OgreRenderPass Class Reference
Ogre implementation of the RenderPass class. More...
#include <OgreRenderPass.hh>
Public Member Functions | |
virtual | ~OgreRenderPass () |
Destructor. More... | |
virtual void | CreateRenderPass () |
Create the render pass using ogre compositor. More... | |
void | Destroy () override |
virtual void | SetCamera (Ogre::Camera *_camera) |
Set the ogre camera that the render pass applies to. More... | |
Public Member Functions inherited from BaseRenderPass< OgreObject > | |
virtual | ~BaseRenderPass () |
Destructor. More... | |
virtual bool | IsEnabled () const override |
Get whether or not the render pass is enabled. More... | |
virtual void | SetEnabled (bool _enabled) override |
Set to enable or disable the render pass. More... | |
Public Member Functions inherited from RenderPass | |
virtual | ~RenderPass () |
Destructor. More... | |
virtual bool | IsEnabled () const =0 |
Get whether or not the render pass is enabled. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Public Member Functions inherited from OgreObject | |
virtual | ~OgreObject () |
virtual ScenePtr | Scene () const |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PostRender () override |
virtual void | PreRender () override |
Protected Member Functions | |
OgreRenderPass () | |
Constructor. More... | |
Protected Member Functions inherited from BaseRenderPass< OgreObject > | |
BaseRenderPass () | |
Constructor. More... | |
Protected Member Functions inherited from OgreObject | |
OgreObject () | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
virtual void | Init () |
virtual void | Load () |
Protected Attributes | |
Ogre::Camera * | ogreCamera = nullptr |
Pointer to the ogre camera. More... | |
Protected Attributes inherited from BaseRenderPass< OgreObject > | |
bool | enabled |
Flag to indicate if render pass is enabled or not. More... | |
Protected Attributes inherited from OgreObject | |
OgreScenePtr | scene |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
Ogre implementation of the RenderPass class.
Constructor & Destructor Documentation
◆ OgreRenderPass()
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protected |
Constructor.
◆ ~OgreRenderPass()
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virtual |
Destructor.
Member Function Documentation
◆ CreateRenderPass()
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virtual |
Create the render pass using ogre compositor.
Reimplemented in OgreGaussianNoisePass.
◆ Destroy()
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overridevirtual |
Reimplemented from BaseObject.
◆ SetCamera()
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virtual |
Set the ogre camera that the render pass applies to.
- Parameters
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[in] _camera Pointer to the ogre camera.
Member Data Documentation
◆ ogreCamera
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protected |
Pointer to the ogre camera.
The documentation for this class was generated from the following file: