Gazebo Rendering

API Reference

6.6.3

Ogre 2.x implementation of the spot light class. More...

#include <Ogre2Light.hh>

Public Member Functions

virtual ~Ogre2SpotLight ()
 Destructor. More...
 
virtual math::Vector3d Direction () const override
 Get direction of the light. More...
 
virtual double Falloff () const override
 Get the falloff of the spotlight. More...
 
virtual math::Angle InnerAngle () const override
 Get the inner angle of the spotlight. More...
 
virtual math::Angle OuterAngle () const override
 Get the outer angle of the spotlight. More...
 
virtual void SetDirection (const math::Vector3d &_dir) override
 Set the direction of the light. More...
 
virtual void SetFalloff (double _falloff) override
 Set the falloff of the spotlight. More...
 
virtual void SetInnerAngle (const math::Angle &_angle) override
 Set the inner angle of the spotlight. More...
 
virtual void SetOuterAngle (const math::Angle &_angle) override
 Set the outer angle of the spotlight. More...
 
- Public Member Functions inherited from BaseSpotLight< Ogre2Light >
virtual ~BaseSpotLight ()
 
virtual void SetDirection (double _x, double _y, double _z)
 Set the direction of the light. More...
 
virtual void SetInnerAngle (double _radians)
 Set the inner angle of the spotlight. More...
 
virtual void SetOuterAngle (double _radians)
 Set the outer angle of the spotlight. More...
 
- Public Member Functions inherited from SpotLight
virtual ~SpotLight ()
 Deconstructor. More...
 
- Public Member Functions inherited from Light
virtual ~Light ()
 Deconstructor. More...
 
- Public Member Functions inherited from Node
virtual ~Node ()
 Deconstructor. More...
 
virtual unsigned int ChildCount () const =0
 Get number of child nodes. More...
 
virtual math::Pose3d InitialLocalPose () const =0
 Get the initial local pose. More...
 
virtual math::Pose3d LocalPose () const =0
 Get the local pose. More...
 
virtual math::Vector3d LocalPosition () const =0
 Get the local position. More...
 
virtual math::Quaterniond LocalRotation () const =0
 Get the local rotation. More...
 
virtual math::Vector3d Origin () const =0
 Get position of origin. More...
 
virtual math::Pose3d WorldPose () const =0
 Get the world pose. More...
 
virtual math::Vector3d WorldPosition () const =0
 Get the world position. More...
 
virtual math::Quaterniond WorldRotation () const =0
 Get the world rotation. More...
 
virtual math::Vector3d WorldScale () const =0
 Get the world scale. More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 
- Public Member Functions inherited from Ogre2Light
virtual ~Ogre2Light ()
 Destructor. More...
 
virtual double AttenuationConstant () const override
 Get the attenuation constant value. More...
 
virtual double AttenuationLinear () const override
 Get the attenuation linear value. More...
 
virtual double AttenuationQuadratic () const override
 Get the attenuation quadratic value. More...
 
virtual double AttenuationRange () const override
 Get the attenuation range. More...
 
virtual bool CastShadows () const override
 Determine if this light cast shadows. More...
 
virtual void Destroy () override
 Destroy the light. More...
 
virtual math::Color DiffuseColor () const override
 Get the diffuse color. More...
 
virtual double Intensity () const override
 Get the light intensity. More...
 
virtual Ogre::Light * Light () const
 Get a pointer to ogre light. More...
 
virtual void SetAttenuationConstant (double _value) override
 Set the attenuation constant value. More...
 
virtual void SetAttenuationLinear (double _value) override
 Set the attenuation linear value. More...
 
virtual void SetAttenuationQuadratic (double _value) override
 Set the attenuation quadratic value. More...
 
virtual void SetAttenuationRange (double _range) override
 Set the attenuation range. More...
 
virtual void SetCastShadows (bool _castShadows) override
 Specify if this light should cast shadows. More...
 
virtual void SetDiffuseColor (const math::Color &_color) override
 Set the diffuse color. More...
 
virtual void SetIntensity (double _intensity) override
 Set the light intensity. More...
 
virtual void SetSpecularColor (const math::Color &_color) override
 Set the specular color. More...
 
virtual math::Color SpecularColor () const override
 Get the specular color. More...
 
- Public Member Functions inherited from BaseLight< Ogre2Node >
virtual ~BaseLight ()
 
virtual void SetDiffuseColor (double _r, double _g, double _b, double _a=1.0)
 Set the diffuse color. More...
 
virtual void SetSpecularColor (double _r, double _g, double _b, double _a=1.0)
 Set the specular color. More...
 
- Public Member Functions inherited from Ogre2Node
virtual ~Ogre2Node ()
 Destructor. More...
 
virtual bool HasParent () const override
 Determine if this Node is attached to another Node. More...
 
virtual bool InheritScale () const override
 Determine if this visual inherits scale from this parent. More...
 
virtual math::Vector3d LocalScale () const override
 Get the local scale. More...
 
virtual Ogre::SceneNode * Node () const
 Get a pointer to the underlying scene node. More...
 
virtual NodePtr Parent () const override
 Get the parent Node. More...
 
virtual void SetInheritScale (bool _inherit) override
 Specify if this visual inherits scale from its parent. More...
 
- Public Member Functions inherited from BaseNode< Ogre2Object >
virtual ~BaseNode ()
 
virtual void AddChild (NodePtr _child) override
 Add the given node to this node. If the given node is already a child, no work will be done. More...
 
virtual NodePtr ChildById (unsigned int _id) const override
 Get node with given ID. If no child exists with given ID, NULL will be returned. More...
 
virtual NodePtr ChildByIndex (unsigned int _index) const override
 Get node at given index. If no child exists at given index, NULL will be returned. More...
 
virtual NodePtr ChildByName (const std::string &_name) const override
 Get node with given name. If no child exists with given name, NULL will be returned. More...
 
virtual unsigned int ChildCount () const override
 Get number of child nodes. More...
 
virtual bool HasChild (ConstNodePtr _child) const override
 Determine if given node is an attached child. More...
 
virtual bool HasChildId (unsigned int _id) const override
 Determine if node with given ID is an attached child. More...
 
virtual bool HasChildName (const std::string &_name) const override
 Determine if node with given name is an attached child. More...
 
virtual bool HasUserData (const std::string &_key) const override
 Check if node has custom data. More...
 
virtual bool InheritScale () const override=0
 Determine if this visual inherits scale from this parent. More...
 
virtual math::Pose3d InitialLocalPose () const override
 Get the initial local pose. More...
 
virtual math::Pose3d LocalPose () const override
 Get the local pose. More...
 
virtual math::Vector3d LocalPosition () const override
 Get the local position. More...
 
virtual math::Quaterniond LocalRotation () const override
 Get the local rotation. More...
 
virtual math::Vector3d LocalScale () const override=0
 Get the local scale. More...
 
virtual math::Vector3d Origin () const override
 Get position of origin. More...
 
virtual NodePtr Parent () const override=0
 Get the parent Node. More...
 
virtual void PreRender () override
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual NodePtr RemoveChild (NodePtr _child) override
 Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done. More...
 
virtual NodePtr RemoveChildById (unsigned int _id) override
 Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done. More...
 
virtual NodePtr RemoveChildByIndex (unsigned int _index) override
 Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done. More...
 
virtual NodePtr RemoveChildByName (const std::string &_name) override
 Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done. More...
 
virtual void RemoveChildren () override
 Remove all child nodes from this node This detaches all the child nodes but does not destroy them. More...
 
virtual void RemoveParent () override
 Detach this Node from its parent. If this Node does not have a parent, no work will be done. More...
 
virtual void Scale (const math::Vector3d &_scale) override
 Scale the current scale by the given scalars. More...
 
virtual void Scale (double _scale) override
 Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates. More...
 
virtual void Scale (double _x, double _y, double _z) override
 Scale the current scale by the given scalars. More...
 
virtual void SetLocalPose (const math::Pose3d &_pose) override
 Set the local pose. More...
 
virtual void SetLocalPosition (const math::Vector3d &_position) override
 Set the local position. More...
 
virtual void SetLocalPosition (double _x, double _y, double _z) override
 Set the local position. More...
 
virtual void SetLocalRotation (const math::Quaterniond &_rotation) override
 Set the local rotation. More...
 
virtual void SetLocalRotation (double _r, double _p, double _y) override
 Set the local rotation. More...
 
virtual void SetLocalRotation (double _w, double _x, double _y, double _z) override
 Set the local rotation. More...
 
virtual void SetLocalScale (const math::Vector3d &_scale) override
 Set the local scale. More...
 
virtual void SetLocalScale (double _scale) override
 Set the local scale. The given scale will be assigned to the x, y, and z coordinates. More...
 
virtual void SetLocalScale (double _x, double _y, double _z) override
 Set the local scale. More...
 
virtual void SetOrigin (const math::Vector3d &_origin) override
 Set position of origin. The position should be relative to the original origin of the geometry. More...
 
virtual void SetOrigin (double _x, double _y, double _z) override
 Set position of origin. The position should be relative to the original origin of the geometry. More...
 
virtual void SetUserData (const std::string &_key, Variant _value) override
 Store any custom data associated with this node. More...
 
virtual void SetWorldPose (const math::Pose3d &_pose) override
 Set the world pose. More...
 
virtual void SetWorldPosition (const math::Vector3d &_position) override
 Set the world position. More...
 
virtual void SetWorldPosition (double _x, double _y, double _z) override
 Set the world position. More...
 
virtual void SetWorldRotation (const math::Quaterniond &_rotation) override
 Set the world rotation. More...
 
virtual void SetWorldRotation (double _r, double _p, double _y) override
 Set the world rotation. More...
 
virtual void SetWorldRotation (double _w, double _x, double _y, double _z) override
 Set the world rotation. More...
 
virtual void SetWorldScale (const math::Vector3d &_scale) override
 Set the world scale. More...
 
virtual void SetWorldScale (double _scale) override
 Set the world scale. The given scale will be assigned to the x, y, and z coordinates. More...
 
virtual void SetWorldScale (double _x, double _y, double _z) override
 Set the world scale. More...
 
virtual Variant UserData (const std::string &_key) const override
 Get custom data stored in this node. More...
 
virtual math::Pose3d WorldPose () const override
 Get the world pose. More...
 
virtual math::Vector3d WorldPosition () const override
 Get the world position. More...
 
virtual math::Quaterniond WorldRotation () const override
 Get the world rotation. More...
 
virtual math::Vector3d WorldScale () const override
 Get the world scale. More...
 
virtual math::Pose3d WorldToLocal (const math::Pose3d &_pose) const override
 Convert given world pose to local pose. More...
 
- Public Member Functions inherited from Ogre2Object
virtual ~Ogre2Object ()
 Destructor. More...
 
virtual ScenePtr Scene () const override
 
- Public Member Functions inherited from BaseObject
virtual ~BaseObject ()
 
virtual unsigned int Id () const override
 
virtual std::string Name () const override
 
virtual void PostRender () override
 

Protected Member Functions

 Ogre2SpotLight ()
 Constructor. More...
 
- Protected Member Functions inherited from BaseSpotLight< Ogre2Light >
 BaseSpotLight ()
 
virtual void Reset ()
 
- Protected Member Functions inherited from Ogre2Light
 Ogre2Light ()
 Constructor. More...
 
virtual void Init () override
 Initialize the light. More...
 
- Protected Member Functions inherited from BaseLight< Ogre2Node >
 BaseLight ()
 
- Protected Member Functions inherited from Ogre2Node
 Ogre2Node ()
 Constructor. More...
 
virtual bool AttachChild (NodePtr _child) override
 
virtual NodeStorePtr Children () const override
 
virtual bool DetachChild (NodePtr _child) override
 
virtual void Load () override
 
virtual math::Pose3d RawLocalPose () const override
 
virtual math::Vector3d RawLocalPosition () const
 Get the raw local position of the node. More...
 
virtual math::Quaterniond RawLocalRotation () const
 Get the raw local rotation of the node. More...
 
virtual void SetLocalScaleImpl (const math::Vector3d &_scale) override
 Implementation of the SetLocalScale function. More...
 
virtual void SetParent (Ogre2NodePtr _parent)
 Set the parent node. More...
 
virtual void SetRawLocalPose (const math::Pose3d &_Pose3d) override
 
virtual void SetRawLocalPosition (const math::Vector3d &_position)
 Set the raw local position of the node. More...
 
virtual void SetRawLocalRotation (const math::Quaterniond &_rotation)
 Set the raw local rotation of the node. More...
 
