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virtual | ~BaseMesh () |
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virtual GeometryPtr | Clone () const override |
| Clone the geometry. More...
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const MeshDescriptor & | Descriptor () const override |
| Get the mesh's mesh descriptor. More...
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virtual void | Destroy () override |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
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virtual bool | HasSkeleton () const override |
| Check whether the mesh has skeleton. More...
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virtual bool | HasSubMesh (ConstSubMeshPtr _subMesh) const override |
| Determine if has given sub-mesh. More...
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virtual bool | HasSubMeshName (const std::string &_name) const override |
| Determine if has sub-mesh with given name. More...
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virtual MaterialPtr | Material () const override |
| Get the material of this geometry. More...
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virtual void | PreRender () override |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
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void | SetDescriptor (const MeshDescriptor &_desc) override |
| Set the mesh's descriptor. More...
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virtual void | SetMaterial (const std::string &_name, bool _unique=true) override |
| Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More...
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virtual void | SetMaterial (MaterialPtr _material, bool _unique=true) override |
| Set the materials of this Geometry. More...
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virtual void | SetSkeletonAnimationEnabled (const std::string &_name, bool _enabled, bool _loop=true, float _weight=1.0) override |
| Set whether a skeleton animation should be enabled or not. More...
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virtual void | SetSkeletonLocalTransforms (const std::map< std::string, math::Matrix4d > &_tfs) override |
| Set transforms for the skeleton. More...
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virtual void | SetSkeletonWeights (const std::unordered_map< std::string, float > &_weights) override |
| Set skeleton node weight. More...
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virtual bool | SkeletonAnimationEnabled (const std::string &_name) const override |
| Get whether a skeleton animation is enabled or not. More...
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virtual std::map< std::string, math::Matrix4d > | SkeletonLocalTransforms () const override |
| Get the skeleton local transforms. More...
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virtual std::unordered_map< std::string, float > | SkeletonWeights () const override |
| Get skeleton node weight. More...
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virtual SubMeshPtr | SubMeshByIndex (unsigned int _index) const override |
| Get sub-mesh at given index. More...
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virtual SubMeshPtr | SubMeshByName (const std::string &_name) const override |
| Get sub-mesh with given name. More...
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virtual unsigned int | SubMeshCount () const override |
| Get the sub-mesh count. More...
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virtual void | UpdateSkeletonAnimation (std::chrono::steady_clock::duration _time) override |
| Play the active skeleton animation to the specified time. More...
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virtual | ~Mesh () |
| Destructor. More...
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virtual | ~Geometry () |
| Destructor. More...
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virtual bool | HasParent () const =0 |
| Determine if this Geometry is attached to a Visual. More...
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virtual VisualPtr | Parent () const =0 |
| Get the parent Visual. More...
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virtual void | RemoveParent ()=0 |
| Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More...
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virtual | ~Object () |
| Destructor. More...
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virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering. More...
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object. More...
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