OgreGaussianNoisePass Class Reference
Ogre implementation of the GaussianNoisePass class. More...
#include <OgreGaussianNoisePass.hh>
Public Member Functions | |
OgreGaussianNoisePass () | |
Constructor. More... | |
virtual | ~OgreGaussianNoisePass () |
Destructor. More... | |
void | CreateRenderPass () override |
Create the render pass using ogre compositor. More... | |
void | Destroy () override |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
void | PreRender () override |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
Public Member Functions inherited from BaseGaussianNoisePass< OgreRenderPass > | |
virtual | ~BaseGaussianNoisePass () |
Destructor. More... | |
double | Bias () const |
Accessor for bias. More... | |
double | Mean () const |
Accessor for mean. More... | |
void | SetBiasMean (double _biasMean) |
Set the mean of the bias value. Bias is computed based on the bias mean and bias standard deviation. More... | |
void | SetBiasStdDev (double _biasStdDev) |
Set the standard deviation of the bias value. Bias is computed based on the bias mean and bias standard deviation. More... | |
void | SetMean (double _mean) |
Set mean. More... | |
void | SetStdDev (double _stdDev) |
Set stddev. More... | |
double | StdDev () const |
Accessor for stddev. More... | |
Public Member Functions inherited from GaussianNoisePass | |
GaussianNoisePass () | |
Constructor. More... | |
virtual | ~GaussianNoisePass () |
Destructor. More... | |
virtual double | Bias () const =0 |
Accessor for bias. More... | |
virtual double | Mean () const =0 |
Accessor for mean. More... | |
virtual double | StdDev () const =0 |
Accessor for stddev. More... | |
Public Member Functions inherited from RenderPass | |
virtual | ~RenderPass () |
Destructor. More... | |
virtual bool | IsEnabled () const =0 |
Get whether or not the render pass is enabled. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Public Member Functions inherited from OgreRenderPass | |
virtual | ~OgreRenderPass () |
Destructor. More... | |
void | Destroy () override |
virtual void | SetCamera (Ogre::Camera *_camera) |
Set the ogre camera that the render pass applies to. More... | |
Public Member Functions inherited from BaseRenderPass< OgreObject > | |
virtual | ~BaseRenderPass () |
Destructor. More... | |
virtual bool | IsEnabled () const override |
Get whether or not the render pass is enabled. More... | |
virtual void | SetEnabled (bool _enabled) override |
Set to enable or disable the render pass. More... | |
Public Member Functions inherited from OgreObject | |
virtual | ~OgreObject () |
virtual ScenePtr | Scene () const |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PostRender () override |
Public Attributes | |
std::shared_ptr< GaussianNoiseCompositorListener > | gaussianNoiseCompositorListener |
Gaussian noise compositor listener. More... | |
Ogre::CompositorInstance * | gaussianNoiseInstance = nullptr |
Gaussian noise compositor. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from BaseGaussianNoisePass< OgreRenderPass > | |
BaseGaussianNoisePass () | |
Constructor. More... | |
void | SampleBias () |
Protected Member Functions inherited from OgreRenderPass | |
OgreRenderPass () | |
Constructor. More... | |
Protected Member Functions inherited from BaseRenderPass< OgreObject > | |
BaseRenderPass () | |
Constructor. More... | |
Protected Member Functions inherited from OgreObject | |
OgreObject () | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
virtual void | Init () |
virtual void | Load () |
Protected Attributes inherited from BaseGaussianNoisePass< OgreRenderPass > | |
double | bias |
Gaussian noise bias. More... | |
double | biasMean |
The mean of the Gaussian distribution from which bias values are drawn. More... | |
double | biasStdDev |
The standard deviation of the Gaussian distribution from which bias values are drawn. More... | |
double | mean |
Gaussian noise mean. More... | |
double | stdDev |
Standard deviation of Gaussian noise. More... | |
Protected Attributes inherited from OgreRenderPass | |
Ogre::Camera * | ogreCamera = nullptr |
Pointer to the ogre camera. More... | |
Protected Attributes inherited from BaseRenderPass< OgreObject > | |
bool | enabled |
Flag to indicate if render pass is enabled or not. More... | |
Protected Attributes inherited from OgreObject | |
OgreScenePtr | scene |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
Ogre implementation of the GaussianNoisePass class.
Constructor & Destructor Documentation
◆ OgreGaussianNoisePass()
Constructor.
◆ ~OgreGaussianNoisePass()
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virtual |
Destructor.
Member Function Documentation
◆ CreateRenderPass()
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overridevirtual |
Create the render pass using ogre compositor.
Reimplemented from OgreRenderPass.
◆ Destroy()
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overridevirtual |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Implements Object.
◆ PreRender()
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overridevirtual |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
Implements Object.
Member Data Documentation
◆ gaussianNoiseCompositorListener
std::shared_ptr<GaussianNoiseCompositorListener> gaussianNoiseCompositorListener |
Gaussian noise compositor listener.
◆ gaussianNoiseInstance
Ogre::CompositorInstance* gaussianNoiseInstance = nullptr |
Gaussian noise compositor.
The documentation for this class was generated from the following file: