|
virtual | ~OgreArrowVisual () |
|
virtual | ~BaseArrowVisual () |
| Destructor.
|
|
virtual VisualPtr | Head () const override |
| Get arrow-head visual.
|
|
virtual VisualPtr | Rotation () const override |
| Get arrow-rotation visual.
|
|
virtual void | SetVisible (bool _visible) override |
| Specify if this visual is visible.
|
|
virtual VisualPtr | Shaft () const override |
| Get arrow-shaft visual.
|
|
virtual void | ShowArrowHead (bool _b) override |
| set true to show the arrow head, false otherwise
|
|
virtual void | ShowArrowRotation (bool _b) override |
| Set true to show the rotation of the arrow, false otherwise.
|
|
virtual void | ShowArrowShaft (bool _b) override |
| set true to show the arrow shaft, false otherwise
|
|
virtual | ~ArrowVisual () |
| Destructor.
|
|
virtual | ~CompositeVisual () |
| Destructor.
|
|
virtual | ~Visual () |
| Destructor.
|
|
virtual | ~Node () |
| Destructor.
|
|
virtual | ~Object () |
| Destructor.
|
|
virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
|
|
virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
|
|
virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering.
|
|
virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object.
|
|
virtual | ~OgreVisual () |
|
virtual gz::math::AxisAlignedBox | BoundingBox () const override |
| Get the bounding box in world frame coordinates.
|
|
virtual gz::math::AxisAlignedBox | LocalBoundingBox () const override |
| Get the local bounding box of the visual.
|
|
virtual void | SetVisibilityFlags (uint32_t _flags) override |
| Set visibility flags.
|
|
virtual void | SetWireframe (bool _show) override |
| Enable or disable wireframe.
|
|
virtual bool | Wireframe () const override |
| Get whether wireframe is enabled for this visual.
|
|
virtual | ~BaseVisual () |
|
virtual void | AddGeometry (GeometryPtr _geometry) override |
| Add the given geometry to this visual. If the given node is already attached, no work will be done.
|
|
virtual void | AddVisibilityFlags (uint32_t _flags) override |
| Add visibility flags.
|
|
virtual VisualPtr | Clone (const std::string &_name, NodePtr _newParent) const override |
| Clone the visual (and its children) with a new name.
|
|
virtual GeometryPtr | GeometryByIndex (unsigned int _index) const override |
| Get geometry at given index. If no geometry exists at given index, NULL will be returned.
|
|
virtual unsigned int | GeometryCount () const override |
| Get the number of geometries attached to this visual.
|
|
virtual bool | HasGeometry (ConstGeometryPtr _geometry) const override |
| Determine if given geometry is attached to this visual.
|
|
virtual math::Pose3d | LocalPose () const override |
| Get the local pose.
|
|
virtual MaterialPtr | Material () const override |
| Get the material assigned to attached visuals and geometries.
|
|
virtual void | PreRender () override |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
|
|
virtual void | RemoveGeometries () override |
| Remove all attached geometries from this visual.
|
|
virtual GeometryPtr | RemoveGeometry (GeometryPtr _geometry) override |
| Remove the given geometry from this visual. If the given node is not a child of this visual, no work will be done.
|
|
virtual GeometryPtr | RemoveGeometryByIndex (unsigned int _index) override |
| Remove the geometry at the given index from this visual. If the specified node is not attached this visual, no work will be done.
|
|
virtual void | RemoveVisibilityFlags (uint32_t _flags) override |
| Remove visibility flags.
|
|
virtual void | SetChildMaterial (MaterialPtr _material, bool _unique=true) override |
| Set the material for all attached visuals only.
|
|
virtual void | SetGeometryMaterial (MaterialPtr _material, bool _unique=true) override |
| Set the material for all attached geometries only.
|
|
virtual void | SetLocalPose (const math::Pose3d &_pose) override |
| Set the local pose.
|
|
virtual void | SetMaterial (const std::string &_name, bool _unique=true) override |
| Set the material for all attached visuals and geometries. The specified material will be retrieved from Scene::Material using the given material name. If no material is registered with the given name, no work will be done.
|
|
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true) override |
| Set the material for all attached visuals and geometries.
|
|
virtual void | SetStatic (bool _static) override |
| Tells Render Engine this Visual will be static (i.e. won't move, rotate or scale) You can still move, rotate or scale the Visual; however doing so has a performance impact. How much of an impact will depend on the rendering backend being used.
|
|
virtual bool | Static () const override |
| Get whether the visual is static.
|
|
virtual uint32_t | VisibilityFlags () const override |
| Get visibility flags.
|
|
virtual | ~OgreNode () |
|
virtual bool | HasParent () const override |
| Determine if this Node is attached to another Node.
|
|
virtual bool | InheritScale () const override |
| Determine if this node inherits scale from this parent.
|
|
virtual math::Vector3d | LocalScale () const override |
| Get the local scale.
|
|
virtual Ogre::SceneNode * | Node () const |
|
virtual NodePtr | Parent () const override |
| Get the parent Node.
|
|
virtual void | SetInheritScale (bool _inherit) override |
| Specify if this node inherits scale from its parent.
|
|
virtual | ~BaseNode () |
|
virtual void | AddChild (NodePtr _child) override |
| Add the given node to this node. If the given node is already a child, no work will be done.
|
|
virtual NodePtr | ChildById (unsigned int _id) const override |
| Get node with given ID. If no child exists with given ID, NULL will be returned.
|
|
virtual NodePtr | ChildByIndex (unsigned int _index) const override |
| Get node at given index. If no child exists at given index, NULL will be returned.
|
|
virtual NodePtr | ChildByName (const std::string &_name) const override |
| Get node with given name. If no child exists with given name, NULL will be returned.
|
|
virtual unsigned int | ChildCount () const override |
| Get number of child nodes.
|
|
virtual bool | HasChild (ConstNodePtr _child) const override |
| Determine if given node is an attached child.
|
|
virtual bool | HasChildId (unsigned int _id) const override |
| Determine if node with given ID is an attached child.
|
|
virtual bool | HasChildName (const std::string &_name) const override |
| Determine if node with given name is an attached child.
|
|
virtual bool | HasUserData (const std::string &_key) const override |
| Check if node has custom data.
|
|
virtual math::Pose3d | InitialLocalPose () const override |
| Get the initial local pose.
|
|
virtual math::Vector3d | LocalPosition () const override |
| Get the local position.
|
|
virtual math::Quaterniond | LocalRotation () const override |
| Get the local rotation.
|
|
virtual math::Vector3d | Origin () const override |
| Get position of origin.
|
|
virtual NodePtr | RemoveChild (NodePtr _child) override |
| Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done.
|
|
virtual NodePtr | RemoveChildById (unsigned int _id) override |
| Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done.
|
|
virtual NodePtr | RemoveChildByIndex (unsigned int _index) override |
| Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done.
|
|
virtual NodePtr | RemoveChildByName (const std::string &_name) override |
| Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done.
|
|
virtual void | RemoveChildren () override |
| Remove all child nodes from this node This detaches all the child nodes but does not destroy them.
|
|
virtual void | RemoveParent () override |
| Detach this Node from its parent. If this Node does not have a parent, no work will be done.
|
|
virtual void | Scale (const math::Vector3d &_scale) override |
| Scale the current scale by the given scalars.
|
|
virtual void | Scale (double _scale) override |
| Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates.
|
|
virtual void | Scale (double _x, double _y, double _z) override |
| Scale the current scale by the given scalars.
|
|
virtual void | SetLocalPosition (const math::Vector3d &_position) override |
| Set the local position.
|
|
virtual void | SetLocalPosition (double _x, double _y, double _z) override |
| Set the local position.
|
|
virtual void | SetLocalRotation (const math::Quaterniond &_rotation) override |
| Set the local rotation.
|
|
virtual void | SetLocalRotation (double _r, double _p, double _y) override |
| Set the local rotation.
|
|
virtual void | SetLocalRotation (double _w, double _x, double _y, double _z) override |
| Set the local rotation.
|
|
virtual void | SetLocalScale (const math::Vector3d &_scale) override |
| Set the local scale.
|
|
virtual void | SetLocalScale (double _scale) override |
| Set the local scale. The given scale will be assigned to the x, y, and z coordinates.
|
|
virtual void | SetLocalScale (double _x, double _y, double _z) override |
| Set the local scale.
|
|
virtual void | SetOrigin (const math::Vector3d &_origin) override |
| Set position of origin. The position should be relative to the original origin of the geometry.
|
|
virtual void | SetOrigin (double _x, double _y, double _z) override |
| Set position of origin. The position should be relative to the original origin of the geometry.
|
|
virtual void | SetUserData (const std::string &_key, Variant _value) override |
| Store any custom data associated with this node.
|
|
virtual void | SetWorldPose (const math::Pose3d &_pose) override |
| Set the world pose.
|
|
virtual void | SetWorldPosition (const math::Vector3d &_position) override |
| Set the world position.
|
|
virtual void | SetWorldPosition (double _x, double _y, double _z) override |
| Set the world position.
|
|
virtual void | SetWorldRotation (const math::Quaterniond &_rotation) override |
| Set the world rotation.
|
|
virtual void | SetWorldRotation (double _r, double _p, double _y) override |
| Set the world rotation.
|
|
virtual void | SetWorldRotation (double _w, double _x, double _y, double _z) override |
| Set the world rotation.
|
|
virtual void | SetWorldScale (const math::Vector3d &_scale) override |
| Set the world scale.
|
|
virtual void | SetWorldScale (double _scale) override |
| Set the world scale. The given scale will be assigned to the x, y, and z coordinates.
|
|
virtual void | SetWorldScale (double _x, double _y, double _z) override |
| Set the world scale.
|
|
virtual Variant | UserData (const std::string &_key) const override |
| Get custom data stored in this node.
|
|
virtual math::Pose3d | WorldPose () const override |
| Get the world pose.
|
|
virtual math::Vector3d | WorldPosition () const override |
| Get the world position.
|
|
virtual math::Quaterniond | WorldRotation () const override |
| Get the world rotation.
|
|
virtual math::Vector3d | WorldScale () const override |
| Get the world scale.
|
|
virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const override |
| Convert given world pose to local pose.
|
|
virtual | ~OgreObject () |
|
virtual ScenePtr | Scene () const |
|
virtual | ~BaseObject () |
|
virtual unsigned int | Id () const override |
|
virtual std::string | Name () const override |
|
virtual void | PostRender () override |
|