- Protected Member Functions inherited from BaseNode< Ogre2Object >
 BaseNode ()
 
virtual NodeStorePtr Children () const=0
 
virtual void PreRenderChildren ()
 
virtual math::Pose3d RawLocalPose () const=0
 
- Protected Member Functions inherited from Ogre2Object
 Ogre2Object ()
 Constructor. More...
 
- Protected Member Functions inherited from BaseObject
 BaseObject ()
 

Additional Inherited Members

- Protected Attributes inherited from Ogre2Light
double attenConstant = 1.0
 Attenuation constant value. More...
 
double attenLinear = 0.0
 Attenuation linear factor. More...
 
double attenQuadratic = 0.0
 Attenuation quadratic factor. More...
 
double attenRange = 100.0
 Attenuation range. More...
 
Ogre::Light * ogreLight = nullptr
 Pointer to ogre light. More...
 
Ogre::Light::LightTypes ogreLightType
 Light type. More...
 
- Protected Attributes inherited from Ogre2Node
Ogre2NodeStorePtr children
 A list of child nodes. More...
 
Ogre::SceneNode * ogreNode = nullptr
 The underlying ogre scene node. More...
 
Ogre2NodePtr parent
 Pointer to the parent ogre node. More...
 
- Protected Attributes inherited from BaseNode< Ogre2Object >
ignition::math::Pose3d initialLocalPose
 Initial local pose for this node. More...
 
bool initialLocalPoseSet
 Flag to indicate whether initial local pose is set for this node. More...
 
math::Vector3d origin
 
std::map< std::string, VariantuserData
 A map of custom key value data. More...
 
- Protected Attributes inherited from Ogre2Object
Ogre2ScenePtr scene
 Pointer to the ogre scene. More...
 
- Protected Attributes inherited from BaseObject
unsigned int id
 
std::string name
 

Detailed Description

Ogre 2.x implementation of the spot light class.

Constructor & Destructor Documentation

◆ Ogre2SpotLight()

Ogre2SpotLight ( )
protected

Constructor.

◆ ~Ogre2SpotLight()

virtual ~Ogre2SpotLight ( )
virtual

Destructor.

Member Function Documentation

◆ Direction()

virtual math::Vector3d Direction ( ) const
overridevirtual

Get direction of the light.

Returns
The direction of the light

Implements SpotLight.

◆ Falloff()

virtual double Falloff ( ) const
overridevirtual

Get the falloff of the spotlight.

Returns
The falloff of the spotlight

Implements SpotLight.

◆ InnerAngle()

virtual math::Angle InnerAngle ( ) const
overridevirtual

Get the inner angle of the spotlight.

Returns
The inner angle of the spotlight

Implements SpotLight.

◆ OuterAngle()

virtual math::Angle OuterAngle ( ) const
overridevirtual

Get the outer angle of the spotlight.

Returns
The outer angle of the spotlight

Implements SpotLight.

◆ SetDirection()

virtual void SetDirection ( const math::Vector3d _dir)
overridevirtual

Set the direction of the light.

Parameters
[in]_dirNew direction vector

Implements BaseSpotLight< Ogre2Light >.

◆ SetFalloff()

virtual void SetFalloff ( double  _falloff)
overridevirtual

Set the falloff of the spotlight.

Parameters
[in]_falloffNew falloff of the spotlight

Implements BaseSpotLight< Ogre2Light >.

◆ SetInnerAngle()

virtual void SetInnerAngle ( const math::Angle _angle)
overridevirtual

Set the inner angle of the spotlight.

Parameters
[in]_angleNew inner angle of the spotlight

Implements BaseSpotLight< Ogre2Light >.

◆ SetOuterAngle()

virtual void SetOuterAngle ( const math::Angle _angle)
overridevirtual

Set the outer angle of the spotlight.

Parameters
[in]_angleNew outer angle of the spotlight

Implements BaseSpotLight< Ogre2Light >.


The documentation for this class was generated from the following file: