Gazebo Rendering

API Reference

9.0.0
BaseGaussianNoisePass< T > Class Template Reference

Base Gaussian noise render pass. More...

#include <BaseGaussianNoisePass.hh>

Public Member Functions

virtual ~BaseGaussianNoisePass ()
 Destructor.
 
double Bias () const
 Accessor for bias.
 
double Mean () const
 Accessor for mean.
 
void SetBiasMean (double _biasMean)
 Set the mean of the bias value. Bias is computed based on the bias mean and bias standard deviation.
 
void SetBiasStdDev (double _biasStdDev)
 Set the standard deviation of the bias value. Bias is computed based on the bias mean and bias standard deviation.
 
void SetMean (double _mean)
 Set mean.
 
void SetStdDev (double _stdDev)
 Set stddev.
 
double StdDev () const
 Accessor for stddev.
 
- Public Member Functions inherited from GaussianNoisePass
 GaussianNoisePass ()
 Constructor.
 
virtual ~GaussianNoisePass ()
 Destructor.
 
- Public Member Functions inherited from RenderPass
virtual ~RenderPass ()
 Destructor.
 
virtual bool IsEnabled () const =0
 Get whether or not the render pass is enabled.
 
virtual void PreRender (const CameraPtr &_camera)=0
 See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render.
 
virtual void SetEnabled (bool _enabled)=0
 Set to enable or disable the render pass.
 
virtual void SetWideAngleCameraAfterStitching (bool _afterStitching)=0
 WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result.
 
virtual bool WideAngleCameraAfterStitching () const =0
 See SetWideAngleCameraAfterStitching()
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor.
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering.
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object.
 

Protected Member Functions

 BaseGaussianNoisePass ()
 Constructor.
 
void SampleBias ()
 

Protected Attributes

double bias = 0.0
 Gaussian noise bias.
 
double biasMean = 0
 The mean of the Gaussian distribution from which bias values are drawn.
 
double biasStdDev = 0
 The standard deviation of the Gaussian distribution from which bias values are drawn.
 
double mean = 0.0
 Gaussian noise mean.
 
double stdDev = 0.0
 Standard deviation of Gaussian noise.
 

Detailed Description

template<class T>
class gz::rendering::BaseGaussianNoisePass< T >

Base Gaussian noise render pass.

Constructor & Destructor Documentation

◆ BaseGaussianNoisePass()

template<class T >
BaseGaussianNoisePass ( )
protected

Constructor.

◆ ~BaseGaussianNoisePass()

template<class T >
~BaseGaussianNoisePass ( )
virtual

Destructor.

Member Function Documentation

◆ Bias()

template<class T >
double Bias ( ) const
virtual

Accessor for bias.

Returns
Bias on output.

Implements GaussianNoisePass.

◆ Mean()

template<class T >
double Mean ( ) const
virtual

Accessor for mean.

Returns
Mean of Gaussian noise.

Implements GaussianNoisePass.

◆ SampleBias()

template<class T >
void SampleBias ( )
protected

◆ SetBiasMean()

template<class T >
void SetBiasMean ( double  _biasMean)
virtual

Set the mean of the bias value. Bias is computed based on the bias mean and bias standard deviation.

See also
SetBiasStdDev

Implements GaussianNoisePass.

◆ SetBiasStdDev()

template<class T >
void SetBiasStdDev ( double  _biasStdDev)
virtual

Set the standard deviation of the bias value. Bias is computed based on the bias mean and bias standard deviation.

See also
SetBiasMean

Implements GaussianNoisePass.

◆ SetMean()

template<class T >
void SetMean ( double  _mean)
virtual

Set mean.

Parameters
[in]_meanMean of Gaussian noise.

Implements GaussianNoisePass.

◆ SetStdDev()

template<class T >
void SetStdDev ( double  _stdDev)
virtual

Set stddev.

Parameters
[in]_stdDevStandard deviation of Gaussian noise.

Implements GaussianNoisePass.

◆ StdDev()

template<class T >
double StdDev ( ) const
virtual

Accessor for stddev.

Returns
Standard deviation of Gaussian noise.

Implements GaussianNoisePass.

Member Data Documentation

◆ bias

template<class T >
double bias = 0.0
protected

Gaussian noise bias.

◆ biasMean

template<class T >
double biasMean = 0
protected

The mean of the Gaussian distribution from which bias values are drawn.

◆ biasStdDev

template<class T >
double biasStdDev = 0
protected

The standard deviation of the Gaussian distribution from which bias values are drawn.

◆ mean

template<class T >
double mean = 0.0
protected

Gaussian noise mean.

◆ stdDev

template<class T >
double stdDev = 0.0
protected

Standard deviation of Gaussian noise.


The documentation for this class was generated from the following file: