Capsule.
Member Data Documentation
◆ capsuleDirty
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protected |
Flag to indicate capsule properties have changed.
◆ length
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protected |
Length of the capsule.
◆ radius
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protected |
Radius of the capsule.
The documentation for this class was generated from the following file: