A render pass that applies Gaussian noise to the render target. More...
#include <GaussianNoisePass.hh>
Public Member Functions | |
GaussianNoisePass () | |
Constructor. | |
virtual | ~GaussianNoisePass () |
Destructor. | |
virtual double | Bias () const =0 |
Accessor for bias. | |
virtual double | Mean () const =0 |
Accessor for mean. | |
virtual void | SetBiasMean (double _biasMean)=0 |
Set the mean of the bias value. Bias is computed based on the bias mean and bias standard deviation. | |
virtual void | SetBiasStdDev (double _biasStdDev)=0 |
Set the standard deviation of the bias value. Bias is computed based on the bias mean and bias standard deviation. | |
virtual void | SetMean (double _mean)=0 |
Set mean. | |
virtual void | SetStdDev (double _stdDev)=0 |
Set stddev. | |
virtual double | StdDev () const =0 |
Accessor for stddev. | |
Public Member Functions inherited from RenderPass | |
virtual | ~RenderPass () |
Destructor. | |
virtual bool | IsEnabled () const =0 |
Get whether or not the render pass is enabled. | |
virtual void | PreRender (const CameraPtr &_camera)=0 |
See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render. | |
virtual void | SetEnabled (bool _enabled)=0 |
Set to enable or disable the render pass. | |
virtual void | SetWideAngleCameraAfterStitching (bool _afterStitching)=0 |
WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result. | |
virtual bool | WideAngleCameraAfterStitching () const =0 |
See SetWideAngleCameraAfterStitching() | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. | |
Detailed Description
A render pass that applies Gaussian noise to the render target.
Constructor & Destructor Documentation
◆ GaussianNoisePass()
Constructor.
◆ ~GaussianNoisePass()
|
virtual |
Destructor.
Member Function Documentation
◆ Bias()
|
pure virtual |
Accessor for bias.
- Returns
- Bias on output.
Implemented in BaseGaussianNoisePass< T >, BaseGaussianNoisePass< Ogre2RenderPass >, and BaseGaussianNoisePass< OgreRenderPass >.
◆ Mean()
|
pure virtual |
Accessor for mean.
- Returns
- Mean of Gaussian noise.
Implemented in BaseGaussianNoisePass< T >, BaseGaussianNoisePass< Ogre2RenderPass >, and BaseGaussianNoisePass< OgreRenderPass >.
◆ SetBiasMean()
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pure virtual |
Set the mean of the bias value. Bias is computed based on the bias mean and bias standard deviation.
- See also
- SetBiasStdDev
Implemented in BaseGaussianNoisePass< T >, BaseGaussianNoisePass< Ogre2RenderPass >, and BaseGaussianNoisePass< OgreRenderPass >.
◆ SetBiasStdDev()
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pure virtual |
Set the standard deviation of the bias value. Bias is computed based on the bias mean and bias standard deviation.
- See also
- SetBiasMean
Implemented in BaseGaussianNoisePass< T >, BaseGaussianNoisePass< Ogre2RenderPass >, and BaseGaussianNoisePass< OgreRenderPass >.
◆ SetMean()
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pure virtual |
Set mean.
- Parameters
-
[in] _mean Mean of Gaussian noise.
Implemented in BaseGaussianNoisePass< T >, BaseGaussianNoisePass< Ogre2RenderPass >, and BaseGaussianNoisePass< OgreRenderPass >.
◆ SetStdDev()
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pure virtual |
Set stddev.
- Parameters
-
[in] _stdDev Standard deviation of Gaussian noise.
Implemented in BaseGaussianNoisePass< T >, BaseGaussianNoisePass< Ogre2RenderPass >, and BaseGaussianNoisePass< OgreRenderPass >.
◆ StdDev()
|
pure virtual |
Accessor for stddev.
- Returns
- Standard deviation of Gaussian noise.
Implemented in BaseGaussianNoisePass< T >, BaseGaussianNoisePass< Ogre2RenderPass >, and BaseGaussianNoisePass< OgreRenderPass >.
The documentation for this class was generated from the following file: