Gazebo Rendering
API Reference
9.0.0
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src
gz-rendering
include
gz
rendering
TransformController.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2019 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_TRANSFORMCONTROLLER_HH_
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#define GZ_RENDERING_TRANSFORMCONTROLLER_HH_
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#include <memory>
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#include <gz/utils/SuppressWarning.hh>
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#include <
gz/math/Quaternion.hh
>
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#include <
gz/math/Plane.hh
>
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#include <
gz/math/Vector3.hh
>
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#include "gz/rendering/config.hh"
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#include "
gz/rendering/Camera.hh
"
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#include "
gz/rendering/GizmoVisual.hh
"
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#include "
gz/rendering/TransformType.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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// forward declarations
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class
TransformControllerPrivate;
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/* \class TransformController TransformController.hh \
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* gz/rendering/TransformController.hh
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*/
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class
GZ_RENDERING_VISIBLE
TransformController
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{
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public
:
TransformController
();
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public
:
virtual
~TransformController
();
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public
:
virtual
void
Update
();
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public
:
virtual
void
SetCamera
(
const
CameraPtr
&_camera);
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public
:
virtual
CameraPtr
Camera
()
const
;
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public
:
virtual
NodePtr
Node
()
const
;
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public
:
virtual
void
Attach
(
NodePtr
_node);
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public
:
virtual
void
Detach
();
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public
:
virtual
void
SetTransformMode
(
TransformMode
_mode);
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public
:
virtual
TransformMode
Mode
()
const
;
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public
:
virtual
void
SetTransformSpace
(
TransformSpace
_space);
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public
:
virtual
TransformSpace
Space
()
const
;
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public
:
virtual
void
SetActiveAxis
(
const
math::Vector3d
&_axis);
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public
:
virtual
math::Vector3d
ActiveAxis
()
const
;
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public
:
virtual
math::Vector3d
AxisById
(
unsigned
int
_id)
const
;
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public
:
virtual
void
Translate
(
const
math::Vector3d
&_translation,
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bool
_snap =
false
);
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public
:
virtual
void
Rotate
(
const
math::Quaterniond
&_rotation,
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bool
_snap =
false
);
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public
:
virtual
void
Scale
(
const
math::Vector3d
&_scale,
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bool
_snap =
false
);
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public
:
static
gz::math::Vector3d
SnapPoint
(
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const
gz::math::Vector3d
&_point,
const
double
_interval = 1.0,
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const
double
_sensitivity = 0.4);
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public
:
virtual
void
Start
();
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public
:
virtual
void
Stop
();
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public
:
virtual
bool
Active
()
const
;
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public
:
math::Vector3d
TranslationFrom2d
(
const
math::Vector3d
&_axis,
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const
math::Vector2d
&_start,
const
math::Vector2d
&_end);
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public
:
math::Quaterniond
RotationFrom2d
(
const
math::Vector3d
&_axis,
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const
math::Vector2d
&_start,
const
math::Vector2d
&_end);
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public
:
math::Vector3d
ScaleFrom2d
(
const
math::Vector3d
&_axis,
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const
math::Vector2d
&_start,
const
math::Vector2d
&_end);
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public
:
static
math::Vector3d
ToAxis
(
TransformAxis
_axis);
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protected
:
math::Planed
CreatePlaneForTransform
(
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const
math::Vector3d
&_axis,
const
math::Vector2d
&_pt2d);
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protected
:
bool
RayPlaneIntersection
(
RayQueryPtr
_ray,
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const
math::Planed
&_plane,
math::Vector3d
&_result);
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GZ_UTILS_WARN_IGNORE__DLL_INTERFACE_MISSING
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public
:
std::unique_ptr<TransformControllerPrivate>
dataPtr
;
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GZ_UTILS_WARN_RESUME__DLL_INTERFACE_MISSING
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};
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}
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}
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}
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#endif